shell32: Add the Serbian (Cyrillic) translation.
[wine] / dlls / wined3d /
2010-07-23  Henri Verbeetwined3d: Avoid loading the destination surface in stret...
2010-07-23  Henri Verbeetwined3d: Clear all render targets in an MRT setup.
2010-07-22  Stefan Dösingerwined3d: Check the writemask before activating the...
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-07-22  Henri Verbeetwined3d: Framebuffer blits are affected by the color...
2010-07-22  Henri Verbeetwined3d: Preload resources before FBO setup.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Luke Bratchwined3d: Add Nvidia 8800GTX detection.
2010-07-21  Henri Verbeetwined3d: Use a more consistent name for the normalized...
2010-07-21  Henri Verbeetwined3d: Just implement BindTexture() for GDI surfaces...
2010-07-21  Henri Verbeetwined3d: Remove an unused prototype.
2010-07-21  Henri Verbeetwined3d: Add some missing flags to debug_d3dusage().
2010-07-20  Henri Verbeetwined3d: Remove restoring the read buffer from read_fro...
2010-07-20  Henri Verbeetwined3d: Consolidate surface related prototypes in...
2010-07-19  Florian Köberlewined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
2010-07-19  Rico Schüllerwined3d: Add GL_NV_point_sprite extension.
2010-07-19  Seth Shelnuttwined3d: Nvidia Geforce 8400 and 8500 are now reported...
2010-07-08  Henri Verbeetwined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceIm...
2010-06-24  Francois GougetAssorted typo and spelling fixes.
2010-06-24  Francois Gougetwined3d: Remove spaces after '\n's.
2010-06-22  Henri Verbeetwined3d: read_from_framebuffer_texture() isn't suitable...
2010-06-22  Matteo Bruniwined3d: Check for error conditions in GL call.
2010-06-18  Roderick Colenbranderwined3d: Add NPOT quirk for GeforceFX 5200.
2010-06-15  Rico Schüllerwined3d: Improve fglrx glsl spam filter.
2010-06-11  Henri Verbeetwined3d: Also flip the point sprite coordinate origin...
2010-06-07  Henri Verbeetwined3d: Release the context on an error path in buffer...
2010-06-02  Henri Verbeetwined3d: Sampler states are 1-based.
2010-06-01  Wolfram Sangwined3d: Clarify some comments about Intel cards.
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-31  Dan Kegelwined3d: Fix size of buffer in swapchain_create_context...
2010-05-27  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_POW.
2010-05-27  Roderick Colenbranderwined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27  Roderick Colenbranderwined3d: Mark Geforce GT 140 as a Geforce 9600GT.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 2xx lowend models.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 4x0 cards to GPU database.
2010-05-27  Roderick Colenbranderwined3d: Update Nvidia Geforce6+ driver version to...
2010-05-27  Roderick Colenbranderwined3d: Don't use blit_supported() in d3dfmt_get_conv...
2010-05-27  Roderick Colenbranderwined3d: Replace set_shader call with unset_shader...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-25  Henri Verbeetwined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-25  Henri Verbeetwined3d: Set the arb_program_shader.c GLINFO_LOCATION...
2010-05-25  Henri Verbeetwined3d: Set the ati_fragment_shader.c GLINFO_LOCATION...
2010-05-24  Henri Verbeetwined3d: Set the nvidia_texture_shader.c GLINFO_LOCATIO...
2010-05-24  Henri Verbeetwined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
2010-05-24  Henri Verbeetwined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
2010-05-24  Henri Verbeetwined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-21  Stefan Dösingerwined3d: Handle length zero vectors in ARB's NRM.
2010-05-21  Stefan Dösingerwined3d: Make the mova constant more generic for relati...
2010-05-21  Stefan Dösingerwined3d: Order the helper constants a bit better.
2010-05-21  Stefan Dösingerwined3d: Add a function for reading (ps_)helper_const.
2010-05-21  Stefan Dösingerwined3d: Store a positive 1.0 in the ARB's vertex shade...
2010-05-21  Stefan Dösingerwined3d: Split up the "one" pixel shader helper constant.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Set the device.c GLINFO_LOCATION to *gl_info.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-20  Henri Verbeetwined3d: Translate front buffer coordinates in surface_...
2010-05-20  Henri Verbeetwined3d: Merge destination rectangle operations into...
2010-05-20  Henri Verbeetwined3d: Merge source rectangle operations into a singl...
2010-05-20  Henri Verbeetwined3d: Split checking for "empty" source and destinat...
2010-05-20  Henri Verbeetwined3d: Check for a destination clipper in IWineD3DBas...
2010-05-19  Henri Verbeetwined3d: Fix a comment.
2010-05-19  Henri Verbeetwined3d: Use wine_dbgstr_rect() for tracing the rectang...
2010-05-19  Henri Verbeetwined3d: Explicitly pass the FBO target to context_clea...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-18  Henri Verbeetwined3d: Correctly translate between coordinate systems...
2010-05-18  Henri Verbeetwined3d: Check for offscreen contexts inside context_va...
2010-05-18  Henri Verbeetwined3d: Explicitly pass the depth/stencil surface...
2010-05-18  Henri Verbeetwined3d: context_validate_onscreen_formats() may modify...
2010-05-18  Julius Schwartzenbergwined3d: Cope with the new Intel renderer string.
2010-05-17  Roderick Colenbranderwined3d: Use BltFast in UpdateSurface when desc.convert...
2010-05-17  Roderick Colenbranderwined3d: Remove unneeded d3dfmt_get_conv conversion...
2010-05-17  Roderick Colenbranderwined3d: Set conversion flags for format descriptors...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Add support for ARB_shadow.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-17  Henri Verbeetwined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
2010-05-14  Roderick Colenbranderwined3d: Make sure wglFlush is not between ENTER_GL...
2010-05-11  Roderick Colenbranderwined3d: Use surface_prepare_texture for surface alloca...
2010-05-10  Stefan Dösingerwined3d: Don't use GL_ARB_map_buffer_range for now.
2010-05-10  Marcus Meissnerwined3d: fixed a NULL deref in create_arb_blt_fragment_...
2010-05-06  Alexandre Julliardwined3d: Don't crash during initialization if the adapt...
2010-05-06  Gerald Pfeiferwined3d: Fix the handling of the blue channel inIWineGD...
2010-05-06  Henri Verbeetwined3d: Remove the unused device type parameter to...
2010-05-06  Henri Verbeetwined3d: Reorganize IWineD3DImpl_CheckDeviceFormat...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in context_apply_blit_state().
2010-05-05  Henri Verbeetwined3d: Use context_apply_clear_state() in color_fill_...
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the render target and depth...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the FBO target to the FBO...
2010-05-05  Henri Verbeetwined3d: Move draw buffer setup code out of context_app...
2010-05-04  Stefan Dösingerwined3d: Fall back to other depth stencil formats if...
2010-05-04  Stefan Dösingerwined3d: Don't grab the implicit depth stencil format...
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