2004-04-26 |
Christian Costa | Implemented fast rendering to a texture using glCopyTex... |
tree | commitdiff |
2004-04-26 |
Marcus Meissner | Fixed some strict aliasing issues in dlls/d3d8. |
tree | commitdiff |
2004-04-26 |
Raphael Junqueira | - implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF... |
tree | commitdiff |
2004-04-23 |
Raphael Junqueira | Don't try to create HW Vertex Shaders when code is... |
tree | commitdiff |
2004-04-23 |
Raphael Junqueira | Fix some random crashes found on some games in the... |
tree | commitdiff |
2004-04-22 |
Raphael Junqueira | - more FIXME -> TRACE |
tree | commitdiff |
2004-04-21 |
Christian Costa | Converted some FIXMEs into TRACEs. |
tree | commitdiff |
2004-04-20 |
Francois Gouget | Fixed typos. |
tree | commitdiff |
2004-04-20 |
Raphael Junqueira | Fix the d3dcore_gl part of HW vertex shader support... |
tree | commitdiff |
2004-04-20 |
Christian Costa | Fixed relative addressing. |
tree | commitdiff |
2004-04-19 |
Raphael Junqueira | - fix the SetTextureStageState for D3DTADDRESS_MIRROR... |
tree | commitdiff |
2004-04-15 |
Alexandre Julliard | Authors: Jason Edmeades <us@the-edmeades.demon.co.uk... |
tree | commitdiff |
2004-04-02 |
Raphael Junqueira | Fix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation... |
tree | commitdiff |
2004-03-31 |
Francois Gouget | Assorted spelling and case fixes. |
tree | commitdiff |
2004-03-30 |
Raphael Junqueira | - more Extensions work (begin to detect ATI extensions) |
tree | commitdiff |
2004-03-27 |
Raphael Junqueira | - support of D3DTSS_MAXMIPLEVEL |
tree | commitdiff |
2004-03-24 |
Alexandre Julliard | .spec.c files are no longer used for 32-bit dlls. |
tree | commitdiff |
2004-03-23 |
Francois Gouget | Assorted spelling fixes. |
tree | commitdiff |
2004-03-23 |
Ofir Petruska | Keep the checkGLcall glActiveTexture/glActiveTextureARB... |
tree | commitdiff |
2004-03-23 |
Ofir Petruska | Define EXTRA_TRACES instead of #if 0. |
tree | commitdiff |
2004-03-20 |
Christian Costa | AddRef texture only if there is one for the requested... |
tree | commitdiff |
2004-03-01 |
Alexandre Julliard | Portability fixes for LSB compatibility. |
tree | commitdiff |
2004-02-09 |
Francois Gouget | Assorted spelling and case fixes. |
tree | commitdiff |
2004-01-27 |
Alexandre Julliard | Only link against libdxguid where necessary. |
tree | commitdiff |
2004-01-23 |
Ge van Geldorp | Rename LARGE_INTEGER and ULARGE_INTEGER members "s... |
tree | commitdiff |
2004-01-08 |
Alexandre Julliard | There's no need for DUMMYUNIONNAME in private headers. |
tree | commitdiff |
2004-01-06 |
Francois Gouget | Assorted spelling fixes. |
tree | commitdiff |
2004-01-06 |
Jason Edmeades | Fix the draw*primitiveUP calls so they work directly... |
tree | commitdiff |
2003-11-17 |
Jason Edmeades | Disable the use of the 'w' parm in rhw mode. |
tree | commitdiff |
2003-11-17 |
Jason Edmeades | If swap mode is discard, clear the backbuffer before... |
tree | commitdiff |
2003-11-17 |
Jason Edmeades | Use the current window visual only. |
tree | commitdiff |
2003-11-11 |
Raphael Junqueira | - stupid typos fixes on software vertex shader operands |
tree | commitdiff |
2003-11-04 |
Jason Edmeades | Pass through floats correctly to the render states at |
tree | commitdiff |
2003-11-04 |
Carlos Lozano | Check that we don't write out of the defined range... |
tree | commitdiff |
2003-10-31 |
Jason Edmeades | Make support for CopyRects to a small area of the back... |
tree | commitdiff |
2003-10-31 |
Jason Edmeades | Clear should not be affected by write masks. |
tree | commitdiff |
2003-10-31 |
Jason Edmeades | ColorWriteEnable should not impact clearing the screen. |
tree | commitdiff |
2003-10-30 |
Jason Edmeades | CopyRects (per rect) copied one too many lines, trashin... |
tree | commitdiff |
2003-10-30 |
Jason Edmeades | Culling to different viewports failed as clearing the... |
tree | commitdiff |
2003-10-30 |
Jason Edmeades | Correct writing to back buffer in non-ortho mode, and... |
tree | commitdiff |
2003-10-11 |
Dimitrie O. Paun | Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. |
tree | commitdiff |
2003-10-07 |
Jason Edmeades | DXTn stride is to the next block, which is the equivale... |
tree | commitdiff |
2003-10-03 |
Jason Edmeades | Check for advertized vertex blend support before queryi... |
tree | commitdiff |
2003-10-03 |
Jason Edmeades | Minor fixes - Remove light debug statements, handle... |
tree | commitdiff |
2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,... |
tree | commitdiff |
2003-09-30 |
Jason Edmeades | Make unlock of the backbuffer correctly restore the... |
tree | commitdiff |
2003-09-25 |
Jason Edmeades | Add real support for VS1.1, ie make the relative addres... |
tree | commitdiff |
2003-09-25 |
Jason Edmeades | The 'w' component is used more than just for the vertex... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | DXTn format has odd mipmap levels in that the space... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | Vertex shader output is lit and transformed, so stop... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | Simple fix to handle the more common case of actually... |
