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wined3d: Keep better track of where we're using wined3d contexts.
[wine]
/
dlls
/
wined3d
/
2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
tree
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commitdiff
2009-10-28
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Restore the wglMakeCurrent() call in context_d...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Set a driver name appropriate for the vendor...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Apply PCI ID overrides in init_driver_info...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Use the native constant limit for fitting...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Remove dead code.
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Take native constants into account when report...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Use the ARB native constant limit in the GLSL...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Get rid of the general shader constant limit.
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Use the shader backend reported constant limit...
tree
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commitdiff
2009-10-26
Henri Verbeet
wined3d: Print an ERR instead of crashing in context_ch...
tree
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commitdiff
2009-10-26
Henri Verbeet
wined3d: Fix a typo.
tree
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commitdiff
2009-10-26
Henri Verbeet
wined3d: Refuse to parse shaders with an invalid versio...
tree
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commitdiff
2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
tree
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commitdiff
2009-10-26
Henri Verbeet
wined3d: Remove a redundant ActivateContext() call.
tree
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commitdiff
2009-10-23
Henri Verbeet
wined3d: Compare and copy the actual palette in palette...
tree
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commitdiff
2009-10-23
Henri Verbeet
wined3d: Don't use the stack as cursor mask (Valgrind).
tree
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commitdiff
2009-10-23
Henri Verbeet
wined3d: Replace the "stateLookup" tables with a single...
tree
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commitdiff
2009-10-22
Henri Verbeet
wined3d: Free the context array in IWineGDISwapChainImp...
tree
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commitdiff
2009-10-22
Henri Verbeet
wined3d: Free the blitter private data in arbfp_blit_fr...
tree
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commitdiff
2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
tree
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commitdiff
2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
tree
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commitdiff
2009-10-21
Henri Verbeet
wined3d: Free the shader buffer in shader_glsl_free...
tree
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commitdiff
2009-10-21
Henri Verbeet
wined3d: Free the adapter's format info in IWineD3DImpl...
tree
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commitdiff
2009-10-21
Henri Verbeet
wined3d: Rename WineD3DAdapter to wined3d_adapter.
tree
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commitdiff
2009-10-20
Stefan Dösinger
wined3d: Use ARB constant limits in ARB.
tree
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commitdiff
2009-10-20
Stefan Dösinger
wined3d: Use GLSL constant limits in GLSL.
tree
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commitdiff
2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
tree
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commitdiff
2009-10-20
Henri Verbeet
wined3d: Destroy FBO entries from the context that...
tree
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commitdiff
2009-10-20
Henri Verbeet
wined3d: Use context->valid in context_destroy_gl_resou...
tree
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commitdiff
2009-10-20
Henri Verbeet
wined3d: Validate the D3D context in FindContext().
tree
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commitdiff
2009-10-20
Henri Verbeet
wined3d: Get rid of the useless "isPBuffer" bitfield...
tree
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commitdiff
2009-10-19
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
tree
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commitdiff
2009-10-16
Henri Verbeet
wined3d: Printing a FIXME once only works if the releva...
tree
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commitdiff
2009-10-15
Henri Verbeet
wined3d: Simplify IWineD3DStateBlockImpl_Apply().
tree
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commitdiff
2009-10-15
Henri Verbeet
wined3d: Don't apply more than num_contained_render_sta...
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Merge some bitfields in struct SAVEDSTATES.
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Simplify IWineD3DStateBlockImpl_Capture().
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
tree
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commitdiff
2009-10-14
Henri Verbeet
wined3d: Get rid of stateblock_copy_values().
tree
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commitdiff
2009-10-13
Henri Verbeet
wined3d: Remove some code that doesn't make sense.
tree
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commitdiff
2009-10-13
Henri Verbeet
wined3d: Capture on a recorded stateblock doesn't recor...
tree
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commitdiff
2009-10-13
Henri Verbeet
wined3d: Vertex state stateblocks should also record...
tree
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commitdiff
2009-10-12
Jeff Zaroyko
wined3d: Fix prototype for set_texture_matrix.
tree
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commitdiff
2009-10-09
Henri Verbeet
wined3d: Capture some more renderstates in vertex and...
tree
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commitdiff
2009-10-09
Henri Verbeet
wined3d: Clear resources that we aren't recording in...
tree
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commitdiff
2009-10-08
Stefan Dösinger
wined3d: Don't reserve clipping constants needlessly.
tree
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commitdiff
2009-10-08
Stefan Dösinger
wined3d: Split the clip_parameters[2] array.
tree
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commitdiff
2009-10-08
Stefan Dösinger
wined3d: Don't write to result.color in arb_add_sRGB_co...
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Move the SM1 opcode enum to shader_sm1.c.
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Keep a reference to the vertex declaration...
tree
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commitdiff
2009-10-06
Henri Verbeet
wined3d: Keep references to the textures initially...
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget resets the scissor rect.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget bypasses stateblock recording.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget doesn't change the viewport...
tree
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commitdiff
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Use the actual array sizes to determine the...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Add a separate function to initialize the...
tree
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commitdiff
2009-10-01
Stefan Dösinger
wined3d: Fix an error string.
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Add a separate function to initialize the...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Simplify stateblock_savedstates_set().
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Get rid of stateblock_savedstates_copy().
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Get rid of stateblock_copy().
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Add a separate function for copying stateblock...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Make some internal stateblock function argumen...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Clear the correct "activeLights" array in...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Fix a typo.
tree
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commitdiff
2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
tree
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commitdiff
2009-09-28
Stefan Dösinger
wined3d: Don't use GL_NV_texture_shader on OSX.
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Just use the actual array size as argument...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Remove some redundant code in IWineD3DVertexDe...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Keep vertex declaration references in the...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Properly keep texture references in the stateb...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Release the stateblock before destroying the...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Remove SetFunction() from the public shader...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Move some common shader functions to the IWine...
tree
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commitdiff
2009-09-25
Austin English
wined3d: Recognize DRI R300 drivers as Mesa.
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
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