kernel32/tests: Fix failures with virtual Drives (AppVirt Client).
[wine] / dlls / d3d10core / shader.c
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-04-16  Henri Verbeetd3d10core: COM cleanup for the ID3D10Buffer interface.
2011-09-26  Matteo Brunid3d10core: Fixup HRESULT in a bunch of error cases.
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10PixelShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10VertexShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10VertexShader...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10GeometryShader...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-01-04  Henri Verbeetd3d10core: Add a wined3d geoemtry shader to struct...
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_geometry_s...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_pixel_shad...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_vertex_sha...
2009-09-10  Henri Verbeetd3d10core: Use debugstr_a()/debugstr_an() to trace...
2009-05-26  Henri Verbeetd3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-11  Henri Verbeetd3d10core: Release the wined3d shader when the d3d10...
2009-05-11  Henri Verbeetd3d10core: Parse pixelshader output signatures and...
2009-05-11  Henri Verbeetd3d10core: Improve the shader input/output signature...
2009-04-27  Henri Verbeetwined3d: Add a wined3d pixel shader to struct d3d10_pix...
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10VertexShader implementation.