tree | commitdiff |
2003-09-16 |
Alex Pasadyn | Enable resolution changes for D3D8 applications. |
tree | commitdiff |
2003-09-05 |
Alexandre Julliard | Fixed header dependencies to be fully compatible with... |
tree | commitdiff |
2003-09-02 |
Jason Edmeades | Use a dummy GL context if one is not available when... |
tree | commitdiff |
2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since... |
tree | commitdiff |
2003-08-08 |
Patrik Stridvall | Fixed some issues found by winapi_check. |
tree | commitdiff |
2003-08-05 |
Jason Edmeades | Only reapply the texture states necessary when a differ... |
tree | commitdiff |
2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when... |
tree | commitdiff |
2003-07-21 |
Jason Edmeades | Disable client texture states when not in use (fast... |
tree | commitdiff |
2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code... |
tree | commitdiff |
2003-07-15 |
Alexandre Julliard | Warning fix. |
tree | commitdiff |
2003-07-08 |
Raphael Junqueira | - some cosmetic fixes |
tree | commitdiff |
2003-07-03 |
Jason Edmeades | Implement UpdateTexture for 2D textures only. |
tree | commitdiff |
2003-07-02 |
Jason Edmeades | Ensure MIPMAP levels is reset when rebinding an existin... |
tree | commitdiff |
2003-07-02 |
Jason Edmeades | Add GetLevelCount to the basetexture class. |
tree | commitdiff |
2003-07-02 |
Jason Edmeades | Ensure pixel coordinates point to the bottom left of... |
tree | commitdiff |
2003-06-30 |
Dmitry Timoshkov | For all DLLs with defined DllMain and which do not... |
tree | commitdiff |
2003-06-27 |
Raphael Junqueira | - currently always use sloaw path as fast path have... |
tree | commitdiff |
2003-06-18 |
Raphael Junqueira | - dsound and d3d works better when x11drv locks/unlocks... |
tree | commitdiff |
2003-06-16 |
Raphael Junqueira | Fix AddDirtyRect uncorrect behavior (crash in some... |
tree | commitdiff |
2003-06-13 |
Jason Edmeades | Fix the texture operations to resolve glitches shown... |
tree | commitdiff |
2003-06-13 |
Jason Edmeades | When emulating fullscreen it helps to not allocate... |
tree | commitdiff |
2003-06-13 |
Jason Edmeades | Make the fixed function pipeline support multiple strea... |
tree | commitdiff |
2003-06-06 |
Raphael Junqueira | Fixed compilation problems. |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - cleaning of volume.c/volumetexture.c as done previous... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - add a new private header d3dcore_gl.h that declares... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - some cleanup and warning fixes |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Fix the glRead call when pRect != NULL, resolve the... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - fix another time the stupid locking bug (i had alread... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - pixel shader program dump code |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Add support for a lot of the remaining texture ops... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - some cleanups |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Correct specular enable renderstate. |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Avoid the use of glGet when we know the information... |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Opengl 1.4 added stencil wrap support as per directx... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - implemented render to surfaces (and render to new... |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Fill in lots of unimplemented render states. |
tree | commitdiff |
2003-05-22 |
Jason Edmeades | Avoid setting and resetting the same values when there... |
tree | commitdiff |
2003-05-17 |
Raphael Junqueira | - mor usefull debug functions debug_d3dusage and debug_... |
tree | commitdiff |
2003-05-16 |
Jason Edmeades | Implement texture transform flags the best we can for... |
tree | commitdiff |
2003-05-16 |
Jason Edmeades | Fixed range checking on the number of lights. |
tree | commitdiff |
2003-05-15 |
Jason Edmeades | Supply the correct box on the screen to be processed... |
tree | commitdiff |
2003-05-15 |
Jason Edmeades | Solved the transparency problem seen in the ClipMirror... |
tree | commitdiff |
2003-05-15 |
Raphael Junqueira | Fix compilation error reported by Stefan Leichter when... |
tree | commitdiff |
2003-05-15 |
Jason Edmeades | Previous viewport fix only works for full screen applic... |
tree | commitdiff |
2003-05-14 |
Raphael Junqueira | - new debug channel for shaders code 'd3d_shader' |
tree | commitdiff |
2003-05-14 |
Raphael Junqueira | - declare a new debug chanel for vertex shaders |
tree | commitdiff |
2003-05-14 |
Raphael Junqueira | Declare that we can support cube textures now (currentl... |
tree | commitdiff |
2003-05-14 |
Jason Edmeades | Make sure the viewport is from the GL (bottom left... |
tree | commitdiff |
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