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wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
[wine]
/
dlls
/
wined3d
/
2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DCOLOR types into one type in WINED3D...
tree
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commitdiff
2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DRECT types into one type in WINED3D...
tree
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commitdiff
2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
tree
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commitdiff
2006-10-12
Ivan Gyurdiev
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
tree
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commitdiff
2006-10-12
Ivan Gyurdiev
wined3d: D3DRENDERSTATETYPE: Consistently use in the...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: Merge VIEWPORT types into one type in WINED3D...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: Merge MATERIAL types into one type in WINED3D...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: Merge LIGHT types into one type in WINED3D...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: D3DDECLTYPE: Consistently use in WINED3D names...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: D3DQUERYTYPE: Consistently use in WINED3D...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
tree
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commitdiff
2006-10-11
Ivan Gyurdiev
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
tree
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commitdiff
2006-10-10
H. Verbeet
wined3d: Improve shader_dump_decl_usage() TRACEs.
tree
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commitdiff
2006-10-10
Karsten Elfenbein
wined3d: Corrected names in checkGLcall text.
tree
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commitdiff
2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
tree
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commitdiff
2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
tree
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commitdiff
2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
tree
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commitdiff
2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
tree
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commitdiff
2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
tree
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commitdiff
2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
tree
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commitdiff
2006-10-10
Markus Amsler
wined3d: Fix DEBUG_SINGLE_MODE.
tree
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commitdiff
2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
tree
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commitdiff
2006-10-06
Francois Gouget
wined3d: Fix '\n' typo.
tree
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commitdiff
2006-10-06
Christopher GAUTIER
wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported...
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Pitch alignment for the pow2Size.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Define the surface alignment in the header.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Honor the pitch in a few more places.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: No color keying on surfaces with an alpha...
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Add WINED3DUSAGE_OVERLAY.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::UpdateOverlay.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Add UpdatOverlayZOrder.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::GetOverlayPosition.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::SetOverlayPosition.
tree
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commitdiff
2006-10-06
Stefan Dösinger
wined3d: Correctly name a variable.
tree
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commitdiff
2006-10-05
Francois Gouget
Add missing '\n's to Wine traces.
tree
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commitdiff
2006-10-02
H. Verbeet
wined3d: Report the correct number of available 4-compo...
tree
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commitdiff
2006-10-02
H. Verbeet
wined3d: Explicitly enable the GL_ARB_draw_buffers...
tree
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commitdiff
2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
tree
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commitdiff
2006-10-02
Ivan Gyurdiev
wined3d: Remove unused field in shader opcode_arg.
tree
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commitdiff
2006-09-29
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2006-09-29
Michael Stefaniuc
Add a WINE_NO_LONG_INT define to many makefiles to...
tree
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commitdiff
2006-09-28
Stefan Dösinger
wined3d: Tell gl about the surface alignment.
tree
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commitdiff
2006-09-27
Jan Zerebecki
wined3d: Fix typo in ResourceReleased.
tree
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commitdiff
2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
tree
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commitdiff
2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Add a comment to clarify the point of max_samp...
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Add support for native NPOT textures.
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Enable pixel shaders by default.
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Fix the default values for wined3d_settings.
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Don't overwrite the position y offset in ARB...
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Cleanup ActiveRender some more.
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Render upside down when rendering offscreen...
tree
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commitdiff
2006-09-27
H. Verbeet
wined3d: Show the MESSAGE in device_find_fbconfigs...
tree
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commitdiff
2006-09-26
Stefan Dösinger
wined3d: Use GL_EXTCALL.
tree
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commitdiff
2006-09-26
Roderick Colenbrander
wined3d: Add the missing gamma cap.
tree
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commitdiff
2006-09-25
Stefan Dösinger
wined3d: Surface data is 32 bit aligned.
tree
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commitdiff
2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
tree
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commitdiff
2006-09-25
Stefan Dösinger
wined3d: Stop fixing up a VBO if the declaration change...
tree
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commitdiff
2006-09-25
Stefan Dösinger
wined3d: Verify the VBO vertex declaration every draw.
