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gdiplus: Select the font into the appropriate hdc in GdipMeasureString.
[wine]
/
dlls
/
wined3d
/
cubetexture.c
2011-03-18
Henri Verbeet
wined3d: Merge the texture cleanup functions.
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2011-03-18
Henri Verbeet
wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion...
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTextureImpl.
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2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTexture::IsCondNP2().
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2011-03-16
Henri Verbeet
wined3d: Use the correct resource_ops in cubetexture_un...
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2011-03-15
Henri Verbeet
wined3d: Generalize AddDirtyRect() / AddDirtyBox()...
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2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture::Unmap().
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2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture::Map().
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2011-03-10
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
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2011-03-10
Henri Verbeet
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
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2011-03-10
Henri Verbeet
wined3d: Introduce wined3d_resource_get_desc() to retri...
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2011-03-09
Henri Verbeet
wined3d: Move the GetLevelDesc() functions to the IWine...
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-07
Henri Verbeet
wined3d: Check subresources for NULL during texture...
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-03
Henri Verbeet
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
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2011-03-03
Henri Verbeet
wined3d: Retrieve the GL texture through a function.
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2011-03-02
Henri Verbeet
wined3d: Use basetexture_set_dirty() in some more places.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::LoadTexture() from...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-09
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::SetDirty() from...
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2010-12-09
Henri Verbeet
wined3d: Remove the unused IWineD3DBaseTexture::GetDirt...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-23
Henri Verbeet
wined3d: Textures never have a resource size.
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2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-18
Henri Verbeet
wined3d: Move the texture's target field to the base...
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2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Introduce basetexture_get_sub_resource() to...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-10-29
Henri Verbeet
wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
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2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-08-05
Henri Verbeet
wined3d: Move texture filter lookup table initializatio...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_cleanup().
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2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-11
Henri Verbeet
wined3d: Set the correct texture names on cube surfaces.
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-25
Henri Verbeet
wined3d: Set the texture name at surface creation.
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2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
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2008-09-17
Henri Verbeet
wined3d: Make the debug channels more consistent.
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2008-09-17
Henri Verbeet
wined3d: Don't needlessly bind the texture in PreLoad().
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2008-09-16
Henri Verbeet
wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3...
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2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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