msvfw32: Convert the German resources to UTF-8.
[wine] / dlls / wined3d /
2009-07-09  Stefan Dösingerwined3d: Update Nvidia driver versions.
2009-07-09  Stefan Dösingerwined3d: Add Intel GMA X3100 to our card DB.
2009-07-09  Stefan Dösingerwined3d: An indirect address op can adjust min and...
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-09  Henri Verbeetwined3d: Get rid of the useless "fragcolor" variable...
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09  Henri Verbeetwined3d: Reuse the shader buffer between shaders.
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in shader_vaddline().
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in glsl_shader.c.
2009-07-08  Henri Verbeetwined3d: Trace the D3D shader in find_glsl_vshader...
2009-07-08  Henri Verbeetwined3d: Avoid destroying the currently active context...
2009-07-08  Henri Verbeetwined3d: Implement a A8R8G8B8 to X8R8G8B8 surface forma...
2009-07-08  Erik Inge Bolsøwined3d: Fix Nvidia GTX series misdetection.
2009-07-07  Henri Verbeetwined3d: Replace some shader_is_pshader_version() calls...
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-07  Henri Verbeetwined3d: Avoid an unnecessary strcpy().
2009-07-06  Henri Verbeetwined3d: Avoid a forward declaration.
2009-07-06  Henri Verbeetwined3d: Remove the gl_renderer field from WineD3D_GL_Info.
2009-07-06  Henri Verbeetwined3d: Get rid of the unused gl_version and glx_versi...
2009-07-06  Henri Verbeetwinedd3d: Get rid of a useless trace.
2009-07-06  Henri Verbeetwined3d: Get rid of the redundant "return_value" variable.
2009-07-03  Alexandre Julliardmakefiles: Regenerate the source lists using make_makef...
2009-07-03  Henri Verbeetwined3d: Don't accept NULL as a valid result from glGet...
2009-07-03  Henri Verbeetwined3d: Don't abuse blending to disable color writes...
2009-07-03  Henri Verbeetwined3d: Get rid of wined3d_fake_gl_context_cs.
2009-07-03  Henri Verbeetwined3d: Use a proper structure for storing initial...
2009-07-02  Henri Verbeetwined3d: Get rid of the silly refcount for the "fake...
2009-07-02  Henri Verbeetwined3d: Don't reuse random GL contexts during initiali...
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-07-02  Henri Verbeetwined3d: Check if formats support blending when attache...
2009-07-02  Henri Verbeetwined3d: Make sure the rtInternal format is supported.
2009-07-02  Tobias Jakobiwined3d: Fix comments about NP2 fixup.
2009-07-02  Tobias Jakobiwined3d: Force NP2 constant reload in shader_arb_select.
2009-07-02  Tobias Jakobiwined3d: Implement shader_arb_load_np2fixup_constants.
2009-07-02  Tobias Jakobiwined3d: Add NP2 fixup code to shader_hw_sample (ARB).
2009-07-02  Tobias Jakobiwined3d: Add NP2 fixup code to shader_arb_generate_pshader.
2009-07-02  Tobias Jakobiwined3d: Add arb_ps_np2fixup_info structure and improve...
2009-07-02  Tobias Jakobiwined3d: Add ps_arb_max_local_constants.
2009-07-01  Stefan Dösingerwined3d: Don't dirtify too many shader constants.
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-07-01  Henri Verbeetwined3d: Move the driver_quirk structure to directx.c.
2009-07-01  Henri Verbeetwined3d: Try to activate the original context for queries.
2009-07-01  Henri Verbeetwined3d: Recognize geometry shaders in shader_trace_init().
2009-07-01  Henri Verbeetwined3d: Replace "pshader" checks with explicit type...
2009-06-30  Henri Verbeetwined3d: Consolidate "color0_mov" handling a bit.
2009-06-30  Henri Verbeetwined3d: Use dst_param.reg.idx to index reg_maps->texco...
2009-06-30  Henri Verbeetwined3d: Remove some redundant pshader checks.
