shell32/tests: Add a few more ShellExecute() file URL tests.
[wine] / dlls / wined3d /
2012-09-24  Henri Verbeetwined3d: Take the data type of immediates into account...
2012-09-24  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Simplify shader_glsl_destroy() control flow...
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Francois Gougetwined3d: Remove an unwanted trailing '\n' in shader_dum...
2012-09-19  Henri Verbeetwined3d: Merge the glsl_vshader_private and glsl_pshade...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Bruno Jesuswined3d: Recognize GeForce 9300 properly.
2012-09-18  Henri Verbeetwined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-17  Henri Verbeetwined3d: Implement WINED3DSIH_CUT in the GLSL shader...
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_outputTopology opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_inputPrimitive opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_maxOutputVertexCount...
2012-09-17  Henri Verbeetwined3d: Introduce a union for declaration shader instr...
2012-09-14  Henri Verbeetwined3d: Just handle all instructions in the shader...
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-13  Henri Verbeetwined3d: wined3d_device_set_base_vertex_index() never...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-07  Jiang Yikewined3d: Add AMD Radeon HD 7700 series and HD 7800...
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-09-05  Henri Verbeetwined3d: Just return the swapchain from wined3d_device_...
2012-09-05  Henri Verbeetwined3d: Add type information to shader registers.
2012-09-05  Henri Verbeetwined3d: Read complete shader instructions at a time.
2012-09-04  Henri Verbeetwined3d: Get rid of wined3d_device_get_wined3d().
2012-08-29  Jonas Wielickiwined3d: Fix crash in wined3d_device_reset with gdi...
2012-08-21  Matteo Bruniwined3d: Use BOOL instead of char in shader_load_consta...
2012-08-21  Matteo Bruniwined3d: Force ARB shader programs reselection on bool...
2012-08-21  Matteo Bruniwined3d: Fix blending test expected results.
2012-08-20  Henri Verbeetwined3d: Also issue any queries for index buffers in...
2012-08-20  Henri Verbeetwined3d: Use a slightly shorter timeout in wined3d_even...
2012-08-16  Alexandre Julliardwined3d: Remove references to the (no longer used)...
2012-08-16  Francois Gougetwined3d: Change some internal function and structure...
2012-08-15  Matteo Bruniwined3d: Improve post-pixelshader blending test.
2012-08-15  Matteo Bruniwined3d: Fix pixel format masks.
2012-08-15  Matteo Bruniwined3d: Dump postblend color.
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-08-14  Nikolay Bogoychevwined3d: Recognize GeForce GT 630M.
2012-07-26  Michael Stefaniucwined3d: Avoid TRUE-FALSE conditional expressions.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-07-25  Henri Verbeetwined3d: Get rid of the GL extension function pointer...
2012-07-25  Alexandre Julliardwined3d: Retrieve OpenGL extension functions directly...
2012-07-24  Henri Verbeetwined3d: Use struct opengl_funcs for storing GL extensi...
2012-07-24  Henri Verbeetwined3d: Handle core fixups like any other kind of...
2012-07-23  Henri Verbeetwined3d: Fix some EXT_gpu_shader4 function names.
2012-07-23  Henri Verbeetwined3d: Get rid of APPLE_flush_render, it doesn't...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Henri Verbeetwined3d: Get rid of some unused PCI IDs.
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-19  Alexandre Julliardopengl32: Move the wgl functions to the main OpenGL...
2012-07-19  Alexandre Julliardwined3d: Load glPointParameter functions as extensions...
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-07-19  Henri Verbeetwined3d: Disable the X11 / GL lock.
2012-07-19  Henri Verbeetwined3d: Fix the draw buffer limit calculation.
2012-07-19  Henri Verbeetddraw: Implement ddraw7_GetScanLine() on top of wined3d...
2012-07-19  Caron Jensenwined3d: Recognize AMD Tahiti cards.
2012-07-17  Henri Verbeetwined3d: Introduce a separate function for initializing...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in ffp_blit_p8_u...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in fb_copy_to_te...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in ffp_blit_set().
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in arbfp_blit_set().
2012-07-16  Alexandre Julliardwined3d: Remove unused variables.
2012-07-16  Henri Verbeetwined3d: Get rid of the unused sampler_stages limit.
2012-07-12  Henri Verbeetd3d10core: Always create a wined3d texture for d3d10cor...
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-11  Henri Verbeetwined3d: Fix the block alignment check in surface_cpu_b...
2012-07-11  Henri Verbeetwined3d: Introduce a helper function for checking surfa...
2012-07-10  Henri Verbeetwined3d: Print a more obvious message if a format doesn...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-07-09  Henri Verbeetwined3d: Fix the .spec.
2012-07-02  Vincas MiliĆ«naswined3d: Recognize AMD Radeon HD 6700 Series renderer...
2012-07-02  Henri Verbeetd3d9: Implement d3d9_EnumAdapterModesEx().
2012-07-02  Alexandre Julliardwined3d: Get WGL extension definitions from wglext.h.
2012-06-29  Henri Verbeetd3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Avoid a redundant call to EnumDisplaySettingsE...
2012-06-28  Henri Verbeetwined3d: Avoid a useless call to wined3d_get_adapter_mo...
2012-06-28  Alexandre Julliardopengl32: Move wglGetProcAddress to the WGL driver.
2012-06-28  Alexandre Julliardwinex11: Simplify wglSetPixelFormatWINE and export...
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