- Viewport hack to get some old D3D1 games to work
[wine] / dlls / ddraw / d3ddevice /
2003-06-04  Lionel Ulmer- Viewport hack to get some old D3D1 games to work
2003-06-04  Lionel Ulmer- small TRACEing fix
2003-06-04  Lionel Ulmer- fix (stupid) regressions introduced by last series...
2003-06-04  Lionel Ulmer- some GL critical section fixes
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-06-04  Lionel Ulmer- added RECT support to the texture upload code
2003-06-04  Lionel Ulmer- some clean-ups (extension code to be added soon)
2003-06-04  Lionel UlmerFix texture parameters handling on texture change.
2003-06-04  Lionel Ulmer- remove some extraneous saving of the read buffer...
2003-06-04  Lionel Ulmer- protect viewport setting with GL lock
2003-06-04  Lionel UlmerSome threading fixes (prevents some dead-locks).
2003-06-04  Lionel Ulmer- implement FB => Texture blits
2003-06-04  Lionel Ulmer- do not search for attached surfaces if the texture...
2003-05-22  Lionel Ulmer- remove fogging too when doing the flush of the frame...
2003-05-20  Christian CostaRemove all openGL calls in execute buffers and use...
2003-05-20  Lionel Ulmer- some tracing fixes
2003-05-20  Lionel UlmerNo need to flush the surface back if last lock was...
2003-05-20  Lionel Ulmer- fix bug in 'Blt DEPTH_FILL' override
2003-05-20  Lionel UlmerHave Lights and Clipplanes transformed properly.
2003-05-20  Lionel Ulmer- implement the TFACTOR texture stage state
2003-05-19  Lionel UlmerAdded support for non-full screen viewports and clearing.
2003-05-19  Lionel UlmerAdded RGB 32 surface locking (seems to work fine withou...
2003-05-17  Lionel UlmerSupport for device surface locking.
2003-05-17  Lionel UlmerSilence some TRACEs to better spot real errors.
2003-05-13  Francois GougetFix miscellaneous spelling errors and typos.
2003-05-12  Lionel Ulmer- separate geometry tracing in a new debug channel...
2003-05-11  Lionel Ulmer- added mipmapping support
2003-05-11  Christian CostaPut the device name string on the stack during devices...
2003-05-08  Lionel Ulmer- only enumerate 32 bpp ARGB texture format and remove...
2003-05-04  Lionel UlmerActually set the GL context before doing any GL calls.
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-03-15  Tony LambregtsReplace DPRINTF with TRACE.
2003-03-07  Lionel Ulmer- some Caps clean-up when no OpenGL compiled in
2003-02-12  Lionel UlmerUse the dwStartVertex argument in the Draw*PrimitiveVB...
2003-02-12  Lionel UlmerChange algorithm to detect lighted / unlighted vertices.
2003-02-12  Lionel UlmerHandle the COLORVERTEX render state.
2003-02-12  Lionel UlmerTrace after the matrix has been copied, not before.
2003-02-12  Lionel Ulmer- fixed GetTransform
2003-02-12  Lionel UlmerAdded fogging for transformed vertices.
2003-02-12  Christian CostaFix comment in ZfromZproj.
2003-02-12  Christian CostaImplemented IDirect3DDevice7_Load.
2003-01-23  Christian CostaImplement vertex and pixel fog.
2003-01-20  Christian CostaHandle more light states.
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-05  Lionel UlmerFactorize the 'ortho' code (will be needed later on).
2003-01-05  Lionel Ulmer- fix in the GetHandle method
2003-01-03  Lionel UlmerEnable Z buffer by default.
2003-01-03  Lionel Ulmer- some fixes / optimisations in the color keying code
2003-01-03  Lionel Ulmer- re-activate the color-keying code
2003-01-03  Christian CostaReenable device's default render states initialization.
2003-01-03  Lionel UlmerFix order of texture enumeration to fix yet another...
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- hack for one case of the ProcessVertices case
2003-01-03  Lionel Ulmer- create a function to set the various transformation...
2003-01-03  Lionel Ulmer- more thunking in the D3DVertexBuffer COM object
2003-01-03  Lionel Ulmer- light improvements
2003-01-03  Lionel Ulmer- some additionnal flags logged
2003-01-02  Lionel Ulmer- added enumeration of the Reference device (some games...
2003-01-02  Lionel UlmerAdded support for per-vertex material properties.
2003-01-02  Christian CostaReimplemented SwapTextureHandles.
2003-01-02  Lionel Ulmer- removed some useless WARNs
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerFixed texturing.
2003-01-02  Lionel Ulmer- added some tracing in the fake ZBuffer methods
2003-01-02  Lionel UlmerImplement GetTransform and rework a bit the matrices...
2003-01-02  Lionel Ulmer- implemented GetTexture
2003-01-02  Lionel UlmerAdded 'blt' and 'bltfast' override functions.
2003-01-02  Lionel UlmerAdded 'emulated' VertexBuffer support.
2003-01-02  Lionel Ulmer- do not use the alpha coordinates when ALPHABLEND...
2003-01-02  Lionel UlmerHandle texture addressing the D3D7 way.
2003-01-02  Lionel UlmerEnable the application to create first textures and...
2003-01-02  Lionel UlmerSome clean-ups after the DrawPrimitive rewrite.
2002-12-24  Lionel Ulmer- actually use the background color when Clear-ing
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-24  Lionel UlmerAdded some stencil / D3DDevice7 capabilities.
2002-12-24  Lionel UlmerCombine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24  Lionel Ulmer- factorize the D3D1/2 draw_primitive code with the...
2002-12-24  Christian CostaRemove useless FIXMEs since there is nothing to do...
2002-12-24  Christian CostaUpdate and clean-up draw_primitive_strided_7.
2002-12-23  Lionel Ulmer- fix returning of capabilities in FindDevice
2002-12-17  Lionel UlmerIf we support 'non-native' texture format, advertise it.
2002-12-16  Lionel Ulmer- revert some optimisations breaking some games
2002-12-16  Christian CostaImplemented DrawPrimitiveStrided and DrawIndexPrimitive...
2002-12-16  Lionel UlmerFix a memory leak and optimize a little bit the generic...
2002-12-16  Lionel Ulmer- fix Twist demo
2002-12-16  Lionel UlmerSupports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-05  Lionel UlmerHave only one GUID for Wine's OpenGL D3D device.
2002-12-02  Lionel Ulmer- only handle memory allocation for non-already loaded...
2002-12-02  Christian CostaHandle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightSta...
2002-12-02  Lionel Ulmer- implement the texturing the D3D3 way
2002-11-30  Christian CostaAdd D3D capability.
2002-11-30  Lionel Ulmer- actually use the VertexBuffer stubs
2002-11-30  Lionel UlmerBeginning of support for D3D7 / D3DDevice7.
2002-11-30  Lionel Ulmer - some more code sharing between D3DDevice versions
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