jscript: Make String_toUpperCase generic.
[wine] / dlls / d3d9 /
2009-07-10  Henri Verbeetd3d9/tests: Use color_match() in a few more places.
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-07-06  Paul Vriensd3d9/tests: Skip a test on failure.
2009-07-03  Henri Verbeetd3d9/tests: Add a small test for having multiple device...
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-26  Gerald Pfeiferd3d9: Fix variable type in reset_enum_callback().
2009-06-23  Henri Verbeetd3d9/tests: Make sure the device is released properly.
2009-06-23  Henri Verbeetd3d9/tests: Release the query in test_occlusion_query_s...
2009-06-23  Henri Verbeetd3d9/tests: Release the vertex buffer in test_null_stre...
2009-06-23  Paul Vriensd3d9/tests: Use color_match ((logical || with non-zero...
2009-06-22  Gerald Pfeiferd3d9/tests: Fix three incorrect logic conditions.
2009-06-22  Stefan Dösingerd3d9: Add a SGN test.
2009-06-22  Stefan Dösingerd3d9: Add an aL indexing test.
2009-06-19  Henri Verbeetd3d9: Use color_match() in the fog test.
2009-06-17  Stefan Doesingerd3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-11  Gerald Pfeiferd3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-06-03  Gerald Pfeiferd3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
2009-06-01  Alexandre Julliardd3d9/tests: Skip CheckDeviceMultiSampleType test if...
2009-05-29  Henri Verbeetd3d9: Having a NULL rendertarget isn't a failure.
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Louis Lendersd3d9/tests: Add simple test to show that QualityLevels...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Austin Englishd3d9/tests: Sign compare fix.
2009-05-08  Stefan Dösingerwined3d: Add a point size test.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-22  David Adamd3d9: Add tests for IDirect3D9Device_Reset.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Stefan Dösingerd3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-26  Henri Verbeetd3d9: Don't depend on specific display modes in test_re...
2009-03-26  Henri Verbeetd3d9: Properly initialize the viewport dimensions.
2009-03-26  Henri Verbeetd3d9: Fix some indentation.
2009-03-23  Henri Verbeetd3d9: Fix locking.
2009-03-23  Henri Verbeetd3d9: Get rid of resource.c.
2009-03-23  Henri Verbeetd3d9: Get rid of basetexture.c.
2009-03-23  Michael Stefaniucd3d9/tests: Use LONG instead of long.
2009-03-12  Michael Stefaniucd3d9/tests: Fix some ok() strings in the fog test.
2009-03-12  Michael Stefaniucd3d9/tests: Limit the back buffer to 800x600 in the...
2009-03-11  Henri Verbeetd3d9: Present parameters are an array when D3DCREATE_AD...
2009-03-09  Henri Verbeetd3d9: Fix some sign compare warnings.
2009-03-06  Henri Verbeetd3d9: Improve IDirect3DDevice9::SetFVF() code flow.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-03-04  Jörg Höhled3d9/tests: Fix typos in text.
2009-02-25  Francois Gougetd3d9/tests: Use win_skip() to skip over unimplemented...
2009-02-24  Stefan Dösingerd3d9: Add an alpha blending test.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20  Henri Verbeetd3d9: Explicitly convert between D3DFORMAT and WINED3DF...
2009-02-19  Henri Verbeetd3d9: Also copy the AutoDepthStencilFormat field in...
2009-02-11  Stefan Dösingerd3d9: Test table fog and exp fog in the shader fog...
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-01-29  Michael Stefaniucd3d9: Remove superfluous pointer casts.
2009-01-28  Marcus Meissnerd3d9: Remove useless NULL check in stateblock test...
2009-01-28  Alasdair Sinclaird3d9/tests: Fix missing void in empty parameter list.
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetd3d9: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13  Stefan Dösingerd3d9: Properly set AutoRestoreDisplayMode.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2009-01-06  Henri Verbeetd3d9: Don't test invalid texture stages.
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetd3d9: Use separate codepaths for failure and NULL retur...
2008-12-29  Henri Verbeetd3d9: Use a HAL device for the stateblock tests.
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-29  Henri Verbeetd3d9: Release the vertex declaration once we're done...
2008-12-29  Chris Robinsond3d9: Use the correct size for D3DFVF_XYZW.
2008-12-24  Henri Verbeetd3d9: Don't crash in GetFVF() if a NULL vertex declarat...
2008-12-23  Vincent Pelletierd3d9: Set IDirect3DDevice9Impl_GetVertexShader return...
2008-12-22  Rico Schüllerd3d9/tests: Don't create a Null-shader in d3d9, it...
2008-12-18  Henri Verbeetd3d9: Add a test for shader constant application throug...
2008-12-18  Henri Verbeetd3d9: Fix a trace.
2008-12-17  Henri Verbeetd3d9: Fix the shader constant test.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-12  Francois Gougetd3d9/tests: Make some functions static.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
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