schannel: Use FIELD_OFFSET instead of offsetof.
[wine] / dlls / wined3d / context.c
2007-05-10  Stefan Dösingerwined3d: Support bump environment mapping using GL_NV_t...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-09  H. Verbeetwined3d: Handle FBO attachments slightly more efficiently.
2007-04-09  Felix Nawothnigwined3d: Preload target in ActivateContext() for ORM_BA...
2007-04-02  Stefan Dösingerwined3d: Use GL_APPLE_client_storage if available.
2007-03-30  Felix Nawothnigwined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-30  Felix Nawothnigwined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
2007-03-21  Phil Costinwined3d: Ensure all states affected by a change in...
2007-03-19  Stefan Dösingerwined3d: Store an array of contexts in the swapchain.
2007-03-19  Stefan Dösingerwined3d: Activate a context before doing opengl calls.
2007-03-12  Stefan Dösingerwined3d: Blit the offscreen texture into the drawable...
2007-03-07  Stefan Dösingerwined3d: Rework surface dirtification.
2007-03-07  Stefan Dösingerwined3d: Remove IWineD3DSurface::SetPBufferState.
2007-03-01  Stefan Dösingerwined3d: Prepare only fixed function samplers for blit.
2007-02-28  Stefan Dösingerwined3d: Support for using auxilliary buffers for offsc...
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-16  H. Verbeetwined3d: Add WINED3DCREATE flags and use them.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to create onscreen...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for blitting.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.