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wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStenci...
[wine]
/
dlls
/
wined3d
/
2010-04-20
Henri Verbeet
wined3d: Immediately return on redundant changes in...
tree
|
commitdiff
2010-04-20
Henri Verbeet
wined3d: Get rid of a useless local variable in IWineD3...
tree
|
commitdiff
2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Get rid of "myDevice".
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Allow offscreen depth/stencil clears again...
tree
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commitdiff
2010-04-16
Roderick Colenbrander
wined3d: Separate AMD GPUs in D3D9 and D3D10 models...
tree
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commitdiff
2010-04-16
Roderick Colenbrander
wined3d: Separate AMD Radeon HD2300 from other HD2xxx...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Remove some dead code from IWineD3DDeviceImpl_...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Store the depth/stencil attachment as IWineD3D...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Store render target attachments as IWineD3DSur...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: The currentDesc and pow2 width/height are...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove paletteOverride from BltOverride offscr...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: We don't need color keying for sysmem->drawabl...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove call to d3dfmt_get_conv from read_from_...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove temporary conv_byte_count fixup from...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Improve FBO support in ClearSurface.
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Separate detection of D3D10+ and D3D9 Nvidia...
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Move A4L4 conversion to the formats table.
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Move G16R16/R16G16F conversion to the formats...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: We always support at least a single modelview...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Add a separate function for palette initializa...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move R32G32F convertion to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D15S1 over to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D24X4S4 to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D24FS8 to formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move L6V5U5 conversion to the formats table.
tree
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commitdiff
2010-04-12
Henri Verbeet
wined3d: Don't write past the end of the buffer's conve...
tree
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commitdiff
2010-04-12
Henri Verbeet
wined3d: Fix a GL extension prototype.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Add an initial fbo_blit_supported implementation.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move X8L8V8U8 surface conversion to the format...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move Q8W8V8U8 conversion to the format table.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Start moving texture format fixups to the...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
tree
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commitdiff
2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
tree
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commitdiff
2010-04-08
Roderick Colenbrander
wined3d: Remove remaining redundant code from d3dfmt_ge...
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Add a FIXME for predicated shader instructions.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Validate some more states.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Update shader constants on viewport changes.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Get rid of state_nogl().
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Only apply float R16G16F/R32G32F fixup when...
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Remove redundant gl format/type code from...
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Add a separate function for adding declaration...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineG...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Due to code rewrites is_color_fixup_supported...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move the arbfp p8 fixup to the format table...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Disable framebuffer to texture blitting.
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Disable paletted texture support. It was only...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
tree
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commitdiff
2010-04-06
Henri Verbeet
wined3d: Capture the correct scissor rectangle.
tree
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commitdiff
2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Rename some GL vendors.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Make some functions static.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Simply inline dumpResources().
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Add a separate function for wined3d object...
tree
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commitdiff
2010-04-02
Roderick Colenbrander
wined3d: Remove the swapchain parameter from fb_copy_to...
tree
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commitdiff
2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Verify all render states have a handler.
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_S...
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_B...
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Remove some unused render states.
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
tree
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commitdiff
2010-04-02
Henri Verbeet
wined3d: Verify state representatives represent themselves.
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Remove some superfluous white space and braces...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_INDEXEDV...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Verify each state table entry has either a...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Use the rep instead of the apply function...
tree
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commitdiff
2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Print a FIXME/WARN for all unsupported vertex...
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Remove a redundant initialization in IWineD3DD...
tree
|
commitdiff
2010-03-31
Henri Verbeet
wined3d: Get rid of some mostly useless local variables...
tree
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commitdiff
2010-03-31
Henri Verbeet
wined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
tree
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commitdiff
2010-03-31
Stefan Dösinger
wined3d: Use FBOs when the onscreen depth stencil forma...
tree
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commitdiff
2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
tree
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commitdiff
2010-03-31
Stefan Dösinger
wined3d: Split out offscreen rendering concerns from...
tree
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commitdiff
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