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msvcrt: Call _wsopen_s function in _sopen_s.
[wine]
/
dlls
/
d3dx9_36
/
shader.c
2013-01-08
Rico Schüller
d3dx9: Remove unused variable.
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2013-01-08
Rico Schüller
d3dx9: Constify some variables.
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2013-01-08
Rico Schüller
d3dx9: Use sizeof variable, not type.
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2013-01-08
Rico Schüller
d3dx9: Handle invalid byte code in D3DXGetShaderConstan...
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2013-01-08
Rico Schüller
d3dx9: Always set the table = NULL in D3DXGetShaderCons...
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2013-01-08
Rico Schüller
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
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2012-11-26
Henri Verbeet
d3dx9: Avoid LPD3DXINCLUDE.
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2012-11-23
Henri Verbeet
d3dx9: Avoid LPD3DXCONSTANTTABLE.
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2012-10-29
Henri Verbeet
d3dx9: Avoid LPDIRECT3DDEVICE9.
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2012-09-26
Rico Schüller
d3dx9: Improve RegisterCount calculation for D3DXRS_INT...
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2012-09-26
Rico Schüller
d3dx9: Fix shader constant byte calculation.
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2012-09-04
Rico Schüller
d3dx9: Make '\0' the default case in get_constant_by_na...
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2012-09-04
Rico Schüller
d3dx9: Fix ID3DXConstantTable::GetConstantElement(...
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2012-09-03
Rico Schüller
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
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2012-08-28
Rico Schüller
d3dx9: Avoid desc copy in ID3DXConstantTable::GetSample...
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2012-08-28
Rico Schüller
d3dx9: Remove min() in set_matrix_array(), uses always...
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2012-08-28
Rico Schüller
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
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2012-08-28
Rico Schüller
d3dx9: Improve set_matrix_array().
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2012-08-27
Rico Schüller
d3dx9: Remove "too many constants" fixme.
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2012-08-27
Rico Schüller
d3dx9: Add debug helper function for RegisterSet.
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2012-08-27
Rico Schüller
d3dx9: Use debug_d3dxparameter_class/type in traces.
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2012-08-27
Rico Schüller
d3dx9: Fix RegisterCount calculation.
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2012-08-27
Rico Schüller
d3dx9: Implement ID3DXConstantTable::GetConstantElement().
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2012-08-27
Rico Schüller
d3dx9: Improve ID3DXConstantTable::GetConstantDesc().
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2012-08-27
Rico Schüller
d3dx9: Improve ID3DXConstantTable::GetConstant().
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2012-08-27
Rico Schüller
d3dx9: Improve ID3DXConstantTable::GetConstantByName().
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2012-08-24
Rico Schüller
d3dx9: Improve is_valid_constant().
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2012-08-24
Rico Schüller
d3dx9: Parse structs and sub constants in ID3DXConstant...
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2012-08-24
Rico Schüller
d3dx9: Don't use an index as variable handle, it's...
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2012-08-24
Rico Schüller
d3dx9: Add a fixme for flags in D3DXGetShaderConstantTa...
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2012-08-24
Rico Schüller
d3dx9: Remove ctab_constant typedef.
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2012-08-21
Francois Gouget
d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
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2012-08-21
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose...
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2012-08-21
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
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2012-08-21
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
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2012-08-21
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose...
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2012-08-21
Józef Kucia
d3dx9: ID3DXConstantTable::SetFloat shouldn't change...
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2012-08-21
Józef Kucia
d3dx9: ID3DXConstantTable::SetVector shouldn't change...
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2012-08-21
Józef Kucia
d3dx9: ID3DXConstantTable::SetMatrix should set scalar...
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2012-08-16
Józef Kucia
d3dx9: Fix ID3DXConstantTable::SetMatrix.
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2012-08-16
Józef Kucia
d3dx9: Fix ID3DXConstantTable::SetVector.
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2012-08-16
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetValue.
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2012-08-16
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetBoolArray.
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2012-08-16
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetBool.
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2012-08-14
Józef Kucia
d3dx9: Implement ID3DXConstantTable::SetDefaults.
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2012-08-14
Józef Kucia
d3dx9: Correctly handle constants without default value...
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2012-08-14
Józef Kucia
d3dx9: Introduce a helper function for setting float...
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2012-08-14
Józef Kucia
d3dx9: Introduce helper functions to operate on constan...
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2012-04-09
Henri Verbeet
d3dx9: Don't return a pointer to the implementation...
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2012-01-23
Rico Schüller
d3dx9: Fix constant table trace.
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2012-01-23
Rico Schüller
d3dx9: Reorder argument check in D3DXGetShaderConstantT...
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2012-01-23
Rico Schüller
d3dx9: Get rid of ID3DXConstantTableImpl typedef.
