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wined3d: Misc comment updates.
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2007-02-15
Stefan Dösinger
6/10: WineD3D: rsq and rcp instructions may need a...
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2007-02-15
Stefan Dösinger
wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-01-23
H. Verbeet
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
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2007-01-18
H. Verbeet
wined3d: Give shader constants their own debug channel.
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2007-01-08
Stefan Dösinger
wined3d: Apply shaders in their state handlers.
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2007-01-02
Alexandre Julliard
Revert "wined3d: Simplify the get_write_mask and get_sw...
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2006-12-29
H. Verbeet
wined3d: Simplify the get_write_mask and get_swizzle...
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2006-12-29
H. Verbeet
wined3d: Cleanup & merge pshader_get_input_register_swi...
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2006-12-29
H. Verbeet
wined3d: Cleanup & merge pshader_get_write_mask() and...
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2006-12-28
H. Verbeet
wined3d: The default debug channel for arb_program_shad...
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-28
H. Verbeet
wined3d: Use the texture sampling function in a few...
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2006-11-28
H. Verbeet
wined3d: Fix the texm3x3tex instruction to sample properly.
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2006-11-28
H. Verbeet
wined3d: Create a separate function for sampling a...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-10-30
Kovács András
wined3d: Fix introduced regression in shader_glsl_mnxn...
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2006-10-27
Kovács András
wined3d: Implement D3DSIO_MOVA in ARB backend.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-25
Stefan Dösinger
wined3d: Load projected textures in fragment shaders.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Fix indices for the float constant map.
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-18
Christian Costa
wined3d: Fix typo in ARB pixel shader.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: Clamp texcoord output between 0 and 1.
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-06
Jason Green
wined3d: Fix D3DSIO_M#X# instruction for both ARB and...
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-03
Ivan Gyurdiev
wined3d: Resync ARB mnxn function with GLSL mnxn function.
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2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
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2006-06-20
Jason Green
wined3d: Move D3DSIO_DEF instruction for ARB shaders...
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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