wined3d: Misc comment updates.
[wine] / dlls / wined3d / arb_program_shader.c
2007-02-15  Stefan Dösinger6/10: WineD3D: rsq and rcp instructions may need a...
2007-02-15  Stefan Dösingerwined3d: Implement texbem in arb, improve it in glsl.
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-01-23  H. Verbeetwined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
2007-01-18  H. Verbeetwined3d: Give shader constants their own debug channel.
2007-01-08  Stefan Dösingerwined3d: Apply shaders in their state handlers.
2007-01-02  Alexandre JulliardRevert "wined3d: Simplify the get_write_mask and get_sw...
2006-12-29  H. Verbeetwined3d: Simplify the get_write_mask and get_swizzle...
2006-12-29  H. Verbeetwined3d: Cleanup & merge pshader_get_input_register_swi...
2006-12-29  H. Verbeetwined3d: Cleanup & merge pshader_get_write_mask() and...
2006-12-28  H. Verbeetwined3d: The default debug channel for arb_program_shad...
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-28  H. Verbeetwined3d: Use the texture sampling function in a few...
2006-11-28  H. Verbeetwined3d: Fix the texm3x3tex instruction to sample properly.
2006-11-28  H. Verbeetwined3d: Create a separate function for sampling a...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-27  Kovács Andráswined3d: Implement D3DSIO_MOVA in ARB backend.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-25  Stefan Dösingerwined3d: Load projected textures in fragment shaders.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Fix indices for the float constant map.
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-18  Christian Costawined3d: Fix typo in ARB pixel shader.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: Clamp texcoord output between 0 and 1.
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-06  Jason Greenwined3d: Fix D3DSIO_M#X# instruction for both ARB and...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-03  Ivan Gyurdievwined3d: Resync ARB mnxn function with GLSL mnxn function.
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-06-20  Jason Greenwined3d: Move D3DSIO_DEF instruction for ARB shaders...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...