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2012-01-23
Rico Schüller
d3dx9: Introduce free_constant_table().
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2011-12-27
Rico Schüller
d3dx9: Fix variable sequence.
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2011-10-25
Rico Schüller
d3dx9: Improve argument check in D3DXFindShaderComment().
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2011-09-16
Rico Schüller
d3dx9: Use the variable instead of the type in HeapAlloc().
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2011-09-16
Rico Schüller
d3dx9: Use the original bytecode in D3DXGetShaderSample...
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2011-07-18
Alexandre Julliard
Revert "d3dx9_36: Improved constant table handle support."
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2011-07-18
Rico Schüller
d3dx9: Implement D3DXGetShaderSamplers().
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2011-07-18
Travis Athougies
d3dx9_36: Improved constant table handle support.
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2011-07-18
Travis Athougies
d3dx9_36: Separate calculation of Bytes.
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2011-06-27
Francois Gouget
d3dx9_36: Add a trailing '\n' to some TRACE() calls.
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2011-06-27
Francois Gouget
d3dx9_36: Fix compilation on systems that don't support...
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2011-06-23
Travis Athougies
d3dx9_36: Implemented support for samplers in ID3DXCons...
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2011-06-22
Travis Athougies
d3dx9_36: Implemented ID3DXConstantTable_SetMatrix...
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2011-06-22
Travis Athougies
d3dx9_36: Implemented ID3DXConstantTable_SetVector...
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2011-06-22
Travis Athougies
d3dx9_36: Implemented ID3DXConstantTable_SetIntArray...
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2011-06-22
Travis Athougies
d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray...
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2011-01-27
Michael Stefaniuc
d3dx9_36: COM cleanup for the ID3DXInclude iface.
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2010-12-21
Michael Stefaniuc
d3dx9_36: Use an iface instead of an vtbl pointer in...
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2010-12-02
Travis Athougies
d3dx9_36: Improved constant table parsing.
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2010-10-13
Christian Costa
d3dx9: Constant table parsing foundations.
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2010-09-14
Joris Huizer
d3dx9_36: D3DXPreprocessShaderFromFileW: remove unneede...
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2010-09-13
Matteo Bruni
d3dx9: D3DXPreprocessShader implementation with tests.
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2010-09-08
Matteo Bruni
d3dx9: Fix D3DXCompileShaderFromFileW.
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2010-09-02
Matteo Bruni
d3dx9: Implement D3DXCompileShaderFromResource.
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2010-09-02
Matteo Bruni
d3dx9: Implement D3DXCompileShaderFromFile.
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2010-08-30
Matteo Bruni
d3dx9: Forward D3DXCompileShader to d3dcompiler.
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2010-08-25
Matteo Bruni
d3dcompiler: Move shader assembler implementation from...
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2010-07-29
Matteo Bruni
d3dx9: Implement D3DXAssembleShaderFromFile.
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2010-07-29
Matteo Bruni
d3dx9: Handle parent_data parameter of D3DXInclude...
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2010-07-28
Paul Chitescu
d3dx9_36: Provide an empty error message in the stub...
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2010-06-24
Francois Gouget
d3dx9_36: Make assemble_shader() static.
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2010-06-07
Matteo Bruni
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
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2010-06-01
Matteo Bruni
d3dx9: Make D3DXCompileShader stub more verbose.
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2010-03-30
Matteo Bruni
d3dx9: Implement a basic bytecode writer.
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2010-03-30
Matteo Bruni
d3dx9: Implement D3DXAssembleShader function, really...
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2010-03-30
Matteo Bruni
d3dx9: Partial implementation of D3DXAssembleShader...
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2010-03-29
Mikhail Maroukhine
d3dx9_36: Fix compiler warnings with flag -Wcast-qual.
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2010-03-25
Christian Costa
d3dx9_36: Remove useless includes.
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2010-03-22
Francois Gouget
d3dx9_36: Add a trailing '\n' to a TRACE().
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2010-03-19
Christian Costa
d3dx9_36: Fix method name.
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2010-03-19
Christian Costa
d3dx9_36: Add missing GetSamplerIndex method to ID3DXCo...
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2010-03-19
Christian Costa
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc...
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2010-03-15
Henri Verbeet
d3dx9_36: Not implementing an interface is not an inter...
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2010-03-15
Henri Verbeet
d3dx9_36: ID3DXBuffer is a base interface for ID3DXCons...
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2010-03-15
Christian Costa
d3dx9_36: Rename variables in D3DXGetShaderConstantTabl...
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2010-03-04
Christian Costa
d3dx9_36: Avoid dereferencing null pointers in trace...
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2010-03-02
Christian Costa
d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted...
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2010-03-01
Christian Costa
d3dx9_36: Find, store and enable retreival of CTAB...
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