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atl: Moved atlwin.h to public includes.
[wine]
/
include
/
wine
/
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
tree
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commitdiff
2012-11-20
Henri Verbeet
d3d9: Avoid resetting device state for d3d9ex resets.
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
tree
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commitdiff
2012-11-07
Alexandre Julliard
opengl32: Don't substitute OpenGL types that are alread...
tree
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commitdiff
2012-11-07
Alexandre Julliard
opengl32: Generate our own wgl.h header from the OpenGL...
tree
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commitdiff
2012-11-07
Alexandre Julliard
opengl32: Update to the current OpenGL spec.
tree
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commitdiff
2012-11-02
Alexandre Julliard
gdi32: Add a parameter to return anti-aliasing flags...
tree
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commitdiff
2012-10-30
Alexandre Julliard
ntdll: Remove futimes implementation from libport,...
tree
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commitdiff
2012-10-25
Henri Verbeet
wined3d: Replace the face and level parameters to devic...
tree
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commitdiff
2012-10-24
Alexandre Julliard
gdi32: Add a DC hook flag to reset the DC state.
tree
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commitdiff
2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
tree
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commitdiff
2012-10-22
Alexandre Julliard
gdi32: Export a function to retrieve the module handle...
tree
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commitdiff
2012-10-09
Alexandre Julliard
user32: Add support for setting the window surface...
tree
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commitdiff
2012-10-09
Alexandre Julliard
server: Add a request to compute the clipping region...
tree
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commitdiff
2012-10-09
Alexandre Julliard
server: Add flags in the set_window_pos request to...
tree
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commitdiff
2012-10-09
Henri Verbeet
wined3d: wined3d_surface_set_palette() never fails.
tree
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commitdiff
2012-10-08
Henri Verbeet
wined3d: wined3d_stateblock_apply() never fails.
tree
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commitdiff
2012-10-08
Henri Verbeet
wined3d: wined3d_stateblock_capture() never fails.
tree
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commitdiff
2012-10-04
Henri Verbeet
wined3d: wined3d_swapchain_get_desc() never fails.
tree
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commitdiff
2012-10-04
Henri Verbeet
wined3d: Just return the surface from wined3d_swapchain...
tree
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commitdiff
2012-10-03
Alexandre Julliard
user32: Add a Wine-specific entry point to set the...
tree
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commitdiff
2012-10-03
Henri Verbeet
wined3d: wined3d_swapchain_set_window() never fails.
tree
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commitdiff
2012-10-03
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_get_creation_parameters() never...
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_set_depth_stencil() never fails.
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
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commitdiff
2012-09-27
Henri Verbeet
wined3d: wined3d_device_set_software_vertex_processing...
tree
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commitdiff
2012-09-27
Henri Verbeet
wined3d: Just return the texture from wined3d_device_ge...
tree
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commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_get_texture_stage_state() never...
tree
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commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_set_texture_stage_state() never...
tree
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commitdiff
2012-09-25
Henri Verbeet
wined3d: wined3d_device_set_pixel_shader() never fails.
tree
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commitdiff
2012-09-24
Henri Verbeet
wined3d: wined3d_device_set_vertex_shader() never fails.
tree
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commitdiff
2012-09-21
Henri Verbeet
wined3d: Just return the declaration from wined3d_devic...
tree
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commitdiff
2012-09-21
Henri Verbeet
wined3d: wined3d_device_set_vertex_declaration() never...
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_scissor_rect() never fails.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_scissor_rect() never fails.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_sampler_state() never fails.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_sampler_state() never fails.
tree
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commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_get_material() never fails.
tree
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commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_set_material() never fails.
tree
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commitdiff
2012-09-14
Henri Verbeet
wined3d: wined3d_device_multiply_transform() never...
tree
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commitdiff
2012-09-13
Henri Verbeet
wined3d: wined3d_device_set_base_vertex_index() never...
tree
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commitdiff
2012-09-12
Henri Verbeet
user32: Add rawinput keyboard support.
tree
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commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_get_transform() never fails.
tree
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commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_set_transform() never fails.
tree
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commitdiff
2012-09-11
Henri Verbeet
user32: Add rawinput mouse support.
tree
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commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_get_render_state() never fails.
tree
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commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_set_render_state() never fails.
tree
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commitdiff
2012-09-10
Henri Verbeet
user32: Implement RegisterRawInputDevices().
tree
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commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_get_viewport() never fails.
tree
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commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_set_viewport() never fails.
