wined3d: Verify state representatives represent themselves.
[wine] / dlls / wined3d /
2010-04-02  Henri Verbeetwined3d: Verify state representatives represent themselves.
2010-04-01  Henri Verbeetwined3d: Remove some superfluous white space and braces...
2010-04-01  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_INDEXEDV...
2010-04-01  Henri Verbeetwined3d: Verify each state table entry has either a...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Use the rep instead of the apply function...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-31  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
2010-03-31  Henri Verbeetwined3d: Print a FIXME/WARN for all unsupported vertex...
2010-03-31  Henri Verbeetwined3d: Remove a redundant initialization in IWineD3DD...
2010-03-31  Henri Verbeetwined3d: Get rid of some mostly useless local variables...
2010-03-31  Henri Verbeetwined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Stefan Dösingerwined3d: Split out offscreen rendering concerns from...
2010-03-31  Roderick Colenbranderwined3d: Remove some unneeded source rectangle calculat...
2010-03-31  Roderick Colenbranderwined3d: Remove the last use of the WINED3DRECT destina...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Henri Verbeetwined3d: Get rid of destFormat and srcFormat in IWineD3...
2010-03-30  Henri Verbeetwined3d: Calculate "offset" in the appropriate path...
2010-03-30  Henri Verbeetwined3d: Add more general support for partial updates...
2010-03-30  Henri Verbeetwined3d: Source and destination formats should match...
2010-03-30  Henri Verbeetwined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
2010-03-30  Henri Verbeetwined3d: Initialization functions don't allocate.
2010-03-30  Roderick Colenbranderwined3d: Disable flipping through the source rectangle...
2010-03-30  Roderick Colenbranderwined3d: Fix a destination flipping bug using the desti...
2010-03-30  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in more parts...
2010-03-30  Roderick Colenbranderwined3d: Add a helper function for getting a valid...
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-30  Roderick Colenbranderwined3d: Introduce a helper function which converts...
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-29  Henri Verbeetwined3d: GL errors aren't FIXMEs.
2010-03-29  Michael Stefaniucwined3d: Remove superfluous cast of zero.
2010-03-26  Henri Verbeetwined3d: Add support for partial updates of compressed...
2010-03-26  Henri Verbeetwined3d: Don't warn about independent color write masks...
2010-03-26  Henri Verbeetwined3d: Implement independent color write masks.
2010-03-26  Henri Verbeetwined3d: Add support for EXT_draw_buffers2.
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-26  Henri Verbeetwined3d: Add GL locking to match_fbo_tex_update().
2010-03-26  Stefan Dösingerwined3d: Don't advertise float formats as supported...
2010-03-26  Stefan Dösingerwined3d: Don't check WGL depth stencil limitations...
2010-03-25  Henri Verbeetwined3d: Just mark the color write mask dirty in IWineD...
2010-03-25  Henri Verbeetwined3d: Use the same order of operations for depth...
2010-03-25  Henri Verbeetwined3d: Just mark the stencil write mask dirty in...
2010-03-25  Henri Verbeetwined3d: Disable two-sided stencil when doing stencil...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-23  Stefan Dösingerwined3d: Add a function for deleting the GL buffer.
2010-03-22  Roderick Colenbranderwined3d: Remove WGL RGBA float support because it doesn...
2010-03-22  Roderick Colenbranderwined3d: Use the format table instead of WGL-checks...
2010-03-22  Roderick Colenbranderwined3d: Fix depth blit regression.
2010-03-22  Francois GougetAssorted spelling and case fixes.
2010-03-19  Henri Verbeetwined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
2010-03-19  Henri Verbeetwined3d: Unify "gl_formats_template" naming with the...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Henri Verbeetwined3d: Simplify the generated GLSL for NRM.
2010-03-19  Roderick Colenbranderwined3d: Get rid of d3dfmt_get_conv in RealizePalette.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-19  Roderick Colenbranderwined3d: Use draw_textured_quad in BltOverride.
2010-03-19  Roderick Colenbranderwined3d: Add a helper function for drawing a textured...
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-18  Henri Verbeetwined3d: Kill VTRACE.
2010-03-18  Henri Verbeetwined3d: Replace some VTRACEs with proper TRACEs.
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetwined3d: Make the focus window also the foreground...
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-17  Stefan Dösingerwined3d: Merge two if conditions in buffer.c.
2010-03-17  Sandijs Ribakswined3d: Add surface conversion function from WINED3DFM...
2010-03-17  Henri Verbeetddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
2010-03-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
2010-03-17  Henri Verbeetwined3d: Don't change the draw buffer in IWineD3DDevice...
2010-03-17  Henri Verbeetwined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
2010-03-17  Henri Verbeetwined3d: Simplify context_apply_attachment_filter_state...
2010-03-17  Henri Verbeetwined3d: Add missing checkGLcall's to buffer_Map().
2010-03-17  Henri Verbeetwined3d: Don't use framebuffer blit for backbuffer...
2010-03-17  Henri Verbeetwined3d: Don't use filtering on textures that need...
2010-03-17  Henri Verbeetwined3d: Use "gl_filter" in the non-FBO path of swapcha...
2010-03-16  Stefan Dösingerwined3d: Check the alignment of mapped buffer pointers.
2010-03-16  Stefan Dösingerwined3d: Implement unfenced updates of double buffered...
2010-03-16  Stefan Dösingerwined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
2010-03-16  Stefan Dösingerwined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-03-16  Ričardas Barkauskaswined3d: Fix ATI2N pitch and offset calculations.
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
2010-03-16  Henri Verbeetwined3d: The swapchain should always have a window...
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in IWineD3DSur...
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in stretch_rec...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-16  Henri Verbeetwined3d: Add a separate function to set the pixel forma...
2010-03-16  Henri Verbeetwined3d: Use "gl_info" in some more places in context_c...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Don't partially initialize contexts in AddCont...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
next