wined3d: Added ATI Radeon HD 5xxx detection.
[wine] / dlls / wined3d /
2009-10-27  Henri Verbeetwined3d: Restore the thread's previous GL context in...
2009-10-27  Henri Verbeetwined3d: Restore the wglMakeCurrent() call in context_d...
2009-10-27  Henri Verbeetwined3d: Set a driver name appropriate for the vendor...
2009-10-27  Henri Verbeetwined3d: Apply PCI ID overrides in init_driver_info...
2009-10-27  Henri Verbeetwined3d: Store PCI IDs in wined3d_driver_info instead...
2009-10-26  Stefan Dösingerwined3d: Use the native constant limit for fitting...
2009-10-26  Stefan Dösingerwined3d: Remove dead code.
2009-10-26  Stefan Dösingerwined3d: Take native constants into account when report...
2009-10-26  Stefan Dösingerwined3d: Use the ARB native constant limit in the GLSL...
2009-10-26  Stefan Dösingerwined3d: Get rid of the general shader constant limit.
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-26  Henri Verbeetwined3d: Print an ERR instead of crashing in context_ch...
2009-10-26  Henri Verbeetwined3d: Fix a typo.
2009-10-26  Henri Verbeetwined3d: Refuse to parse shaders with an invalid versio...
2009-10-26  Henri Verbeetwined3d: Add a separate structure for driver info.
2009-10-26  Henri Verbeetwined3d: Remove a redundant ActivateContext() call.
2009-10-23  Henri Verbeetwined3d: Compare and copy the actual palette in palette...
2009-10-23  Henri Verbeetwined3d: Don't use the stack as cursor mask (Valgrind).
2009-10-23  Henri Verbeetwined3d: Replace the "stateLookup" tables with a single...
2009-10-22  Henri Verbeetwined3d: Free the context array in IWineGDISwapChainImp...
2009-10-22  Henri Verbeetwined3d: Free the blitter private data in arbfp_blit_fr...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-21  Henri Verbeetwined3d: Free the shader buffer in shader_glsl_free...
2009-10-21  Henri Verbeetwined3d: Free the adapter's format info in IWineD3DImpl...
2009-10-21  Henri Verbeetwined3d: Rename WineD3DAdapter to wined3d_adapter.
2009-10-20  Stefan Dösingerwined3d: Use ARB constant limits in ARB.
2009-10-20  Stefan Dösingerwined3d: Use GLSL constant limits in GLSL.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
2009-10-20  Henri Verbeetwined3d: Destroy FBO entries from the context that...
2009-10-20  Henri Verbeetwined3d: Use context->valid in context_destroy_gl_resou...
2009-10-20  Henri Verbeetwined3d: Validate the D3D context in FindContext().
2009-10-20  Henri Verbeetwined3d: Get rid of the useless "isPBuffer" bitfield...
2009-10-19  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
2009-10-16  Henri Verbeetwined3d: Printing a FIXME once only works if the releva...
2009-10-15  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Apply().
2009-10-15  Henri Verbeetwined3d: Don't apply more than num_contained_render_sta...
2009-10-14  Henri Verbeetwined3d: Merge some bitfields in struct SAVEDSTATES.
2009-10-14  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Capture().
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14  Henri Verbeetwined3d: Get rid of stateblock_copy_values().
2009-10-13  Henri Verbeetwined3d: Remove some code that doesn't make sense.
2009-10-13  Henri Verbeetwined3d: Capture on a recorded stateblock doesn't recor...
2009-10-13  Henri Verbeetwined3d: Vertex state stateblocks should also record...
2009-10-12  Jeff Zaroykowined3d: Fix prototype for set_texture_matrix.
2009-10-09  Henri Verbeetwined3d: Capture some more renderstates in vertex and...
2009-10-09  Henri Verbeetwined3d: Clear resources that we aren't recording in...
2009-10-08  Stefan Dösingerwined3d: Don't reserve clipping constants needlessly.
2009-10-08  Stefan Dösingerwined3d: Split the clip_parameters[2] array.
2009-10-08  Stefan Dösingerwined3d: Don't write to result.color in arb_add_sRGB_co...
2009-10-06  Henri Verbeetwined3d: Remove some unused code.
2009-10-06  Henri Verbeetwined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-06  Henri Verbeetwined3d: Keep a reference to the vertex declaration...
2009-10-06  Henri Verbeetwined3d: Keep references to the textures initially...
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget resets the scissor rect.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget bypasses stateblock recording.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget doesn't change the viewport...
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-10-02  Henri Verbeetwined3d: Use the actual array sizes to determine the...
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-10-02  Henri Verbeetwined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
2009-10-02  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-02  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Stefan Dösingerwined3d: Fix an error string.
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Simplify stateblock_savedstates_set().
2009-10-01  Henri Verbeetwined3d: Get rid of stateblock_savedstates_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-30  Henri Verbeetwined3d: Get rid of stateblock_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for copying stateblock...
2009-09-30  Henri Verbeetwined3d: Make some internal stateblock function argumen...
2009-09-30  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
2009-09-29  Henri Verbeetwined3d: Clear the correct "activeLights" array in...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-29  Henri Verbeetwined3d: Fix a typo.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
2009-09-28  Stefan Dösingerwined3d: Don't use GL_NV_texture_shader on OSX.
2009-09-28  Henri Verbeetwined3d: Just use the actual array size as argument...
2009-09-28  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
2009-09-28  Henri Verbeetwined3d: Remove some redundant code in IWineD3DVertexDe...
2009-09-28  Henri Verbeetwined3d: Keep vertex declaration references in the...
2009-09-28  Henri Verbeetwined3d: Properly keep texture references in the stateb...
2009-09-25  Henri Verbeetwined3d: Release the stateblock before destroying the...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-25  Henri Verbeetwined3d: Remove SetFunction() from the public shader...
2009-09-25  Henri Verbeetwined3d: Move some common shader functions to the IWine...
2009-09-25  Austin Englishwined3d: Recognize DRI R300 drivers as Mesa.
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Add a separate function for pixel shader initi...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
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