jscript: Use single string instance for strings representing NULL BSTR instead of...
[wine] / dlls / d3d10 / d3d10_private.h
2012-10-09  Henri Verbeetd3d10: Implement d3d10_effect_sampler_variable_GetSampl...
2012-10-09  Henri Verbeetd3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-08  Henri Verbeetd3d10: Handle depth stencil state in d3d10_effect_objec...
2012-10-08  Henri Verbeetd3d10: Handle rasterizer state in d3d10_effect_object_a...
2012-10-01  Henri Verbeetd3d10: Implement d3d10_effect_rasterizer_variable_GetRa...
2012-10-01  Henri Verbeetd3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
2012-09-27  Henri Verbeetd3d10: Implement d3d10_effect_blend_variable_GetBlendSt...
2012-09-27  Henri Verbeetd3d10: Use a union to store effect variable data instea...
2012-09-26  Henri Verbeetd3d10: Introduce a state object variable structure.
2012-09-25  Henri Verbeetd3d10: Store shader variables in d3d10_effect_pass...
2012-09-25  Henri Verbeetd3d10: Store shaders directly in d3d10_effect_object.
2012-09-19  Henri Verbeetd3d10: Get rid of the unused idx_offset field from...
2012-07-18  Henri Verbeetd3d10: Add support for parsing stencil reference values...
2012-07-18  Henri Verbeetd3d10: Add support for parsing sample masks to parse_fx...
2012-07-18  Henri Verbeetd3d10: Add support for parsing blend factors to parse_f...
2012-04-16  Henri Verbeetd3d10: COM cleanup for the ID3D10EffectVariable interface.
2011-12-12  Henri Verbeetd3d10: Add a short description to skip_dword_unknown().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDisableCapture().
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectTechnique iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectPass iface.
2011-06-02  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectType iface.
2010-08-30  Matteo Brunid3d10: Implement D3D10CompileShader, forward to d3dcomp...
2010-07-23  Rico Schüllerd3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-21  Rico Schüllerd3d10: Move some helper funcs to utils.
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetOutputSignature...
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetInputSignatureE...
2010-04-08  Rico Schüllerd3d10: Move the effect shader input signature into...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25  Rico Schüllerd3d10: Add anonymous shaders.
2010-01-11  Rico Schüllerd3d10: Parse effect shaders as anonymous shaders.
2010-01-11  Rico Schüllerd3d10: Reorder struct d3d10_effect_variable to make...
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-10-26  Rico Schüllerd3d10: Parse local_variables.
2009-10-22  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetElement().
2009-09-30  Rico Schüllerd3d10: Implement ID3D10EffectType::GetMemberName().
2009-09-30  Rico Schüllerd3d10: Make the constant buffer a variable.
2009-09-30  Rico Schüllerd3d10: Parse constant buffer type.
2009-09-30  Rico Schüllerd3d10: Rename ConstantBuffer's variable to member.
2009-09-18  Henri Verbeetd3d10: Mark internal symbols hidden.
2009-09-11  Rico Schüllerd3d10: Add variable semantic parsing.
2009-09-10  Rico Schüllerd3d10: Implement annotation parsing.
2009-09-10  Henri Verbeetd3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
2009-09-10  Henri Verbeetd3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
2009-09-09  Henri Verbeetd3d10: Implement ID3D10EffectType::GetDesc().
2009-09-09  Henri Verbeetd3d10: Implement ID3D10EffectVariable::GetType().
2009-08-27  Rico Schüllerd3d10: Parse variable flag.
2009-08-27  Rico Schüllerd3d10: Identify some more unknowns in parse_fx10.
2009-08-21  Rico Schüllerd3d10: Add ID3D10EffectConstantBufferVtbl.
2009-08-21  Rico Schüllerd3d10: Add annotation skipping.
2009-07-15  Henri Verbeetd3d10: Implement ID3D10Effect::GetVariableByName().
2009-07-15  Henri Verbeetd3d10: Parse effect variables.
2009-07-15  Rico Schüllerd3d10: Rename struct d3d10_effect_variable to struct...
2009-07-14  Henri Verbeetd3d10: Merge parse_fx10_technique() and parse_fx10_tech...
2009-07-14  Henri Verbeetd3d10: Parse local buffer names.
2009-07-14  Henri Verbeetd3d10: Parse local buffers.
2009-06-01  Rico Schüllerd3d10: Replace a few more unknown in parse_fx10.
2009-06-01  Rico Schüllerd3d10: Improve parse_fx10.
2009-03-06  Henri Verbeetd3d10: Create shaders.
2009-03-06  Henri Verbeetd3d10: Implement ID3D10Effect::GetDevice().
2009-03-03  Henri Verbeetd3d10: Store the shader's input signature.
2009-03-02  Henri Verbeetd3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02  Henri Verbeetd3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-02-27  Henri Verbeetd3d10: Add an initial effect parser.
2009-02-27  Henri Verbeetd3d10: Add some code for parsing DXBC data.
2009-02-26  Henri Verbeetd3d10: Add a stub ID3D10Effect implementation.
2008-11-14  Henri Verbeetd3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...
2008-10-21  Henri Verbeetd3d10: Add a stub implementation of ID3D10Device.
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
2008-10-21  Henri Verbeetd3d10: Add a debug function for DXGI_FORMAT.
2008-10-21  Henri Verbeetd3d10: Add a debug function for D3D10_DRIVER_TYPE.