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winmm: Always unload the MCI driver when Open fails.
[wine]
/
dlls
/
wined3d
/
2010-09-02
Henri Verbeet
wined3d: Avoid a forward declaration.
tree
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commitdiff
2010-09-01
Octavian Voicu
wined3d: Add missing ckey, fx, and pal directdraw caps.
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Clippers don't need parents.
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Queries don't need parents.
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Use debug_surflocation() in surface_load_locat...
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Recognize some more Radeon cards.
tree
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commitdiff
2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
tree
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commitdiff
2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
tree
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commitdiff
2010-08-30
Henri Verbeet
wined3d: Introduce surface_color_fill().
tree
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commitdiff
2010-08-30
Henri Verbeet
wined3d: Simply use context_apply_draw_buffers() in...
tree
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commitdiff
2010-08-30
Henri Verbeet
wined3d: Explicitly pass render targets to context_appl...
tree
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commitdiff
2010-08-27
Henri Verbeet
wined3d: Simplify wined3d_format_convert_from_float().
tree
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commitdiff
2010-08-27
Henri Verbeet
wined3d: Cleanup some 2-space indentation.
tree
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commitdiff
2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
tree
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commitdiff
2010-08-26
Henri Verbeet
wined3d: Remove the GetContainer() methods from the...
tree
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commitdiff
2010-08-26
Henri Verbeet
wined3d: Don't set a NULL container of type WINED3D_CON...
tree
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commitdiff
2010-08-25
Henri Verbeet
wined3d: Check the GLSL info log for all shaders.
tree
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commitdiff
2010-08-25
Henri Verbeet
wined3d: Introduce a local variable for gl_info in...
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Pass floating point colors to IWineD3DDeviceIm...
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Use floating point colors in the blitter's...
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
tree
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commitdiff
2010-08-23
Stefan Dösinger
wined3d: Fix the wined3d_event_query_supported prototype.
tree
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commitdiff
2010-08-23
Stefan Dösinger
wined3d: Don't return a value from a void function.
tree
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commitdiff
2010-08-23
Stefan Dösinger
wined3d: Use float functions in drawprim.c.
tree
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commitdiff
2010-08-23
Stefan Dösinger
wined3d: The clipplane mask and texcoords are unsigned.
tree
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commitdiff
2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
tree
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commitdiff
2010-08-23
Henri Verbeet
wined3d: Make some lookup tables const.
tree
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commitdiff
2010-08-20
Henri Verbeet
wined3d: Do not release a reference we do not have...
tree
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commitdiff
2010-08-18
Henri Verbeet
wined3d: Cleanup device_resource_released().
tree
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commitdiff
2010-08-18
Henri Verbeet
wined3d: Release the previous render target only after...
tree
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commitdiff
2010-08-18
Henri Verbeet
wined3d: Don't print format IDs in decimal.
tree
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commitdiff
2010-08-18
Henri Verbeet
wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
tree
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commitdiff
2010-08-17
Henri Verbeet
wined3d: Avoid IWineD3DSurface_GetContainer().
tree
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commitdiff
2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
tree
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commitdiff
2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
tree
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commitdiff
2010-08-17
Henri Verbeet
wined3d: A volume's container is always a volume texture.
tree
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commitdiff
2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
tree
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commitdiff
2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
tree
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commitdiff
2010-08-16
Matteo Bruni
wined3d: Remove isInDraw hack from context_setup_target.
tree
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commitdiff
2010-08-16
Matteo Bruni
wined3d: Fix context_apply_clear_state with ORM = backb...
tree
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commitdiff
2010-08-16
Matteo Bruni
wined3d: Call set_render_offscreen at the end of contex...
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Fix a couple of typos.
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Round up to complete compressed blocks in...
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Rename surface_calculate_size() to wined3d_for...
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Correctly calculate the resource size for...
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Print the correct resource location in surface...
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffe...
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Fix some misspellings of "surface".
tree
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commitdiff
2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
tree
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commitdiff
2010-08-04
Henri Verbeet
wined3d: Make some lookup tables const.
tree
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commitdiff
2010-08-04
Henri Verbeet
wined3d: Only try to acquire a context in surface_clean...
tree
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commitdiff
2010-08-04
Henri Verbeet
wined3d: Cleanup Get/SetDepthStencilSurface().
tree
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commitdiff
2010-08-04
Henri Verbeet
wined3d: Cleanup Get/SetRenderTarget().
tree
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commitdiff
2010-08-04
Henri Verbeet
wined3d: Replace color_fill_fbo() with device_clear_ren...
tree
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commitdiff
2010-08-03
Henri Verbeet
wined3d: Allow filtering and blending with WINED3DFMT_A...
tree
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commitdiff
2010-08-03
Henri Verbeet
wined3d: Always set the get_drawable_size() surface...
tree
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commitdiff
2010-08-03
Henri Verbeet
wined3d: Pass the color as floating point values to...
tree
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commitdiff
2010-08-03
Henri Verbeet
wined3d: Use the correct divider for 15-bit depth forma...
tree
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commitdiff
2010-08-02
Stefan Dösinger
wined3d: MSVC fixes in state.c.
tree
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commitdiff
2010-08-02
Stefan Dösinger
wined3d: Replace pow with powf in surface_base.c.
tree
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commitdiff
2010-08-02
Stefan Dösinger
wined3d: Fix another DWORD to WORD conversion warning.
tree
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commitdiff
2010-08-02
Stefan Dösinger
wined3d: Add double to float conversion casts in device.c.
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: Use the correct type in device_unit_free_for_vs.
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: Make glClearColor parameters floats.
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: The flag parameter in shader_hw_sample is...
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: The ARB loop unroller's iteration is unsigned.
tree
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commitdiff
2010-07-30
Henri Verbeet
wined3d: Add support for ARB_texture_compression_rgtc.
tree
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commitdiff
2010-07-30
Henri Verbeet
wined3d: Move the draw buffer array to the context.
tree
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commitdiff
2010-07-30
Henri Verbeet
wined3d: The stateblock doesn't have a parent.
tree
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commitdiff
2010-07-29
Henri Verbeet
wined3d: Clamp vertex shader outputs.
tree
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commitdiff
2010-07-29
Henri Verbeet
wined3d: Unify vertex shader output handling between...
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Add casts for int to float conversions.
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Fix an msvc anachronism warning.
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Use a int for the mantissa in float_24_to_32.
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Use powf instead of pow.
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Setting render target 0 to NULL in an applicat...
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Invalid NP2 fixup info is an internal error.
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Properly take both input and output masks...
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Check for unread registers in a more logical...
tree
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commitdiff
2010-07-26
Matteo Bruni
wined3d: Setup target if offscreen rendering setting...
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Cleanup Get/SetRenderState traces a bit.
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Add a missing return statement to surface_prep...
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
tree
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commitdiff
2010-07-23
Henri Verbeet
wined3d: Avoid loading the destination surface in stret...
tree
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commitdiff
2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
tree
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commitdiff
2010-07-22
Stefan Dösinger
wined3d: Check the writemask before activating the...
tree
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commitdiff
2010-07-22
Stefan Dösinger
wined3d: Only perform sRGB write correction on formats...
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Framebuffer blits are affected by the color...
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Preload resources before FBO setup.
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
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