tree
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commitdiff
2012-09-10
Alexandre Julliard
gdi32: Move the SwapBuffers entry point to the OpenGL...
tree
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commitdiff
2012-09-10
Alexandre Julliard
opengl32: Update the extension list.
tree
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commitdiff
2012-09-06
Henri Verbeet
wined3d: Just return the buffer from wined3d_device_get...
tree
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commitdiff
2012-09-06
Henri Verbeet
wined3d: wined3d_device_set_index_buffer() never fails.
tree
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commitdiff
2012-09-06
Alexandre Julliard
gdi32: Add a graphics driver to render windows contents...
tree
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commitdiff
2012-09-05
Alexandre Julliard
gdi32: Let user32 specify the device rectangle when...
tree
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commitdiff
2012-09-05
Henri Verbeet
wined3d: Just return the swapchain from wined3d_device_...
tree
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commitdiff
2012-09-04
Henri Verbeet
wined3d: Get rid of wined3d_device_get_wined3d().
tree
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commitdiff
2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
tree
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commitdiff
2012-07-30
Alexandre Julliard
gdi32: Move DescribePixelFormat and SetPixelFormat...
tree
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commitdiff
2012-07-25
Alexandre Julliard
opengl32: Store the context current DCs on the opengl32...
tree
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commitdiff
2012-07-20
Alexandre Julliard
opengl32: Use proper handles for PBuffers instead of...
tree
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commitdiff
2012-07-19
Alexandre Julliard
opengl32: Add supported wgl extension functions to...
tree
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commitdiff
2012-07-19
Alexandre Julliard
opengl32: Move the wgl functions to the main OpenGL...
tree
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commitdiff
2012-07-19
Alexandre Julliard
opengl32: Declare input pointers as const in function...
tree
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commitdiff
2012-07-19
Henri Verbeet
ddraw: Implement ddraw7_GetScanLine() on top of wined3d...
tree
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commitdiff
2012-07-18
Alexandre Julliard
opengl32: Generate a header file containing function...
tree
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commitdiff
2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
tree
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commitdiff
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
tree
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commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
tree
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commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
tree
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commitdiff
2012-07-09
Henri Verbeet
d3d9: Implement d3d9_device_ResetEx().
tree
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commitdiff
2012-07-02
Henri Verbeet
d3d9: Implement d3d9_EnumAdapterModesEx().
tree
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commitdiff
2012-07-02
Alexandre Julliard
winex11: Replace wgl.h by the official wglext.h from...
tree
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commitdiff
2012-07-02
Alexandre Julliard
winex11: Move GLX definitions out of wgl.h.
tree
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commitdiff
2012-06-29
Alexandre Julliard
opengl32: Make the WGL driver context-specific.
tree
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commitdiff
2012-06-29
Alexandre Julliard
opengl32: Move checks of the context thread id to opengl32.
tree
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commitdiff
2012-06-29
Alexandre Julliard
opengl32: Use proper handles for GL contexts and pass...
tree
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commitdiff
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_GetAdapterModeCountEx().
tree
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commitdiff
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_device_PresentEx().
tree
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commitdiff
2012-06-28
Alexandre Julliard
gdi32: Remove the remaining OpenGL entry points from...
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Move wglGetProcAddress to the WGL driver.
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Move GetPixelFormat to the WGL driver.
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Move wglCreateContext to the WGL driver.
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Move wglCreateContextAttribsARB to the WGL...
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Move wglMakeContextCurrentARB to the WGL...
tree
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commitdiff
2012-06-28
Alexandre Julliard
opengl32: Add the concept of a WGL driver.
tree
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commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_device_GetDisplayModeEx().
tree
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commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
tree
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commitdiff
2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
tree
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commitdiff
2012-06-25
Alexandre Julliard
gdi32: Remove OpenGL functions that don't use an HDC...
tree
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commitdiff
2012-06-25
Roderick Colenbrander
winex11.drv: Remove GLX_ATI_render_texture support.
tree
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commitdiff
2012-06-25
Eric Pouech
dbghelp: Added support for index leaves in types defini...
tree
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commitdiff
2012-06-22
Henri Verbeet
wined3d: Implement mode setting in the adapter instead...
tree
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commitdiff
2012-06-22
Dmitry Timoshkov
include/wine/test.h: Fix compilation of standalone...
tree
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commitdiff
2012-06-18
Henri Verbeet
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
tree
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commitdiff
2012-06-18
Thomas Faber
port.h: Add INFINITY macro.
tree
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commitdiff
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