wined3d: Implement texldd.
[wine] / dlls / wined3d /
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Add a minimal implementation of shader_sm4_rea...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-05-04  Henri Verbeetwined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
2009-05-01  Henri Verbeetwined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
2009-05-01  Henri Verbeetwined3d: Introduce shader_sm1_read_comment() to read...
2009-05-01  Henri Verbeetwined3d: Merge wined3d_private_types.h into wined3d_pri...
2009-05-01  Henri Verbeetwined3d: Use the shader_sm1_read_*() functions in shade...
2009-05-01  Henri Verbeetwined3d: Merge shader_dump_arr_entry() into shader_dump...
2009-04-30  Henri Verbeetwined3d: Define GL_FENCE_APPLE to the correct value.
2009-04-30  Henri Verbeetwined3d: Split shader_dump_param() in shader_dump_src_p...
2009-04-30  Henri Verbeetwined3d: Pass a struct wined3d_shader_semantic to shade...
2009-04-30  Henri Verbeetwined3d: Explicitly pass register type, index, etc...
2009-04-30  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-29  Stefan Dösingerwined3d: Hardcode local loop control ints into the...
2009-04-29  Henri Verbeetwined3d: Relative addressing tokens are always source...
2009-04-29  Henri Verbeetwined3d: The "input" parameter to shader_dump_param...
2009-04-29  Henri Verbeetwined3d: Handle the sampler type shift in the frontend.
2009-04-29  Henri Verbeetwined3d: Introduce shader_sm1_read_semantic().
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Stefan Dösingerwined3d: Set the max mipmap level in the pbo test.
2009-04-28  Stefan Dösingerwined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
2009-04-28  Stefan Dösingerwined3d: Fix an issue in buffer_get_sysmem.
2009-04-28  Stefan Dösingerwined3d: Activate a thread before mapping a buffer.
2009-04-28  Stefan Dösingerwined3d: Fix a few more direct buffer accesses.
2009-04-28  Henri Verbeetwined3d: Remove some redundant defines.
2009-04-28  Henri Verbeetwined3d: Mask set bool/int constants with bool/int...
2009-04-28  Henri Verbeetwined3d: Clear reg_maps in shader_get_registers_used...
2009-04-28  Henri Verbeetwined3d: Use shader_sm1_read_dst_param() and shader_sm1...
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Henri Verbeetwined3d: Add a function to read a destination parameter...
2009-04-27  Henri Verbeetwined3d: Add a function to read a source parameter...
2009-04-27  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_trace_i...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-24  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_get_reg...
2009-04-24  Henri Verbeetwined3d: Add a function to read an opcode from SM1...
2009-04-24  Henri Verbeetwined3d: The first shader token should be the version...
2009-04-24  Henri Verbeetwined3d: Use a more reasonable limit for the number...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Francois Gougetwined3d: Avoid using an implicit value to set fogcoord...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-23  Henri Verbeetwined3d: Downgrade an ERR to a WARN.
2009-04-23  Henri Verbeetwined3d: Move frontend specfic constants to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Handle the destination modifier shift in the...
2009-04-22  Henri Verbeetwined3d: Handle the source modifier shift in the fronte...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-22  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Add a separate function for converting swizzle...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-21  Henri Verbeetwined3d: Explicitly pass the source modifier to shader_...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Stefan Dösingerwined3d: Merge match_apple and implementation_is_apple.
2009-04-20  Stefan Dösingerwined3d: Reserve additional GLSL constants on some...
2009-04-20  Stefan Dösingerwined3d: Move the remaining quirks into the quirk table.
2009-04-20  Stefan Dösingerwined3d: Move the generic mac glsl uniform fixup to...
2009-04-20  Stefan Dösingerwined3d: Add a more formal framework for driver quirks.
2009-04-20  Francois GougetAssorted spelling fixes.
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Simplify replicating the .x swizzle in shader_...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-15  Henri Verbeetwined3d: Don't die if a vertex shader has samplers.
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-14  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-13  Roderick Colenbranderwined3d: Report the driver description as reported...
2009-04-13  Roderick Colenbranderwined3d: Update Nvidia driver version information.
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-13  Tobias Jakobiwined3d: Add newline to fixme.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Stefan Dösingerwined3d: Fix the drawRectPatch vertex count.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-10  Henri Verbeetwined3d: Split vshader_program_add_param() in shader_ar...
2009-04-10  Henri Verbeetwined3d: Merge pshader_get_register_name() and part...
2009-04-10  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
next