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wineesd.drv: Build a unique name so we can identify our stream.
[wine]
/
dlls
/
wined3d
/
2009-03-30
Stefan Dösinger
wined3d: Advertise post pixelshader blending for a...
tree
|
commitdiff
2009-03-30
Stefan Dösinger
wined3d: Update a comment.
tree
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commitdiff
2009-03-30
Stefan Dösinger
wined3d: Fix some whitespace.
tree
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commitdiff
2009-03-30
Stefan Dösinger
wined3d: Remove a TODO.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Separate the internal representation of vertex...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclar...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Make sure the format actually exists in init_f...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting a forma...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting format...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for checking a...
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting basic...
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Pass the number of components to glVertexBlend...
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Simplify the "transformed" check in state_ligh...
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices().
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Simplify remove_vbos().
tree
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commitdiff
2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Do the ffp_valid check before even trying...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Don't use rtInternal for surfaces that are...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Add a more convenient way to check if a surfac...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Make the texunit field in struct stb_const_des...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Reduce the number of checkGLcall's in tex_coor...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Fix the indentation in tex_coordindex().
tree
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commitdiff
2009-03-25
Henri Verbeet
wined3d: Print a warning when the stage isn't mapped...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Pass format_desc to set_shader().
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Pass format_desc to the Check*Capability(...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Set the byte count for WINED3DFMT_UNKNOWN...
tree
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commitdiff
2009-03-24
Henri Verbeet
wined3d: Try to make Coverity shut up (CID 863, 905).
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Set the currently active context to NULL when...
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Compare the actual formats.
tree
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commitdiff
2009-03-23
Henri Verbeet
wined3d: Unload resources on Uninit3D().
tree
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commitdiff
2009-03-23
Roderick Colenbrander
wined3d: Add a classic WGL pixel format backend as...
tree
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commitdiff
2009-03-23
Roderick Colenbrander
wined3d: Add WGL_ARB_pixel_format detection.
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove the width and height fields from IWineD...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
tree
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commitdiff
2009-03-13
Henri Verbeet
wined3d: Also change the resource's format desc in...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Store a pointer to the format description...
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove a redundant check.
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Remove an unused field.
tree
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commitdiff
2009-03-12
Henri Verbeet
wined3d: Explicitly pass the texUnitMap to shader_glsl_...
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Don't leak WineD3DAdapter.cfgs.
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Get rid of the PUSH1 macro.
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: The adapters array should be owned by IWineD3D...
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Free the logo path when we're done with it.
tree
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commitdiff
2009-03-11
Henri Verbeet
wined3d: Set the correct texture names on cube surfaces.
tree
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commitdiff
2009-03-10
Henri Verbeet
wined3d: Get rid of a few stack buffers.
tree
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commitdiff
2009-03-10
Henri Verbeet
wined3d: Don't call shader_glsl_append_dst() from shade...
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Handle error conditions better in RemoveContex...
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Use shader_glsl_get_write_mask_size() to calcu...
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Don't compare const_num against -1.
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
tree
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commitdiff
2009-03-09
Henri Verbeet
wined3d: Buffer object ID's are supposed to be unsigned.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad...
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Also set VBFLAG_HASDESC if we can determine...
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add support for ARB_geometry_shader4.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Fix some prototypes.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
tree
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commitdiff
2009-03-04
Henri Verbeet
wined3d: Use flags for shader_glsl_get_sample_function().
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Create a common sampling function in GLSL.
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Make shader_glsl_get_sample_function aware...
tree
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commitdiff
2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
tree
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commitdiff
2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
tree
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commitdiff
2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Merge indexbuffer.c with buffer.c.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Merge vertexbuffer.c with buffer.c.
tree
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commitdiff
2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
tree
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commitdiff
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
tree
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commitdiff
2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
tree
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commitdiff
2009-02-19
Henri Verbeet
wined3d: Add some traces to state handlers.
tree
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commitdiff
2009-02-19
Henri Verbeet
wined3d: Allow floating point values for WINED3DDECLUSA...
tree
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commitdiff
2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
tree
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commitdiff
2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
tree
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commitdiff
2009-02-12
Francois Gouget
wined3d: Add a trailing '\n' to shader_addline() calls.
tree
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commitdiff
2009-02-11
Stefan Dösinger
wined3d: Implement EXP and EXP2 fog in GLSL.
tree
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commitdiff
2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
tree
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commitdiff
2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
tree
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commitdiff
2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
tree
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commitdiff
2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
tree
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commitdiff
2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() for drawing pretra...
tree
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commitdiff
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