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wined3d: Handle depth/stencil surfaces in IWineD3DSurfaceImpl_LoadLocation().
[wine]
/
dlls
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wined3d
/
surface.c
2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
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2010-05-11
Roderick Colenbrander
wined3d: Use surface_prepare_texture for surface alloca...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-28
Henri Verbeet
wined3d: Check if the depth/stencil surface has any...
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-26
Henri Verbeet
wined3d: Simply pass IWineD3DSurfaceImpl pointers to...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Make sure all texture levels are allocated...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Get rid of "myDevice".
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
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2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
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2010-04-16
Henri Verbeet
wined3d: The currentDesc and pow2 width/height are...
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2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
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2010-04-15
Roderick Colenbrander
wined3d: Remove paletteOverride from BltOverride offscr...
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2010-04-15
Roderick Colenbrander
wined3d: We don't need color keying for sysmem->drawabl...
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2010-04-15
Roderick Colenbrander
wined3d: Remove call to d3dfmt_get_conv from read_from_...
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2010-04-15
Roderick Colenbrander
wined3d: Remove temporary conv_byte_count fixup from...
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2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
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2010-04-14
Roderick Colenbrander
wined3d: Move A4L4 conversion to the formats table.
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2010-04-14
Roderick Colenbrander
wined3d: Move G16R16/R16G16F conversion to the formats...
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2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
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2010-04-13
Roderick Colenbrander
wined3d: Move R32G32F convertion to the formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move D15S1 over to the formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move D24X4S4 to the formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move D24FS8 to formats table.
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2010-04-13
Roderick Colenbrander
wined3d: Move L6V5U5 conversion to the formats table.
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2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
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2010-04-09
Roderick Colenbrander
wined3d: Add an initial fbo_blit_supported implementation.
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2010-04-09
Roderick Colenbrander
wined3d: Move X8L8V8U8 surface conversion to the format...
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2010-04-09
Roderick Colenbrander
wined3d: Move Q8W8V8U8 conversion to the format table.
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2010-04-09
Roderick Colenbrander
wined3d: Start moving texture format fixups to the...
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2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
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2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
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2010-04-08
Roderick Colenbrander
wined3d: Remove remaining redundant code from d3dfmt_ge...
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2010-04-07
Roderick Colenbrander
wined3d: Only apply float R16G16F/R32G32F fixup when...
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2010-04-07
Roderick Colenbrander
wined3d: Remove redundant gl format/type code from...
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2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
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2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
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2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
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2010-04-06
Roderick Colenbrander
wined3d: Due to code rewrites is_color_fixup_supported...
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2010-04-06
Roderick Colenbrander
wined3d: Move the arbfp p8 fixup to the format table...
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2010-04-06
Roderick Colenbrander
wined3d: Disable framebuffer to texture blitting.
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2010-04-06
Roderick Colenbrander
wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
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2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
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2010-04-02
Roderick Colenbrander
wined3d: Remove the swapchain parameter from fb_copy_to...
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2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
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2010-03-31
Roderick Colenbrander
wined3d: Remove some unneeded source rectangle calculat...
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2010-03-31
Roderick Colenbrander
wined3d: Remove the last use of the WINED3DRECT destina...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
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2010-03-30
Roderick Colenbrander
wined3d: Disable flipping through the source rectangle...
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2010-03-30
Roderick Colenbrander
wined3d: Fix a destination flipping bug using the desti...
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2010-03-30
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in more parts...
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2010-03-30
Roderick Colenbrander
wined3d: Add a helper function for getting a valid...
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2010-03-30
Roderick Colenbrander
wined3d: Add color_fill to blit_shader.
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2010-03-30
Roderick Colenbrander
wined3d: Introduce a helper function which converts...
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2010-03-22
Roderick Colenbrander
wined3d: Fix depth blit regression.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Get rid of d3dfmt_get_conv in RealizePalette.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-19
Roderick Colenbrander
wined3d: Use draw_textured_quad in BltOverride.
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2010-03-19
Roderick Colenbrander
wined3d: Add a helper function for drawing a textured...
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-18
Henri Verbeet
wined3d: Unify GLINFO_LOCATION in surface.c.
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2010-03-16
Henri Verbeet
wined3d: Use the context's window handle in IWineD3DSur...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
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2010-03-15
Roderick Colenbrander
wined3d: Use surface_get_blt_info to compute texture...
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2010-03-15
Roderick Colenbrander
wined3d: Extend surface_get_depth_blt_info with texture...
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-02-17
Stefan Dösinger
wined3d: Control SFLAG_CONVERTED in surface_prepare_tex...
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2010-02-04
Henri Verbeet
wined3d: Do not preload surfaces when attaching them...
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2010-02-04
Henri Verbeet
wined3d: Introduce surface_prepare_texture().
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2010-02-04
Henri Verbeet
wined3d: Never acquire a context in IWineD3DSurfaceImpl...
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2010-01-29
Henri Verbeet
wined3d: Get rid of an unnecessary GetContainer() call...
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2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
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2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in flush_to_framebu...
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