wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
[wine] / dlls / wined3d /
2006-10-12  Ivan Gyurdievwined3d: Merge D3DCOLOR types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DRECT types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
2006-10-12  Ivan Gyurdievwined3d: D3DRENDERSTATETYPE: Consistently use in the...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge LIGHT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DDECLTYPE: Consistently use in WINED3D names...
2006-10-11  Ivan Gyurdievwined3d: D3DQUERYTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-11  Ivan Gyurdievwined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11  Ivan Gyurdievwined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-10  H. Verbeetwined3d: Improve shader_dump_decl_usage() TRACEs.
2006-10-10  Karsten Elfenbeinwined3d: Corrected names in checkGLcall text.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP DCL-related structures into WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-10  Markus Amslerwined3d: Fix DEBUG_SINGLE_MODE.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-06  Francois Gougetwined3d: Fix '\n' typo.
2006-10-06  Christopher GAUTIERwined3d: Disable GL_REGISTER_COMBINERS_NV (if supported...
2006-10-06  Stefan Dösingerwined3d: Pitch alignment for the pow2Size.
2006-10-06  Stefan Dösingerwined3d: Define the surface alignment in the header.
2006-10-06  Stefan Dösingerwined3d: Honor the pitch in a few more places.
2006-10-06  Stefan Dösingerwined3d: No color keying on surfaces with an alpha...
2006-10-06  Stefan Dösingerwined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06  Stefan Dösingerwined3d: Add UpdatOverlayZOrder.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-06  Stefan Dösingerwined3d: Correctly name a variable.
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-10-02  H. Verbeetwined3d: Report the correct number of available 4-compo...
2006-10-02  H. Verbeetwined3d: Explicitly enable the GL_ARB_draw_buffers...
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-10-02  Ivan Gyurdievwined3d: Remove unused field in shader opcode_arg.
2006-09-29  Francois GougetAssorted spelling fixes.
2006-09-29  Michael StefaniucAdd a WINE_NO_LONG_INT define to many makefiles to...
2006-09-28  Stefan Dösingerwined3d: Tell gl about the surface alignment.
2006-09-27  Jan Zerebeckiwined3d: Fix typo in ResourceReleased.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27  H. Verbeetwined3d: Add a comment to clarify the point of max_samp...
2006-09-27  H. Verbeetwined3d: Add support for native NPOT textures.
2006-09-27  H. Verbeetwined3d: Enable pixel shaders by default.
2006-09-27  H. Verbeetwined3d: Fix the default values for wined3d_settings.
2006-09-27  H. Verbeetwined3d: Don't overwrite the position y offset in ARB...
2006-09-27  H. Verbeetwined3d: Cleanup ActiveRender some more.
2006-09-27  H. Verbeetwined3d: Render upside down when rendering offscreen...
2006-09-27  H. Verbeetwined3d: Show the MESSAGE in device_find_fbconfigs...
2006-09-26  Stefan Dösingerwined3d: Use GL_EXTCALL.
2006-09-26  Roderick Colenbranderwined3d: Add the missing gamma cap.
2006-09-25  Stefan Dösingerwined3d: Surface data is 32 bit aligned.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-09-25  Stefan Dösingerwined3d: Stop fixing up a VBO if the declaration change...
2006-09-25  Stefan Dösingerwined3d: Verify the VBO vertex declaration every draw.
2006-09-25  Stefan Dösingerwined3d: Fix a typo.
2006-09-25  Roderick Colenbranderwined3d: glBlend* fixes.
2006-09-21  Ivan Gyurdievwined3d: Allow null streams in the vertex declaration.
2006-09-21  Stefan Dösingerwined3d: Do not bind the 0 vbo when vbos are unsupported.
2006-09-20  Christoph Frickwined3d: Clamp the light exponent at 128.
2006-09-14  Alexandre Julliardmakefiles: Generate the dependencies line to avoid...
2006-09-13  Paul Chitescuwined3d: Avoid crashing when renderer returns no name.
2006-09-12  H. Verbeetwined3d: Cleanup the surface loading code a bit.
2006-09-10  Stefan Dösingerddraw: Pass the fullscreen flag to wined3d.
2006-09-08  Francois GougetAssorted spelling fixes.
2006-09-07  Jan Zerebeckiwined3d: Simplify setting the stencil renderstate.
2006-09-07  Ivan Gyurdievwined3d: Add support for R32F and R16F texture formats.
2006-09-07  Ivan Gyurdievwined3d: Remove unused field: Surface.textureName.
2006-09-07  Ivan Gyurdievwined3d: Clean up ActiveRender.
2006-09-07  Paul Chitescuwined3d: Avoid crashing when ProcessVertices is called...
2006-09-07  András Kovácswined3d: Implement BlendFactor renderstate.
2006-09-07  András Kovácswined3d: Remove unnecessary glBlendColor in TextureFact...
2006-08-29  Stefan Dösingerwined3d: Apply the half pixel correction for shaders...
2006-08-28  Ivan Gyurdievwined3d: Add support for A16B16G16R16F and A32B32G32R32...
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28  Stefan Dösingerwined3d: Properly initialize a variable.
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-25  Stefan Dösingerwined3d: Load projected textures in fragment shaders.
2006-08-25  Stefan Dösingerwined3d: Compile pixel shaders in drawprim.
2006-08-23  Stefan Dösingerwined3d: Make the destination surface glDirty in Update...
2006-08-22  Stefan Dösingerwined3d: Correctly draw transformed and untransformed...
2006-08-21  Chris Robinsonwined3d: Don't pass bad values to glAlphaFunc and glDep...
2006-08-21  Chris Robinsonwined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21  Roderick Colenbranderwined3d: Better GPU detection.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-21  H. Verbeetwined3d: Free the float constant map arrays for all...
2006-08-21  H. Verbeetwined3d: Fix indices for the float constant map.
2006-08-17  Christian Costawined3d: Make sure b_info structure is properly allocat...
2006-08-16  Stefan Dösingerwined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-14  Phil Costinwined3d: Fix vertex shader corruption issue.
2006-08-11  Roderick Colenbranderwined3d: Fix opengl extension call.
2006-08-11  Jan Zerebeckiwined3d: Fix spelling in a comment.
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