comdlg32: Update Russian translation.
[wine] / dlls / wined3d / device.c
2007-01-19  H. Verbeetwined3d: Use SetupFullscreenWindow() to make the window...
2007-01-19  H. Verbeetwined3d: Move SetupFullscreenWindow() and RestoreWindow...
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-15  Dmitry Timoshkovwined3d: Do not play with WS_VISIBLE, this causes unwan...
2007-01-15  Stefan Dösingerwined3d: Do not force dynamic usage on transformed...
2007-01-15  Stefan Dösingerwined3d: Better tracking of vertex buffer assignments.
2007-01-12  Stefan Dösingerwined3d: Avoid a NULL pointer dereference in UpdateText...
2007-01-12  Stefan Dösingerd3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-10  Stefan Dösingerwined3d: Store the scissor rect in the stateblock.
2007-01-10  Michael Stefaniucjanitorial: Use the C standard for multiline strings.
2007-01-09  Michael Stefaniucwined3d: Remove stray '\' at end of lines.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on index buffers.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on pixel shaders.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references to the vertex...
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-04  Francois GougetAssorted spelling fixes.
2007-01-04  Stefan Dösingerwined3d: Dirtify the stream sources in DrawPrimitiveUP.
2007-01-04  Stefan Dösingerwined3d: Catch NOP SetStreamSource changes.
2007-01-04  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2007-01-04  Stefan Dösingerwined3d: Catch NOP vertex declaration changes.
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Alexandre JulliardUse GetDC instead of CreateDC where possible.
2007-01-02  Vitaliy Margolenwined3d: Clip mouse after resolution change while creat...
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02  Stefan Dösingerwined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-26  H. Verbeetwined3d: Skip NULL textures rather than non-NULL ones...
2006-12-26  H. Verbeetwined3d: Restore texture bindings in the FBO code.
2006-12-26  Stefan Dösingerwined3d: Do not mark texture stages above MAX_TEXTURES...
2006-12-20  Stefan Dösingerwined3d: Reinstall the nvrc texture unit mapping.
2006-12-20  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Catch nop sampler changes.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Catch nop SetTextureStageState calls.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_TEXCOORDINDEX to the state...
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  H. Verbeetwined3d: Allow wined3d to handle multiple render targets.
2006-12-20  H. Verbeetwined3d: Allow the FBO code to handle multiple render...
2006-12-20  H. Verbeetwined3d: Move storing the render target from ActiveRend...
2006-12-20  H. Verbeetwined3d: Allow the device to store multiple render...
2006-12-19  Stefan Dösingerwined3d: Catch nop render state changes.
2006-12-19  Stefan Dösingerwined3d: Move render state applying to drawprim.
2006-12-19  Stefan Dösingerwined3d: Add the state dirtification infrastructure.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-18  Markus Amslerwined3d: Call the depth stencil destroy callback function.
2006-12-15  Vitaliy Margolenwined3d: When changing display modes clip cursor to...
2006-12-15  Stefan Dösingerwined3d: Clean up SetRenderState.
2006-12-15  Stefan Dösingerwined3d: D3DRS_ZVISIBLE is not supposed to return an...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to...
2006-12-11  Stefan Dösingerwined3d: Move SRGBWRITEENABLE to the state table.
2006-12-11  Stefan Dösingerwined3d: Move tesselation to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_NORMALDEGREE to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_POSITIONDEGREE to the state...
2006-12-11  Stefan Dösingerwined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_PATCHSEGMENTS to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_PATCHEDGESTYLE to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_MULTISAMPLEMASK to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_ANTIALIAS to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_STIPPLEDALPHA to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_DEPTHBIAS to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_SCISSORTESTENABLE to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_WRAPx to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_POINTSPRITEENABLE to the state...
2006-12-11  Stefan Dösingerwined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_LASTPIXEL to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_LOCALVIEWER to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_COLORWRITEENABLEx to the state...
2006-12-11  Stefan Dösingerwined3d: Move point scale render states to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_POINTSIZE_MAX to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_POINTSIZE_MIN to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_POINTSIZE to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_NORMALIZENORMALS to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_ZBIAS to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_LINEPATTERN to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_COLORVERTEX to the state table.
2006-12-11  Stefan Dösingerwined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to...
2006-12-11  Stefan Dösingerwined3d: Remove the unused tween factor stateblock...
2006-12-11  Stefan Dösingerwined3d: Remove the unused stateblock vertex blend...
2006-12-11  Stefan Dösingerwined3d: Move wined3drs_fogdensity to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_FOGCOLOR to the state table.
2006-12-11  Stefan Dösingerwined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
2006-12-11  Stefan Dösingerwined3d: Move fog states to the state table.
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