wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_f...
[wine] / dlls / wined3d / wined3d_private.h
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-14  Roderick Colenbranderwined3d: Separate detection of D3D10+ and D3D9 Nvidia...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-13  Henri Verbeetwined3d: Add a separate function for palette initializa...
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-04-07  Roderick Colenbranderwined3d: Turn blit_shader color_fixup_supported into...
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-04-06  Henri Verbeetwined3d: Don't use GLSL if the supported version isn...
2010-04-05  Henri Verbeetwined3d: Rename some GL vendors.
2010-04-05  Henri Verbeetwined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
2010-04-05  Henri Verbeetwined3d: Make some functions static.
2010-04-05  Henri Verbeetwined3d: Simply inline dumpResources().
2010-04-05  Henri Verbeetwined3d: Add a separate function for wined3d object...
2010-04-02  Roderick Colenbranderwined3d: Move upsideDown calculation to blit implementa...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Henri Verbeetwined3d: Initialization functions don't allocate.
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-29  Henri Verbeetwined3d: GL errors aren't FIXMEs.
2010-03-26  Stefan Dösingerwined3d: Don't advertise float formats as supported...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-22  Francois GougetAssorted spelling and case fixes.
2010-03-19  Henri Verbeetwined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-19  Roderick Colenbranderwined3d: Use draw_textured_quad in BltOverride.
2010-03-18  Henri Verbeetwined3d: Kill VTRACE.
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-16  Stefan Dösingerwined3d: Implement unfenced updates of double buffered...
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
2010-03-05  Stefan Dösingerwined3d: Add wined3d_event_query_create and destroy.
2010-03-05  Stefan Dösingerwined3d: Create a wined3d internal event query interface.
2010-03-03  Paul Andrew Panonwined3d: Add a real GL vendor detection.
2010-03-03  Paul Andrew Panonwined3d: Rename GL_VENDOR to HW_VENDOR.
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-03-02  Roderick Colenbranderwined3d: Fix multisampling on cards without 32-bit...
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2010-02-16  Henri Verbeetwined3d: Move the gl info structure to wined3d_private.h.
2010-02-05  Henri Verbeetwined3d: Get rid of the now redundant max_ffp_texture_s...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-02-03  Henri Verbeetwined3d: Select the blitter during adapter initialization.
2010-02-02  Henri Verbeetwined3d: Select the shader backend during adapter initi...
2010-02-02  Henri Verbeetwined3d: Select the fragment pipeline during adapter...
2010-01-29  Henri Verbeetwined3d: Add a debug function for state names.
2010-01-26  Henri Verbeetwined3d: Add an ARB_sync implementation of event queries.
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-18  Henri Verbeetwined3d: Add a separate function for query initialization.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04  William Waghornwined3d: Added NVidia GT240 detection.
2009-12-31  Aaron Brazenerwined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-29  Aaron Brazenerwined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29  Stefan Dösingerwined3d: Drop the VBO if too many full buffer conversio...
2009-12-29  Stefan Dösingerwined3d: Rename conversion_count to something more...
2009-12-23  Henri Verbeetwined3d: Use proper enum elements for FOURCC formats.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-15  Henri Verbeetwined3d: Filter window messages generated by switching...
2009-12-15  Henri Verbeetwined3d: Send window messages through the swapchain...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Support more formats for display mode enumeration.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
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