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comdlg32: Update Russian translation.
[wine]
/
dlls
/
wined3d
/
device.c
2007-01-19
H. Verbeet
wined3d: Use SetupFullscreenWindow() to make the window...
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2007-01-19
H. Verbeet
wined3d: Move SetupFullscreenWindow() and RestoreWindow...
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-15
Dmitry Timoshkov
wined3d: Do not play with WS_VISIBLE, this causes unwan...
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2007-01-15
Stefan Dösinger
wined3d: Do not force dynamic usage on transformed...
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2007-01-15
Stefan Dösinger
wined3d: Better tracking of vertex buffer assignments.
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2007-01-12
Stefan Dösinger
wined3d: Avoid a NULL pointer dereference in UpdateText...
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2007-01-12
Stefan Dösinger
d3d9: Implement IDirect3DDevice9::StretchRect.
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2007-01-10
Stefan Dösinger
wined3d: Store the scissor rect in the stateblock.
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2007-01-10
Michael Stefaniuc
janitorial: Use the C standard for multiline strings.
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2007-01-09
Michael Stefaniuc
wined3d: Remove stray '\' at end of lines.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on index buffers.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on pixel shaders.
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references to the vertex...
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-04
Francois Gouget
Assorted spelling fixes.
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2007-01-04
Stefan Dösinger
wined3d: Dirtify the stream sources in DrawPrimitiveUP.
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2007-01-04
Stefan Dösinger
wined3d: Catch NOP SetStreamSource changes.
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2007-01-04
Stefan Dösinger
wined3d: Catch nop pixel shader changes.
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2007-01-04
Stefan Dösinger
wined3d: Catch NOP vertex declaration changes.
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2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Alexandre Julliard
Use GetDC instead of CreateDC where possible.
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2007-01-02
Vitaliy Margolen
wined3d: Clip mouse after resolution change while creat...
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2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
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2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_MODELVIEW to the state table.
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2007-01-02
Stefan Dösinger
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
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2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
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2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
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2006-12-26
H. Verbeet
wined3d: Skip NULL textures rather than non-NULL ones...
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2006-12-26
H. Verbeet
wined3d: Restore texture bindings in the FBO code.
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2006-12-26
Stefan Dösinger
wined3d: Do not mark texture stages above MAX_TEXTURES...
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2006-12-20
Stefan Dösinger
wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20
Stefan Dösinger
wined3d: Catch nop pixel shader changes.
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Catch nop sampler changes.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Catch nop SetTextureStageState calls.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state...
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
H. Verbeet
wined3d: Allow wined3d to handle multiple render targets.
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2006-12-20
H. Verbeet
wined3d: Allow the FBO code to handle multiple render...
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2006-12-20
H. Verbeet
wined3d: Move storing the render target from ActiveRend...
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2006-12-20
H. Verbeet
wined3d: Allow the device to store multiple render...
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2006-12-19
Stefan Dösinger
wined3d: Catch nop render state changes.
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2006-12-19
Stefan Dösinger
wined3d: Move render state applying to drawprim.
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2006-12-19
Stefan Dösinger
wined3d: Add the state dirtification infrastructure.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-18
Markus Amsler
wined3d: Call the depth stencil destroy callback function.
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2006-12-15
Vitaliy Margolen
wined3d: When changing display modes clip cursor to...
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2006-12-15
Stefan Dösinger
wined3d: Clean up SetRenderState.
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2006-12-15
Stefan Dösinger
wined3d: D3DRS_ZVISIBLE is not supposed to return an...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to...
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2006-12-11
Stefan Dösinger
wined3d: Move SRGBWRITEENABLE to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move tesselation to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_NORMALDEGREE to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_POSITIONDEGREE to the state...
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2006-12-11
Stefan Dösinger
wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_PATCHSEGMENTS to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_ANTIALIAS to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_STIPPLEDALPHA to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_DEPTHBIAS to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_WRAPx to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state...
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2006-12-11
Stefan Dösinger
wined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_LASTPIXEL to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move point scale render states to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_POINTSIZE_MAX to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_POINTSIZE_MIN to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_POINTSIZE to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_NORMALIZENORMALS to the state...
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_ZBIAS to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_LINEPATTERN to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_COLORVERTEX to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to...
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused tween factor stateblock...
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused stateblock vertex blend...
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2006-12-11
Stefan Dösinger
wined3d: Move wined3drs_fogdensity to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_FOGCOLOR to the state table.
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2006-12-11
Stefan Dösinger
wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
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2006-12-11
Stefan Dösinger
wined3d: Move fog states to the state table.
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