2009-06-30  Henri Verbeetwined3d: Pass the shader type to shader_record_register...
2009-06-30  Henri Verbeetwined3d: Remove shader_is_version_token().
2009-06-29  Henri Verbeetwined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
2009-06-29  Henri Verbeetwined3d: Always check the result of wglMakeCurrent().
2009-06-29  Henri Verbeetwined3d: Prevent GL calls from DestroyContext() if...
2009-06-29  Henri Verbeetwined3d: Add some missing GL locking to init_format_fbo...
2009-06-29  Stefan Dösingerwined3d: Add a NOP ret handler to GLSL.
2009-06-29  Stefan Dösingerwined3d: Add the vertex shader footer in the main function.
2009-06-29  Stefan Dösingerwined3d: Write the vshader footer in a separate function.
2009-06-29  Stefan Dösingerwined3d: Implement function calls with NV exts.
2009-06-29  Stefan Dösingerwined3d: ARB*p is already on after a depth blit.
2009-06-29  Stefan Dösingerwined3d: Don't disable ARBfp if the replacement pipelin...
2009-06-29  Stefan Dösingerwined3d: Only update the screen when the frontbuffer...
2009-06-26  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() trace.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-26  Henri Verbeetwined3d: Make sure we have an active GL context before...
2009-06-26  Henri Verbeetwined3d: Make sure we have an active GL context before...
2009-06-26  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-26  Henri Verbeetwined3d: Make sure queries have an active GL context.
2009-06-26  Stefan Dösingerwined3d: Honor WINED3DSPSM_NOT in ARB.
2009-06-26  Stefan Dösingerwined3d: Jump to the else branch if cond is false,...
2009-06-26  Stefan Dösingerwined3d: Support writemasks on texkill in ARB.
2009-06-26  Stefan Dösingerwined3d: Initialize the used clip planes even if no...
2009-06-26  Stefan Dösingerwined3d: Unclamp vertex colors for 3.0 shaders in ARB...
2009-06-26  Stefan Dösingerwined3d: POW and LOG operate on the absolute value.
2009-06-26  Stefan Dösingerwined3d: IFC requires GL_NV_fragment_program2.
2009-06-26  Stefan Dösingerwined3d: Beware of double negations.
2009-06-25  Tobias Jakobiwined3d: Force NP2 fixup constant reloading in shader_g...
2009-06-25  Tobias Jakobiwined3d: Enable constant packing for NP2 texcoord fixup.
2009-06-25  Tobias Jakobiwined3d: Add ps_np2fixup_info structure.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make context_resource_released() responsible...
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-24  Henri Verbeetwined3d: Allow the existence of other shader types...
2009-06-24  Henri Verbeetwined3d: Eliminate a redundant local variable in get_lo...
2009-06-24  Henri Verbeetwined3d: Avoid a redundant copy.
2009-06-24  Henri Verbeetwined3d: Use a proper structure for "loop_control".
2009-06-24  Henri Verbeetwined3d: Add some missing GL locking documentation...
2009-06-24  Austin Englishwined3d: Fix a compiler warning.
2009-06-23  Stefan Dösingerwined3d: Fix pixelshader ifc.
2009-06-23  Stefan Dösingerwined3d: Use a local parameter for the position fixup.
2009-06-23  Stefan Dösingerwined3d: Find the clip texcoord before compiling.
2009-06-23  Stefan Dösingerwined3d: Add a function to control use of NV_vp2 clippl...
2009-06-23  Stefan Dösingerwined3d: Don't emulate clipplanes with ffp vp and fix...
2009-06-23  Henri Verbeetwined3d: Fix a comment.
2009-06-22  Gerald Pfeiferwined3d: Fix logical condition in find_clip_texcoord().
2009-06-22  Henri Verbeetwined3d: Add an rtInternal fallback for WINED3DFMT_R16G...
2009-06-22  Henri Verbeetwined3d: Get rid of some asserts.
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