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mshtml: Store information if script was already parsed in script element object.
[wine]
/
dlls
/
wined3d
/
2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_get_creation_parameters() never...
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_set_depth_stencil() never fails.
tree
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commitdiff
2012-10-01
Oleg Bosis
wined3d: Add correct detection of GeForce GT 650M video...
tree
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commitdiff
2012-10-01
Marcus Meissner
wined3d: Move texture reference decrement to end of...
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
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commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
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commitdiff
2012-09-28
Henri Verbeet
wined3d: Set more accurate limits for SM4 shaders.
tree
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commitdiff
2012-09-28
Henri Verbeet
wined3d: Unify GLSL input / output variable naming.
tree
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commitdiff
2012-09-27
Henri Verbeet
wined3d: Introduce a separate function to retrieve...
tree
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commitdiff
2012-09-27
Henri Verbeet
wined3d: wined3d_device_set_software_vertex_processing...
tree
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commitdiff
2012-09-27
Henri Verbeet
wined3d: Just return the texture from wined3d_device_ge...
tree
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commitdiff
2012-09-26
Henri Verbeet
wined3d: Add some basic SM4 bytecode dumping code.
tree
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commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_get_texture_stage_state() never...
tree
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commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_set_texture_stage_state() never...
tree
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commitdiff
2012-09-25
Ričardas Barkauskas
wined3d: Don't leave leftover textures when destroying...
tree
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commitdiff
2012-09-25
Henri Verbeet
wined3d: Take the data type of registers into account...
tree
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commitdiff
2012-09-25
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
tree
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commitdiff
2012-09-25
Henri Verbeet
wined3d: wined3d_device_set_pixel_shader() never fails.
tree
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commitdiff
2012-09-24
Henri Verbeet
wined3d: Take the data type of immediates into account...
tree
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commitdiff
2012-09-24
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
tree
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commitdiff
2012-09-24
Henri Verbeet
wined3d: wined3d_device_set_vertex_shader() never fails.
tree
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commitdiff
2012-09-21
Henri Verbeet
wined3d: Simplify shader_glsl_destroy() control flow...
tree
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commitdiff
2012-09-21
Henri Verbeet
wined3d: Just return the declaration from wined3d_devic...
tree
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commitdiff
2012-09-21
Henri Verbeet
wined3d: wined3d_device_set_vertex_declaration() never...
tree
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commitdiff
2012-09-19
Francois Gouget
wined3d: Remove an unwanted trailing '\n' in shader_dum...
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: Merge the glsl_vshader_private and glsl_pshade...
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_scissor_rect() never fails.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_scissor_rect() never fails.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_sampler_state() never fails.
tree
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commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_sampler_state() never fails.
tree
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commitdiff
2012-09-18
Bruno Jesus
wined3d: Recognize GeForce 9300 properly.
tree
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commitdiff
2012-09-18
Henri Verbeet
wined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
tree
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commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_get_material() never fails.
tree
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commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_set_material() never fails.
tree
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commitdiff
2012-09-17
Henri Verbeet
wined3d: Implement WINED3DSIH_CUT in the GLSL shader...
tree
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commitdiff
2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
tree
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commitdiff
2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
tree
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commitdiff
2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
tree
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commitdiff
2012-09-17
Henri Verbeet
wined3d: Introduce a union for declaration shader instr...
tree
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commitdiff
2012-09-14
Henri Verbeet
wined3d: Just handle all instructions in the shader...
tree
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commitdiff
2012-09-14
Henri Verbeet
wined3d: wined3d_device_multiply_transform() never...
tree
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commitdiff
2012-09-13
Henri Verbeet
wined3d: wined3d_device_set_base_vertex_index() never...
tree
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commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_get_transform() never fails.
tree
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commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_set_transform() never fails.
tree
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commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_get_render_state() never fails.
tree
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commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_set_render_state() never fails.
tree
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commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_get_viewport() never fails.
tree
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commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_set_viewport() never fails.
tree
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commitdiff
2012-09-07
Jiang Yike
wined3d: Add AMD Radeon HD 7700 series and HD 7800...
tree
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commitdiff
2012-09-06
Henri Verbeet
wined3d: Just return the buffer from wined3d_device_get...
tree
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commitdiff
2012-09-06
Henri Verbeet
wined3d: wined3d_device_set_index_buffer() never fails.
tree
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commitdiff
2012-09-05
Henri Verbeet
wined3d: Just return the swapchain from wined3d_device_...
tree
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commitdiff
2012-09-05
Henri Verbeet
wined3d: Add type information to shader registers.
tree
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commitdiff
2012-09-05
Henri Verbeet
wined3d: Read complete shader instructions at a time.
