d3dx9/tests: Add effect parameter value GetMatrixTransposeArray() test.
[wine] / dlls / d3d8 / d3d8_main.c
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-24  Michael Stefaniucd3d8: COM cleanup for the IDirect3D8 iface.
2010-09-06  Henri Verbeetd3d8: An invalid shader version isn't an internal error.
2010-02-22  Christian Costad3d8: Display FIXME only once in ValidatePixelShader...
2009-10-14  Stefan Dösingerd3d8: Make Direct3DCreate8 hookable.
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-08-25  Henri Verbeetd3d8: Remove stray tabs.
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-06-24  Alexandre Julliardd3d8: Make Direct3DCreate8 fail if we can't initialize...
2007-08-03  Francois Gougetd3d8: Better match the PSDK types and fix the winapi_ch...
2007-06-06  Stefan Dösingerd3d8: Add a dll global critical section.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-09-26  Vitaliy Margolend3d8: Remove no longer used imports.
2006-09-20  Louis. Lendersd3d8: More correct stub for ValidatePixelShader + tests.
2006-09-11  Louis. Lendersd3d8: Better stub for ValidateVertexShader + tests.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-03-03  Francois Gougetd3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2005-07-06  Mike McCormackgcc 4.0 -Wpointer-sign fixes (Reg* functions).
2005-06-20  Alexandre JulliardMoved a few registry keys from HKLM\Software\Wine to
2005-06-13  Alexandre JulliardAdded magic comments to all Wine-specific registry...
2005-05-06  Alexandre JulliardRenamed ttydrv and x11drv to winetty.drv and winex11...
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-04-20  Christian CostaFixed relative addressing.
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-09-02  Jason EdmeadesUse a dummy GL context if one is not available when...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-08  Patrik StridvallFixed some issues found by winapi_check.
2003-06-30  Dmitry TimoshkovFor all DLLs with defined DllMain and which do not...
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-11-04  Alexandre JulliardMade the dll entry point default to DllMain and removed...
2002-10-25  Jason EdmeadesDefine the main directx8 entrypoint.
2002-09-27  Jason EdmeadesInitial D3D8 implementation.
2002-06-25  Sylvain PetreolleCreated d3d8 stub dll.