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ddraw: Version 1 devices are aggregated by the surface that created them.
[wine]
/
dlls
/
d3d10
/
2012-01-03
Henri Verbeet
d3d10: Handle D3D10_SVT_BUFFER.
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_va...
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10: Add a D3D10CompileEffectFromMemory() stub.
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10/tests: Add a state groups test.
tree
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commitdiff
2011-12-12
Henri Verbeet
d3d10: Add a short description to skip_dword_unknown().
tree
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commitdiff
2011-11-18
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskUnion().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskIntersect().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskGetSetting().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskEnableCapture().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskEnableAll().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableCapture().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableAll().
tree
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commitdiff
2011-11-15
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDifference().
tree
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commitdiff
2011-11-15
Henri Verbeet
d3d10: Add a stub ID3D10StateBlock implementation.
tree
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commitdiff
2011-09-26
Andrew Talbot
d3d10: Mark a fall-through in a switch statement.
tree
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commitdiff
2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10Effect iface.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectPass iface.
tree
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commitdiff
2011-06-02
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectType iface.
tree
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commitdiff
2011-01-26
Henri Verbeet
d3d10: Remove a redundant assignment in parse_fx10_obje...
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetInputAndOutputSignatureBlob...
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcomp...
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-08-30
Matteo Bruni
d3d10: Implement D3D10CompileShader, forward to d3dcomp...
tree
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commitdiff
2010-08-17
Rico Schüller
d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
tree
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commitdiff
2010-07-23
Rico Schüller
d3d10: Add a stub ID3D10ReflectShader implementation.
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-07-21
Rico Schüller
d3d10: Add data and size check to parse_dxbc().
tree
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commitdiff
2010-07-21
Rico Schüller
d3d10: Move some helper funcs to utils.
tree
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commitdiff
2010-06-22
Francois Gouget
d3d10/tests: Add a trailing '\n' to ok() calls.
tree
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commitdiff
2010-05-17
Rico Schüller
d3d10: Add argument check to ID3D10Effect::GetTechnique...
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10: Add argument check in ID3D10Effect::GetVariableB...
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10: Parse semantic in parse_fx10_local_variable().
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetOutputSignature...
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetInputSignatureE...
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Move the effect shader input signature into...
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Fix an ERR message in parse_fx10_body().
tree
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commitdiff
2010-03-29
Mikhail Maroukhine
d3d10: Fix compiler warnings with flag -Wcast-qual.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-16
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Add effect shader test.
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Use a wrapper function for D3D10CreateEffe...
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectType::IsValid().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Parse shaders in parse_fx10_local_variable().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Add anonymous shaders.
tree
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commitdiff
2010-01-18
Michael Stefaniuc
d3d10: Remove break after return (Smatch).
tree
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commitdiff
2010-01-18
Michael Stefaniuc
d3d10: Remove superfluous NULL check before HeapFree...
tree
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commitdiff
2010-01-11
Rico Schüller
d3d10: Parse effect shaders as anonymous shaders.
tree
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commitdiff
2010-01-11
Rico Schüller
d3d10: Reorder struct d3d10_effect_variable to make...
tree
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commitdiff
2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetPixelShaderProfile() stub.
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetGeometryShaderProfile() stub.
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetVertexShaderProfile() stub.
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add constant buffer stride test.
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add GetParentConstantBuffer() checks to...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add IsValid() checks to effect variable...
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10/tests: Add effect variable type and class test.
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10: Initialize *->buffer for all effect variables.
tree
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commitdiff
2009-11-03
Rico Schüller
d3d10: Improve constant buffer stride and size_unpacked...
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Mark annotation variable as annotation.
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShader().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsSampler().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsBlend().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsString().
tree
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commitdiff
2009-10-28
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Improve set_variable_vtbl().
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderResourceVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectStringVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectSamplerVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRasterizerVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectBlendVariableVtbl.
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Improve ID3D10Effect::GetVariableByName().
tree
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commitdiff
2009-10-27
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableByIndex().
tree
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commitdiff
2009-10-26
Rico Schüller
d3d10: Parse local_variables.
tree
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commitdiff
2009-10-26
Rico Schüller
d3d10: Improve parse_fx10_type().
tree
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commitdiff
2009-10-26
Rico Schüller
d3d10: Add matrix column major parsing.
tree
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commitdiff
2009-10-26
Rico Schüller
d3d10: Improve d3d10_variable_type().
tree
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commitdiff
2009-10-22
Rico Schüller
d3d10/tests: Add ID3D10EffectVariable::GetElement(...
tree
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commitdiff
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