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wined3d: Use SM3 shader limits for SM4.
[wine]
/
dlls
/
wined3d
/
context.c
2009-05-25
Chris Robinson
wined3d: Decrement fbo_entry_count when one is removed...
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to set_blit_dimension...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to calls to FBO functions.
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to state table calls.
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2009-05-12
Henri Verbeet
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
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2009-03-23
Henri Verbeet
wined3d: Set the currently active context to NULL when...
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-09
Henri Verbeet
wined3d: Handle error conditions better in RemoveContex...
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Remove some needless initializations.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-11-21
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-10-20
Roderick Colenbrander
wined3d: ActivateContext caused a lot of recursive...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-16
Henri Verbeet
wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both...
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2008-10-16
Henri Verbeet
wined3d: Remove a redundant local variable in apply_dra...
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2008-10-16
Henri Verbeet
wined3d: The container is always non-NULL if GetContain...
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2008-10-09
Henri Verbeet
wined3d: Don't do GL calls without a context.
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2008-10-08
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
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2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
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2008-09-22
Henri Verbeet
wined3d: Make sure update_minfilter and update_magfilte...
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_depth_stencil_fbo().
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2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_render_target_fbo().
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2008-09-19
Henri Verbeet
wined3d: Handle drawbuffers in context_apply_fbo_state...
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2008-09-19
Henri Verbeet
wined3d: Split off a function for applying an attachmen...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-05
Stefan Dösinger
wined3d: Fix the pixelformat selection logic.
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2008-09-04
Henri Verbeet
wined3d: Be more careful when deleting FBOs.
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2008-08-27
Stefan Dösinger
wined3d: Remove unneeded code.
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2008-08-25
Stefan Dösinger
wined3d: Don't retry less strict formats if a match...
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2008-08-25
Henri Verbeet
wined3d: glDeleteFramebuffersEXT() needs a context.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
Alexander Dorofeyev
wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
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2008-08-21
Stefan Dösinger
wined3d: Prefer aux buffer matches over alpha matches.
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2008-08-20
Stefan Dösinger
wined3d: Keep track of the last used device.
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2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
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2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
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2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
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2008-07-28
Stefan Dösinger
wined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
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2008-07-22
Stefan Dösinger
wined3d: Use less strict pixel format matching if the...
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2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-02
Stefan Dösinger
wined3d: Update the blit ortho on size changes.
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2008-06-13
Stefan Dösinger
wined3d: Only read back offscreen targets on a target...
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2008-06-13
Stefan Dösinger
wined3d: Do not PreLoad the new render target.
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2008-06-03
Roderick Colenbrander
wined3d: Add a WineD3D_ChoosePixelFormat line.
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2008-05-19
Roderick Colenbrander
wined3d: Request a WGL depth stencil capable pixel...
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2008-05-05
Roderick Colenbrander
wined3d: Allow stencil support when it wasn't requested...
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2008-05-05
Roderick Colenbrander
wined3d: At the start of RemoveContextFromArray numCont...
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2008-05-01
Roderick Colenbrander
wined3d: We don't want double buffering in pbuffer...
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2008-05-01
Roderick Colenbrander
wined3d: In window mode (!pbuffer) we want both a windo...
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2008-04-30
Roderick Colenbrander
wined3d: Add multisampling support.
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2008-04-29
Roderick Colenbrander
wined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat.
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2008-04-28
Roderick Colenbrander
wined3d: Also use WineD3D_ChoosePixelFormat for pbuffers.
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2008-04-28
Roderick Colenbrander
wined3d: Let WineD3D_ChoosePixelFormat operate on the...
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2008-04-28
Roderick Colenbrander
wined3d: Split WGL pixel format selection code off...
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2008-04-24
Roderick Colenbrander
wgl: Add a wine specific WGL extension which allows...
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2008-04-24
Stefan Dösinger
wined3d: Use the shader backend to enable / disable...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-09
Stefan Dösinger
wined3d: Disable blending when clearing.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-03
Stefan Dösinger
wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deact...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-31
Roderick Colenbrander
wined3d: Request a pixel format with alpha support...
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2008-03-28
Roderick Colenbrander
wined3d: Initial post pixelshader blending support...
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-24
Roderick Colenbrander
wined3d: We want to compare the old and the new format...
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2008-03-05
Stefan Dösinger
wined3d: Fix a small bug in a patch from yesterday.
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-02-25
Roderick Colenbrander
wined3d: Request aux buffers when using backbuffer...
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2008-02-25
Roderick Colenbrander
wined3d: Request alpha in backbuffer mode, to work...
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2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
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2007-12-04
Stefan Dösinger
wined3d: Disable the scissor test when blitting.
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2007-11-29
Stefan Dösinger
wined3d: Disable GL_TEXTURE_2D in the standard blit...
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2007-11-12
Roderick Colenbrander
wined3d: Prevent unneeded context switches.
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2007-11-06
Roderick Colenbrander
wined3d: Rewrite the draw buffer selection code.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-09
Roderick Colenbrander
wined3d: Remove an unused ChoosePixelFormat line.
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2007-10-09
Roderick Colenbrander
wined3d: Make sure we receive a hw accelerated pixel...
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2007-10-01
Roderick Colenbrander
wined3d: Only call ENTER_GL for the parts in ActivateCo...
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2007-10-01
Roderick Colenbrander
wined3d: CreateContext should not be called between...
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2007-09-19
Stefan Dösinger
wined3d: Untie culling and offscreen rendering.
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2007-08-29
Roderick Colenbrander
wined3d: Ask for enough RGB bits for pbuffers.
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2007-08-27
Stefan Dösinger
wined3d: Disable specular color when blitting.
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