wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d...
[wine] / dlls / wined3d / state.c
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-02  Henri Verbeetwined3d: Construct the non-rhw projection matrix direct...
2011-11-02  Henri Verbeetwined3d: Construct the rhw projection matrix directly...
2011-09-15  Stefan Dösingerwined3d: Disable range fog with per-pixel fog.
2011-09-12  Stefan Dösingerwined3d: Don't load/unload unsupported texture coordina...
2011-08-29  Matteo Bruniwined3d: Store maximum vertex attributes count.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-05  Henri Verbeetwined3d: Get rid of the fglrx point sprite hack.
2011-08-03  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-15  Henri Verbeetwined3d: Get rid of the useext macro.
2011-07-15  Henri Verbeetwined3d: Add stream offsets in device_stream_info_from_...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-14  Henri Verbeetwined3d: Remove the unused untransformed field from...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-06-28  Stefan Dösingerwined3d: Update the vertex shader when the clipplanes...
2011-06-27  Stefan Dösingerwined3d: Separate stream sources and vertex declaration.
2011-06-21  Henri Verbeetwined3d: Fix the STATE_BASEVERTEXINDEX state entry.
2011-06-21  Henri Verbeetwined3d: Validate STATE_BASEVERTEXINDEX in validate_sta...
2011-06-20  Stefan Dösingerwined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
2011-06-14  Stefan Dösingerwined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-05-26  Stefan Dösingerwined3d: Call frag_pipe->enable_extension under the...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-18  Stefan Dösingerwined3d: Remove maxConcurrentLights from the device.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-06  Henri Verbeetwined3d: Introduce a helper function for translating...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-27  Henri Verbeetwined3d: Rename "pCaps" to "caps".
2011-04-22  Stefan Dösingerwined3d: Scale the depthbias factor by the depth buffer...
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-12  Stefan Dösingerwined3d: Remove FLOAT16 vertex attribute conversion...
2011-04-04  Henri Verbeetwined3d: Introduce a helper function for translating...
2011-03-31  Henri Verbeetwined3d: Fix the EXT_blend_subtract extension definitions.
2011-03-31  Henri Verbeetwined3d: Fix the EXT_blend_color extension definitions.
2011-03-31  Henri Verbeetwined3d: Fix the EXT_blend_minmax extension definitions.
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-29  Henri Verbeetwined3d: Replace "pow2_matrix_identity" in wined3d_text...
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-03-03  Henri Verbeetwined3d: Pass gl_info to basetexture_bind().
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-15  Matteo Bruniwined3d: Make clip planes independent from offscreen...
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-07  Matteo Bruniwined3d: Don't call glPointParameter with a random...
2011-01-05  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::BindTexture()...
2011-01-04  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl pointer to...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-11-01  Stefan Dösingerwined3d: Don't reapply lighting when vertex shaders...
2010-11-01  Stefan Dösingerwined3d: Don't pass the texture stages to basetexture_a...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-24  Henri Verbeetwined3d: Consistently use the same stateblock in state_...
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op().
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Ričardas Barkauskaswined3d: Add NVDB support.
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
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