msvcrt: Call _wsopen_s function in _sopen_s.
[wine] / dlls / d3dx9_36 / shader.c
2013-01-08  Rico Schüllerd3dx9: Remove unused variable.
2013-01-08  Rico Schüllerd3dx9: Constify some variables.
2013-01-08  Rico Schüllerd3dx9: Use sizeof variable, not type.
2013-01-08  Rico Schüllerd3dx9: Handle invalid byte code in D3DXGetShaderConstan...
2013-01-08  Rico Schüllerd3dx9: Always set the table = NULL in D3DXGetShaderCons...
2013-01-08  Rico Schüllerd3dx9: Handle invalid byte code in D3DXFindShaderComment().
2012-11-26  Henri Verbeetd3dx9: Avoid LPD3DXINCLUDE.
2012-11-23  Henri Verbeetd3dx9: Avoid LPD3DXCONSTANTTABLE.
2012-10-29  Henri Verbeetd3dx9: Avoid LPDIRECT3DDEVICE9.
2012-09-26  Rico Schüllerd3dx9: Improve RegisterCount calculation for D3DXRS_INT...
2012-09-26  Rico Schüllerd3dx9: Fix shader constant byte calculation.
2012-09-04  Rico Schüllerd3dx9: Make '\0' the default case in get_constant_by_na...
2012-09-04  Rico Schüllerd3dx9: Fix ID3DXConstantTable::GetConstantElement(...
2012-09-03  Rico Schüllerd3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
2012-08-28  Rico Schüllerd3dx9: Avoid desc copy in ID3DXConstantTable::GetSample...
2012-08-28  Rico Schüllerd3dx9: Remove min() in set_matrix_array(), uses always...
2012-08-28  Rico Schüllerd3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
2012-08-28  Rico Schüllerd3dx9: Improve set_matrix_array().
2012-08-27  Rico Schüllerd3dx9: Remove "too many constants" fixme.
2012-08-27  Rico Schüllerd3dx9: Add debug helper function for RegisterSet.
2012-08-27  Rico Schüllerd3dx9: Use debug_d3dxparameter_class/type in traces.
2012-08-27  Rico Schüllerd3dx9: Fix RegisterCount calculation.
2012-08-27  Rico Schüllerd3dx9: Implement ID3DXConstantTable::GetConstantElement().
2012-08-27  Rico Schüllerd3dx9: Improve ID3DXConstantTable::GetConstantDesc().
2012-08-27  Rico Schüllerd3dx9: Improve ID3DXConstantTable::GetConstant().
2012-08-27  Rico Schüllerd3dx9: Improve ID3DXConstantTable::GetConstantByName().
2012-08-24  Rico Schüllerd3dx9: Improve is_valid_constant().
2012-08-24  Rico Schüllerd3dx9: Parse structs and sub constants in ID3DXConstant...
2012-08-24  Rico Schüllerd3dx9: Don't use an index as variable handle, it's...
2012-08-24  Rico Schüllerd3dx9: Add a fixme for flags in D3DXGetShaderConstantTa...
2012-08-24  Rico Schüllerd3dx9: Remove ctab_constant typedef.
2012-08-21  Francois Gougetd3dx9_36: Add a trailing '\n' to a couple of Wine traces.
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixTranspose...
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixTranspose...
2012-08-21  Józef Kuciad3dx9: ID3DXConstantTable::SetFloat shouldn't change...
2012-08-21  Józef Kuciad3dx9: ID3DXConstantTable::SetVector shouldn't change...
2012-08-21  Józef Kuciad3dx9: ID3DXConstantTable::SetMatrix should set scalar...
2012-08-16  Józef Kuciad3dx9: Fix ID3DXConstantTable::SetMatrix.
2012-08-16  Józef Kuciad3dx9: Fix ID3DXConstantTable::SetVector.
2012-08-16  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetValue.
2012-08-16  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetBoolArray.
2012-08-16  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetBool.
2012-08-14  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetDefaults.
2012-08-14  Józef Kuciad3dx9: Correctly handle constants without default value...
2012-08-14  Józef Kuciad3dx9: Introduce a helper function for setting float...
2012-08-14  Józef Kuciad3dx9: Introduce helper functions to operate on constan...
2012-04-09  Henri Verbeetd3dx9: Don't return a pointer to the implementation...
2012-01-23  Rico Schüllerd3dx9: Fix constant table trace.
2012-01-23  Rico Schüllerd3dx9: Reorder argument check in D3DXGetShaderConstantT...
