projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
ole32: Fix build on Power PC.
[wine]
/
dlls
/
wined3d
/
2009-08-31
Stefan Dösinger
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
tree
|
commitdiff
2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
tree
|
commitdiff
2009-08-31
Stefan Dösinger
wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL.
tree
|
commitdiff
2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
tree
|
commitdiff
2009-08-31
Stefan Dösinger
wined3d: Remove redundant TRACEs.
tree
|
commitdiff
2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MIN.
tree
|
commitdiff
2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MAX.
tree
|
commitdiff
2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
tree
|
commitdiff
2009-08-27
Henri Verbeet
wined3d: Get rid of a redundant memset() in device_stre...
tree
|
commitdiff
2009-08-27
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-27
Jörg Höhle
wined3d: Delete meaningless UNIX GL driver version...
tree
|
commitdiff
2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
tree
|
commitdiff
2009-08-26
Stefan Dösinger
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
tree
|
commitdiff
2009-08-26
Stefan Dösinger
wined3d: Initialize ps_arb_max_local_constants.
tree
|
commitdiff
2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
tree
|
commitdiff
2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
tree
|
commitdiff
2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
tree
|
commitdiff
2009-08-21
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_DEBUGMONITOR...
tree
|
commitdiff
2009-08-21
Henri Verbeet
wined3d: Mark the correct state dirty.
tree
|
commitdiff
2009-08-19
Stefan Dösinger
wined3d: Use 50 chars for register names in texm3x3...
tree
|
commitdiff
2009-08-19
Henri Verbeet
wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
tree
|
commitdiff
2009-08-19
Henri Verbeet
wined3d: Pass the context's gl_info to state handlers.
tree
|
commitdiff
2009-08-19
Henri Verbeet
wined3d: Rename some GLSL instruction handlers.
tree
|
commitdiff
2009-08-19
Henri Verbeet
wined3d: Try to force a top-left filling convention.
tree
|
commitdiff
2009-08-19
Henri Verbeet
wined3d: Make use_vs() safe to call from IWineD3DDevice...
tree
|
commitdiff
2009-08-19
Rico Schüller
wined3d: Fix some checkGLcalls.
tree
|
commitdiff
2009-08-17
Jörg Höhle
wined3d: Check GL_SUPPORT prior to an ARB occlusion...
tree
|
commitdiff
2009-08-17
Henri Verbeet
wined3d: Replace find_clip_texcoord() with a generic...
tree
|
commitdiff
2009-08-17
Henri Verbeet
wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
tree
|
commitdiff
2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
tree
|
commitdiff
2009-08-17
Henri Verbeet
wined3d: Check the correct vertex sampler in device_uni...
tree
|
commitdiff
2009-08-17
Henri Verbeet
wined3d: Don't use a start index higher than MAX_COMBIN...
tree
|
commitdiff
2009-08-14
Henri Verbeet
wined3d: Make RTL_READTEX the default rendertarget...
tree
|
commitdiff
2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the card.
tree
|
commitdiff
2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the drive...
tree
|
commitdiff
2009-08-14
Henri Verbeet
wined3d: Add a separate function for parsing the GL...
tree
|
commitdiff
2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the vendor.
tree
|
commitdiff
2009-08-14
Henri Verbeet
wined3d: Escape GL strings with debugstr_a() in IWineD3...
tree
|
commitdiff
2009-08-13
Henri Verbeet
wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc...
tree
|
commitdiff
2009-08-13
Henri Verbeet
wined3d: Remove the redundant vs_nv_version and ps_nv_v...
tree
|
commitdiff
2009-08-13
Henri Verbeet
wined3d: Remove some unused fields from struct wined3d_...
tree
|
commitdiff
2009-08-13
Henri Verbeet
wined3d: Don't make wgl calls from under the GL lock.
tree
|
commitdiff
2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
tree
|
commitdiff
2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
tree
|
commitdiff
2009-08-12
Henri Verbeet
wined3d: Make the "labels" shader_reg_maps member a...
tree
|
commitdiff
2009-08-12
Henri Verbeet
wined3d: Make the "address" shader_reg_maps member...
