wined3d: Use SM3 shader limits for SM4.
[wine] / dlls / wined3d / context.c
2009-05-25  Chris Robinsonwined3d: Decrement fbo_entry_count when one is removed...
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to set_blit_dimension...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to calls to FBO functions.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to state table calls.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-24  Henri Verbeetwined3d: Pass format_desc to getColorBits() and getDept...
2009-03-23  Henri Verbeetwined3d: Set the currently active context to NULL when...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-09  Henri Verbeetwined3d: Handle error conditions better in RemoveContex...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Remove some needless initializations.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-11-21  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-10-20  Roderick Colenbranderwined3d: ActivateContext caused a lot of recursive...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both...
2008-10-16  Henri Verbeetwined3d: Remove a redundant local variable in apply_dra...
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-09  Henri Verbeetwined3d: Don't do GL calls without a context.
2008-10-08  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-22  Henri Verbeetwined3d: Make sure update_minfilter and update_magfilte...
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_depth_stencil_fbo().
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_render_target_fbo().
2008-09-19  Henri Verbeetwined3d: Handle drawbuffers in context_apply_fbo_state...
2008-09-19  Henri Verbeetwined3d: Split off a function for applying an attachmen...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-05  Stefan Dösingerwined3d: Fix the pixelformat selection logic.
2008-09-04  Henri Verbeetwined3d: Be more careful when deleting FBOs.
2008-08-27  Stefan Dösingerwined3d: Remove unneeded code.
2008-08-25  Stefan Dösingerwined3d: Don't retry less strict formats if a match...
2008-08-25  Henri Verbeetwined3d: glDeleteFramebuffersEXT() needs a context.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  Alexander Dorofeyevwined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
2008-08-21  Stefan Dösingerwined3d: Prefer aux buffer matches over alpha matches.
2008-08-20  Stefan Dösingerwined3d: Keep track of the last used device.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-07-28  Stefan Dösingerwined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
2008-07-22  Stefan Dösingerwined3d: Use less strict pixel format matching if the...
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-02  Stefan Dösingerwined3d: Update the blit ortho on size changes.
2008-06-13  Stefan Dösingerwined3d: Only read back offscreen targets on a target...
2008-06-13  Stefan Dösingerwined3d: Do not PreLoad the new render target.
2008-06-03  Roderick Colenbranderwined3d: Add a WineD3D_ChoosePixelFormat line.
2008-05-19  Roderick Colenbranderwined3d: Request a WGL depth stencil capable pixel...
2008-05-05  Roderick Colenbranderwined3d: Allow stencil support when it wasn't requested...
2008-05-05  Roderick Colenbranderwined3d: At the start of RemoveContextFromArray numCont...
2008-05-01  Roderick Colenbranderwined3d: We don't want double buffering in pbuffer...
2008-05-01  Roderick Colenbranderwined3d: In window mode (!pbuffer) we want both a windo...
2008-04-30  Roderick Colenbranderwined3d: Add multisampling support.
2008-04-29  Roderick Colenbranderwined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat.
2008-04-28  Roderick Colenbranderwined3d: Also use WineD3D_ChoosePixelFormat for pbuffers.
2008-04-28  Roderick Colenbranderwined3d: Let WineD3D_ChoosePixelFormat operate on the...
2008-04-28  Roderick Colenbranderwined3d: Split WGL pixel format selection code off...
2008-04-24  Roderick Colenbranderwgl: Add a wine specific WGL extension which allows...
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-09  Stefan Dösingerwined3d: Disable blending when clearing.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-03  Stefan Dösingerwined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deact...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-31  Roderick Colenbranderwined3d: Request a pixel format with alpha support...
2008-03-28  Roderick Colenbranderwined3d: Initial post pixelshader blending support...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-24  Roderick Colenbranderwined3d: We want to compare the old and the new format...
2008-03-05  Stefan Dösingerwined3d: Fix a small bug in a patch from yesterday.
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-02-25  Roderick Colenbranderwined3d: Request aux buffers when using backbuffer...
2008-02-25  Roderick Colenbranderwined3d: Request alpha in backbuffer mode, to work...
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-04  Stefan Dösingerwined3d: Disable the scissor test when blitting.
2007-11-29  Stefan Dösingerwined3d: Disable GL_TEXTURE_2D in the standard blit...
2007-11-12  Roderick Colenbranderwined3d: Prevent unneeded context switches.
2007-11-06  Roderick Colenbranderwined3d: Rewrite the draw buffer selection code.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-09  Roderick Colenbranderwined3d: Remove an unused ChoosePixelFormat line.
2007-10-09  Roderick Colenbranderwined3d: Make sure we receive a hw accelerated pixel...
2007-10-01  Roderick Colenbranderwined3d: Only call ENTER_GL for the parts in ActivateCo...
2007-10-01  Roderick Colenbranderwined3d: CreateContext should not be called between...
2007-09-19  Stefan Dösingerwined3d: Untie culling and offscreen rendering.
2007-08-29  Roderick Colenbranderwined3d: Ask for enough RGB bits for pbuffers.
2007-08-27  Stefan Dösingerwined3d: Disable specular color when blitting.
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