2012-01-23  Rico Schüllerd3dx9: Get rid of ID3DXConstantTableImpl typedef.
2012-01-23  Rico Schüllerd3dx9: Introduce free_constant_table().
2011-12-27  Rico Schüllerd3dx9: Fix variable sequence.
2011-10-25  Rico Schüllerd3dx9: Improve argument check in D3DXFindShaderComment().
2011-09-16  Rico Schüllerd3dx9: Use the variable instead of the type in HeapAlloc().
2011-09-16  Rico Schüllerd3dx9: Use the original bytecode in D3DXGetShaderSample...
2011-07-18  Alexandre JulliardRevert "d3dx9_36: Improved constant table handle support."
2011-07-18  Rico Schüllerd3dx9: Implement D3DXGetShaderSamplers().
2011-07-18  Travis Athougiesd3dx9_36: Improved constant table handle support.
2011-07-18  Travis Athougiesd3dx9_36: Separate calculation of Bytes.
2011-06-27  Francois Gougetd3dx9_36: Add a trailing '\n' to some TRACE() calls.
2011-06-27  Francois Gougetd3dx9_36: Fix compilation on systems that don't support...
2011-06-23  Travis Athougiesd3dx9_36: Implemented support for samplers in ID3DXCons...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetMatrix...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetVector...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetIntArray...
2011-06-22  Travis Athougiesd3dx9_36: Implemented ID3DXConstantTable_SetFloatArray...
2011-01-27  Michael Stefaniucd3dx9_36: COM cleanup for the ID3DXInclude iface.
2010-12-21  Michael Stefaniucd3dx9_36: Use an iface instead of an vtbl pointer in...
2010-12-02  Travis Athougiesd3dx9_36: Improved constant table parsing.
2010-10-13  Christian Costad3dx9: Constant table parsing foundations.
2010-09-14  Joris Huizerd3dx9_36: D3DXPreprocessShaderFromFileW: remove unneede...
2010-09-13  Matteo Brunid3dx9: D3DXPreprocessShader implementation with tests.
2010-09-08  Matteo Brunid3dx9: Fix D3DXCompileShaderFromFileW.
2010-09-02  Matteo Brunid3dx9: Implement D3DXCompileShaderFromResource.
2010-09-02  Matteo Brunid3dx9: Implement D3DXCompileShaderFromFile.
2010-08-30  Matteo Brunid3dx9: Forward D3DXCompileShader to d3dcompiler.
2010-08-25  Matteo Brunid3dcompiler: Move shader assembler implementation from...
2010-07-29  Matteo Brunid3dx9: Implement D3DXAssembleShaderFromFile.
2010-07-29  Matteo Brunid3dx9: Handle parent_data parameter of D3DXInclude...
2010-07-28  Paul Chitescud3dx9_36: Provide an empty error message in the stub...
2010-06-24  Francois Gougetd3dx9_36: Make assemble_shader() static.
2010-06-07  Matteo Brunid3dx9: Allow D3DXAssembleShader calls with NULL parameters.
2010-06-01  Matteo Brunid3dx9: Make D3DXCompileShader stub more verbose.
2010-03-30  Matteo Brunid3dx9: Implement a basic bytecode writer.
2010-03-30  Matteo Brunid3dx9: Implement D3DXAssembleShader function, really...
2010-03-30  Matteo Brunid3dx9: Partial implementation of D3DXAssembleShader...
2010-03-29  Mikhail Maroukhined3dx9_36: Fix compiler warnings with flag -Wcast-qual.
2010-03-25  Christian Costad3dx9_36: Remove useless includes.
2010-03-22  Francois Gougetd3dx9_36: Add a trailing '\n' to a TRACE().
2010-03-19  Christian Costad3dx9_36: Fix method name.
2010-03-19  Christian Costad3dx9_36: Add missing GetSamplerIndex method to ID3DXCo...
2010-03-19  Christian Costad3dx9_36: Implement ID3DXConstantTableImpl_GetDesc...
2010-03-15  Henri Verbeetd3dx9_36: Not implementing an interface is not an inter...
2010-03-15  Henri Verbeetd3dx9_36: ID3DXBuffer is a base interface for ID3DXCons...
2010-03-15  Christian Costad3dx9_36: Rename variables in D3DXGetShaderConstantTabl...
2010-03-04  Christian Costad3dx9_36: Avoid dereferencing null pointers in trace...
2010-03-02  Christian Costad3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted...
2010-03-01  Christian Costad3dx9_36: Find, store and enable retreival of CTAB...
next