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crypt32: Fix compilation on systems that don't support nameless unions.
[wine]
/
dlls
/
wined3d
/
shader_sm4.c
2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MAX.
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2009-07-20
Henri Verbeet
wined3d: Recognize the SM4 log opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 dp4 opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 dp3 opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 rsq opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 constant buffer register...
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2009-07-16
Henri Verbeet
wined3d: Recognize SM4 arrays.
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
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2009-05-07
Henri Verbeet
wined3d: Improve shader_sm4_read_opcode() to handle...
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2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_src_param(...
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2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_dst_param(...
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2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-05
Henri Verbeet
wined3d: Add a minimal implementation of shader_sm4_rea...
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2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
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2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
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