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kernel32: Add support for completion routine invocation in ReadDirectoryChangesW.
[wine]
/
dlls
/
wined3d
/
Makefile.in
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
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2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
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2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
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2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
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2009-12-31
Henri Verbeet
wined3d: Merge pixelshader.c and vertexshader.c.
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2009-11-04
Austin English
wined3d: Add version resource.
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2009-07-03
Alexandre Julliard
makefiles: Regenerate the source lists using make_makef...
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2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
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2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
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2009-02-23
Henri Verbeet
wined3d: Merge indexbuffer.c with buffer.c.
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2009-02-23
Henri Verbeet
wined3d: Merge vertexbuffer.c with buffer.c.
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-04-30
Alexandre Julliard
makefiles: List the static libraries as normal imports...
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-04
Rob Shearman
makefiles: Simplify the use of the IMPORTLIB variable...
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2007-09-18
Stefan Dösinger
wined3d: Start of some surface cleanup.
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2007-08-14
Roderick Colenbrander
wined3d: Dynamically load OpenGL.
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2007-05-08
Stefan Dösinger
d3d: Move clippers from DDraw to wined3d.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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2006-12-07
Stefan Dösinger
wined3d: Create the state table.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-29
Michael Stefaniuc
Add a WINE_NO_LONG_INT define to many makefiles to...
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2006-09-14
Alexandre Julliard
makefiles: Generate the dependencies line to avoid...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineGDISurface.
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2006-05-09
Ivan Gyurdiev
wined3d: Addline cleanup.
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2006-04-18
Stefan Dösinger
wined3d: Add IWineD3DPalette.
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2005-08-25
Oliver Stieber
Implemented stubbed out pixel shaders and their states...
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2005-08-08
Oliver Stieber
Remove dxguid dependency.
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-05-09
Alexandre Julliard
Added rules for building import libraries in the indivi...
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-01-19
Raphael Junqueira
Begin support of VertexDeclaration on wined3d using...
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-12-09
Jason Edmeades
Add {G,S}etIndices, {G,S}Viewport and enable the basic...
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2004-12-07
Jason Edmeades
Add BaseTexture class support, call from d3d9.
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2004-11-24
Jason Edmeades
Add indexbuffer support into wined3d.
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2004-10-21
Jason Edmeades
Implement the beginnings of the stateblock class, and...
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2004-10-14
Jason Edmeades
- Add support (as far as was previously) for the Vertex...
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2004-10-07
Jason Edmeades
Add a IWineD3DDevice object type (empty for now), and...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-23
Jason Edmeades
Create a wined3d interface, and generate a wined3d...
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2004-01-27
Alexandre Julliard
Only link against libdxguid where necessary.
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2003-11-14
Raphael Junqueira
Add the wined3d dll for beginning a cleaner d3d archite...
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