tree
|
commitdiff
2009-08-12
Henri Verbeet
wined3d: Fix swapchain draw buffer cleanup.
tree
|
commitdiff
2009-08-11
Henri Verbeet
wined3d: Make the "temporary" shader_reg_maps member...
tree
|
commitdiff
2009-08-11
Henri Verbeet
wined3d: Make the "texcoord" shader_reg_maps member...
tree
|
commitdiff
2009-08-11
Henri Verbeet
wined3d: Fix the type of the shader_reg_maps bitfields.
tree
|
commitdiff
2009-08-11
Henri Verbeet
wined3d: Correctly check for luminance bumpmap paramete...
tree
|
commitdiff
2009-08-11
Henri Verbeet
wined3d: Handle GetData() on event queries that aren...
tree
|
commitdiff
2009-08-11
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2009-08-10
Henri Verbeet
wined3d: Get rid of the unused vbo_mode setting.
tree
|
commitdiff
2009-08-10
Henri Verbeet
wined3d: Return ~0U for wined3d_log2i(0).
tree
|
commitdiff
2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
tree
|
commitdiff
2009-08-10
Henri Verbeet
wined3d: Detect EXT_provoking_vertex.
tree
|
commitdiff
2009-08-10
Henri Verbeet
wined3d: Properly handle negative loop step in shader_g...
tree
|
commitdiff
2009-08-10
Roderick Colenbrander
wined3d: Get rid of two dead render target lock mode...
tree
|
commitdiff
2009-08-07
Stefan Dösinger
wined3d: Dirtify the correct state.
tree
|
commitdiff
2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
tree
|
commitdiff
2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
tree
|
commitdiff
2009-08-07
Stefan Dösinger
wined3d: Watch out about higher constants when clamping...
tree
|
commitdiff
2009-08-07
Henri Verbeet
wined3d: Fix a condition in record_lights().
tree
|
commitdiff
2009-08-07
Henri Verbeet
wined3d: Check the return value of wglDeleteContext...
tree
|
commitdiff
2009-08-07
Henri Verbeet
wined3d: Merge the context->current_rt check for render...
tree
|
commitdiff
2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to drawStridedSlow().
tree
|
commitdiff
2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
tree
|
commitdiff
2009-08-06
Stefan Dösinger
wined3d: Not all cards support float16 filtering.
tree
|
commitdiff
2009-08-06
Henri Verbeet
wined3d: Call the shader_load_np2fixup_constants()...
tree
|
commitdiff
2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
tree
|
commitdiff
2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
tree
|
commitdiff
2009-08-06
Henri Verbeet
wined3d: Set the WINED3DTEXF_NONE entry in the minifica...
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: Get rid of the ANISOTROPIC entry from the...
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: Remove a redundant check from basetexture_get_...
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: Move texture filter lookup table initializatio...
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: Add functions to lookup texture filters.
tree
|
commitdiff
2009-08-05
Henri Verbeet
wined3d: Remove some unused code.
tree
|
commitdiff
2009-08-05
Stefan Dösinger
wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
tree
|
commitdiff
2009-08-05
Stefan Dösinger
wined3d: Preload the correct texture location.
tree
|
commitdiff
2009-08-05
Stefan Dösinger
wined3d: Only use WINE_normalized_texrect if ARB_textur...
tree
|
commitdiff
2009-08-05
Stefan Dösinger
wined3d: ARB clipplane init needs the helper constant.
tree
|
commitdiff
2009-08-04
Henri Verbeet
wined3d: Statically initialize the filter lookup tables.
tree
|
commitdiff
2009-08-04
Henri Verbeet
wined3d: Set a more appropriate value for the ANISOTROP...
tree
|
commitdiff
2009-08-04
Henri Verbeet
wined3d: Don't disable mipmapping if we lack EXT_textur...
tree
|
commitdiff
2009-08-04
Henri Verbeet
wined3d: Update the WINED3DSAMP_MAGFILTER state even...
tree
|
commitdiff
2009-08-04
Henri Verbeet
wined3d: Set the initial value of WINED3DTEXSTA_MAXANIS...
tree
|
commitdiff
next