kernel32: Add support for completion routine invocation in ReadDirectoryChangesW.
[wine] / dlls / wined3d / Makefile.in
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2009-12-31  Henri Verbeetwined3d: Merge pixelshader.c and vertexshader.c.
2009-11-04  Austin Englishwined3d: Add version resource.
2009-07-03  Alexandre Julliardmakefiles: Regenerate the source lists using make_makef...
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Merge indexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Merge vertexbuffer.c with buffer.c.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-19  Stefan Dösingerwined3d: Move some swapchain code into a base class.
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-04  Rob Shearmanmakefiles: Simplify the use of the IMPORTLIB variable...
2007-09-18  Stefan Dösingerwined3d: Start of some surface cleanup.
2007-08-14  Roderick Colenbranderwined3d: Dynamically load OpenGL.
2007-05-08  Stefan Dösingerd3d: Move clippers from DDraw to wined3d.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.
2006-12-07  Stefan Dösingerwined3d: Create the state table.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-29  Michael StefaniucAdd a WINE_NO_LONG_INT define to many makefiles to...
2006-09-14  Alexandre Julliardmakefiles: Generate the dependencies line to avoid...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...
2006-05-15  Stefan Dösingerwined3d: Implement IWineGDISurface.
2006-05-09  Ivan Gyurdievwined3d: Addline cleanup.
2006-04-18  Stefan Dösingerwined3d: Add IWineD3DPalette.
2005-08-25  Oliver StieberImplemented stubbed out pixel shaders and their states...
2005-08-08  Oliver StieberRemove dxguid dependency.
2005-06-23  Oliver StieberImplement swapchains.
2005-05-09  Alexandre JulliardAdded rules for building import libraries in the indivi...
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-01-19  Raphael JunqueiraBegin support of VertexDeclaration on wined3d using...
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...
2004-12-07  Jason EdmeadesAdd BaseTexture class support, call from d3d9.
2004-11-24  Jason EdmeadesAdd indexbuffer support into wined3d.
2004-10-21  Jason EdmeadesImplement the beginnings of the stateblock class, and...
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...
2004-10-07  Jason EdmeadesAdd a IWineD3DDevice object type (empty for now), and...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-23  Jason EdmeadesCreate a wined3d interface, and generate a wined3d...
2004-01-27  Alexandre JulliardOnly link against libdxguid where necessary.
2003-11-14  Raphael JunqueiraAdd the wined3d dll for beginning a cleaner d3d archite...