tree
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commitdiff
2012-09-04
Henri Verbeet
wined3d: Get rid of wined3d_device_get_wined3d().
tree
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commitdiff
2012-08-29
Jonas Wielicki
wined3d: Fix crash in wined3d_device_reset with gdi...
tree
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commitdiff
2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
tree
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commitdiff
2012-08-21
Matteo Bruni
wined3d: Force ARB shader programs reselection on bool...
tree
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commitdiff
2012-08-21
Matteo Bruni
wined3d: Fix blending test expected results.
tree
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commitdiff
2012-08-20
Henri Verbeet
wined3d: Also issue any queries for index buffers in...
tree
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commitdiff
2012-08-20
Henri Verbeet
wined3d: Use a slightly shorter timeout in wined3d_even...
tree
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commitdiff
2012-08-16
Alexandre Julliard
wined3d: Remove references to the (no longer used)...
tree
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commitdiff
2012-08-16
Francois Gouget
wined3d: Change some internal function and structure...
tree
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commitdiff
2012-08-15
Matteo Bruni
wined3d: Improve post-pixelshader blending test.
tree
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commitdiff
2012-08-15
Matteo Bruni
wined3d: Fix pixel format masks.
tree
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commitdiff
2012-08-15
Matteo Bruni
wined3d: Dump postblend color.
tree
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commitdiff
2012-08-15
Matteo Bruni
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
tree
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commitdiff
2012-08-14
Nikolay Bogoychev
wined3d: Recognize GeForce GT 630M.
tree
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commitdiff
2012-07-26
Michael Stefaniuc
wined3d: Avoid TRUE-FALSE conditional expressions.
tree
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commitdiff
2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
tree
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commitdiff
2012-07-25
Henri Verbeet
wined3d: Pass a gl_info structure to fragment_pipeline...
tree
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commitdiff
2012-07-25
Henri Verbeet
wined3d: Get rid of the GL extension function pointer...
tree
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commitdiff
2012-07-25
Alexandre Julliard
wined3d: Retrieve OpenGL extension functions directly...
tree
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commitdiff
2012-07-24
Henri Verbeet
wined3d: Use struct opengl_funcs for storing GL extensi...
tree
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commitdiff
2012-07-24
Henri Verbeet
wined3d: Handle core fixups like any other kind of...
tree
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commitdiff
2012-07-23
Henri Verbeet
wined3d: Fix some EXT_gpu_shader4 function names.
tree
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commitdiff
2012-07-23
Henri Verbeet
wined3d: Get rid of APPLE_flush_render, it doesn't...
tree
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commitdiff
2012-07-20
Henri Verbeet
wined3d: Convert some uppercase hex constants to lowercase.
tree
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commitdiff
2012-07-20
Henri Verbeet
wined3d: Get rid of some unused PCI IDs.
tree
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commitdiff
2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
tree
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commitdiff
2012-07-19
Alexandre Julliard
opengl32: Move the wgl functions to the main OpenGL...
tree
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commitdiff
2012-07-19
Alexandre Julliard
wined3d: Load glPointParameter functions as extensions...
tree
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commitdiff
2012-07-19
Henri Verbeet
wined3d: Enable "AlwaysOffscreen" by default.
tree
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commitdiff
2012-07-19
Henri Verbeet
wined3d: Disable the X11 / GL lock.
tree
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commitdiff
2012-07-19
Henri Verbeet
wined3d: Fix the draw buffer limit calculation.
tree
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commitdiff
2012-07-19
Henri Verbeet
ddraw: Implement ddraw7_GetScanLine() on top of wined3d...
tree
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commitdiff
2012-07-19
Caron Jensen
wined3d: Recognize AMD Tahiti cards.
tree
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commitdiff
2012-07-17
Henri Verbeet
wined3d: Introduce a separate function for initializing...
tree
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commitdiff
2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in ffp_blit_p8_u...
tree
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commitdiff
2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in fb_copy_to_te...
tree
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commitdiff
2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in ffp_blit_set().
tree
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commitdiff
2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in arbfp_blit_set().
tree
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commitdiff
2012-07-16
Alexandre Julliard
wined3d: Remove unused variables.
tree
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commitdiff
2012-07-16
Henri Verbeet
wined3d: Get rid of the unused sampler_stages limit.
tree
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commitdiff
2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
tree
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commitdiff
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
tree
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commitdiff
2012-07-11
Henri Verbeet
wined3d: Fix the block alignment check in surface_cpu_b...
tree
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commitdiff
2012-07-11
Henri Verbeet
wined3d: Introduce a helper function for checking surfa...
tree
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commitdiff
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