tree
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commitdiff
2006-09-25
Stefan Dösinger
wined3d: Fix a typo.
tree
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commitdiff
2006-09-25
Roderick Colenbrander
wined3d: glBlend* fixes.
tree
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commitdiff
2006-09-21
Ivan Gyurdiev
wined3d: Allow null streams in the vertex declaration.
tree
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commitdiff
2006-09-21
Stefan Dösinger
wined3d: Do not bind the 0 vbo when vbos are unsupported.
tree
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commitdiff
2006-09-20
Christoph Frick
wined3d: Clamp the light exponent at 128.
tree
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commitdiff
2006-09-14
Alexandre Julliard
makefiles: Generate the dependencies line to avoid...
tree
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commitdiff
2006-09-13
Paul Chitescu
wined3d: Avoid crashing when renderer returns no name.
tree
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commitdiff
2006-09-12
H. Verbeet
wined3d: Cleanup the surface loading code a bit.
tree
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commitdiff
2006-09-10
Stefan Dösinger
ddraw: Pass the fullscreen flag to wined3d.
tree
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commitdiff
2006-09-08
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2006-09-07
Jan Zerebecki
wined3d: Simplify setting the stencil renderstate.
tree
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commitdiff
2006-09-07
Ivan Gyurdiev
wined3d: Add support for R32F and R16F texture formats.
tree
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commitdiff
2006-09-07
Ivan Gyurdiev
wined3d: Remove unused field: Surface.textureName.
tree
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commitdiff
2006-09-07
Ivan Gyurdiev
wined3d: Clean up ActiveRender.
tree
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commitdiff
2006-09-07
Paul Chitescu
wined3d: Avoid crashing when ProcessVertices is called...
tree
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commitdiff
2006-09-07
András Kovács
wined3d: Implement BlendFactor renderstate.
tree
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commitdiff
2006-09-07
András Kovács
wined3d: Remove unnecessary glBlendColor in TextureFact...
tree
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commitdiff
2006-08-29
Stefan Dösinger
wined3d: Apply the half pixel correction for shaders...
tree
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commitdiff
2006-08-28
Ivan Gyurdiev
wined3d: Add support for A16B16G16R16F and A32B32G32R32...
tree
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commitdiff
2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
tree
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commitdiff
2006-08-28
Stefan Dösinger
wined3d: Properly initialize a variable.
tree
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commitdiff
2006-08-25
Jan Zerebecki
wined3d: Use a common function for all D3DCMPFUNC ...
tree
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commitdiff
2006-08-25
Stefan Dösinger
wined3d: Load projected textures in fragment shaders.
tree
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commitdiff
2006-08-25
Stefan Dösinger
wined3d: Compile pixel shaders in drawprim.
tree
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commitdiff
2006-08-23
Stefan Dösinger
wined3d: Make the destination surface glDirty in Update...
tree
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commitdiff
2006-08-22
Stefan Dösinger
wined3d: Correctly draw transformed and untransformed...
tree
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commitdiff
2006-08-21
Chris Robinson
wined3d: Don't pass bad values to glAlphaFunc and glDep...
tree
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commitdiff
2006-08-21
Chris Robinson
wined3d: Print real unhandled D3DCMPFUNC value.
tree
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commitdiff
2006-08-21
Roderick Colenbrander
wined3d: Better GPU detection.
tree
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commitdiff
2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
tree
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commitdiff
2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
tree
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commitdiff
2006-08-21
H. Verbeet
wined3d: Free the float constant map arrays for all...
tree
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commitdiff
2006-08-21
H. Verbeet
wined3d: Fix indices for the float constant map.
tree
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commitdiff
2006-08-17
Christian Costa
wined3d: Make sure b_info structure is properly allocat...
tree
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commitdiff
2006-08-16
Stefan Dösinger
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
tree
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commitdiff
2006-08-14
Phil Costin
wined3d: Fix vertex shader corruption issue.
tree
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commitdiff
2006-08-11
Roderick Colenbrander
wined3d: Fix opengl extension call.
tree
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commitdiff
2006-08-11
Jan Zerebecki
wined3d: Fix spelling in a comment.
tree
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commitdiff
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