imagehlp: Make use of the bReadOnly parameter in MapAndLoad.
[wine] / dlls / wined3d / wined3d_private.h
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Put the decoded strided data structure into...
2006-12-29  Stefan Dösingerwined3d: Add empty transform states to the state table.
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-24  Chris Robinsonwined3d: Clarify OpenGL error codes.
2006-12-20  Stefan Dösingerwined3d: Reinstall the nvrc texture unit mapping.
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty sampler entries to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty texture stage states to the state...
2006-12-20  H. Verbeetwined3d: Allow the FBO code to handle multiple render...
2006-12-20  H. Verbeetwined3d: Allow the device to store multiple render...
2006-12-19  Stefan Dösingerwined3d: Add the state dirtification infrastructure.
2006-12-18  Markus Amslerwined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-12-11  Stefan Dösingerwined3d: Remove the unused tween factor stateblock...
2006-12-11  Stefan Dösingerwined3d: Remove the unused stateblock vertex blend...
2006-12-11  Stefan Dösingerwined3d: Implement IWineD3DDevice::Reset.
2006-12-07  Stefan Dösingerwined3d: Add render states to the state table.
2006-12-07  Stefan Dösingerwined3d: Create the state table.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit volume destru...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit surface destr...
2006-11-28  H. Verbeetwined3d: Select the right shader backend when creating...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-20  H. Verbeetwined3d: Fix GL_ARB_texture_cube_map extension support.
2006-11-17  H. Verbeetwined3d: Allow the depth buffer to be shared between...
2006-11-17  H. Verbeetwined3d: Add FBO support for offscreen rendering.
2006-11-17  H. Verbeetwined3d: Make the offscreen render mode a registry...
2006-11-17  H. Verbeetwined3d: Rename renderUpsideDown to render_offscreen.
2006-10-31  Ivan Gyurdievwined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
2006-10-16  Francois GougetAssorted spelling fixes.
2006-10-13  Ivan Gyurdievwined3d: Add D3DCLIPPLANE constants to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSI and other opcode masks to the WINED3...
2006-10-13  Ivan Gyurdievwined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DPRIMITIVETYPE types into one type...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
2006-10-11  Ivan Gyurdievwined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DDECLTYPE: Consistently use in WINED3D names...
2006-10-11  Ivan Gyurdievwined3d: D3DQUERYTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11  Ivan Gyurdievwined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-06  Stefan Dösingerwined3d: Define the surface alignment in the header.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06  Stefan Dösingerwined3d: Add UpdatOverlayZOrder.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-10-02  Ivan Gyurdievwined3d: Remove unused field in shader opcode_arg.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Add support for native NPOT textures.
2006-09-27  H. Verbeetwined3d: Fix the default values for wined3d_settings.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-09-25  Stefan Dösingerwined3d: Stop fixing up a VBO if the declaration change...
2006-09-10  Stefan Dösingerddraw: Pass the fullscreen flag to wined3d.
2006-09-07  Ivan Gyurdievwined3d: Remove unused field: Surface.textureName.
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-22  Stefan Dösingerwined3d: Correctly draw transformed and untransformed...
2006-08-21  Roderick Colenbranderwined3d: Better GPU detection.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-08  Jan Zerebeckiwined3d: Registry setting for the amount of simulated...
2006-08-07  H. Verbeetwined3d: Add a couple of traces to the vertexdeclaratio...
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-26  Stefan Dösingerwined3d: More efficient color keying dirtifying.
2006-07-26  Stefan Dösingerddraw: Support using an application-provided surface...
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-25  H. Verbeetwined3d: Add real occlusion query support.
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Draw the cursor.
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-21  Stefan Dösingerwined3d: Do not try to create a vbo more than once.
2006-07-20  H. Verbeetwined3d: Compilation fixes.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Stefan Dösingerwined3d: Add a setting for the render target locking...
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
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