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winex11: Remove the XRender support in the X11 driver StretchBlt implementation.
[wine]
/
dlls
/
wined3d
/
2011-09-14
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
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commitdiff
2011-09-14
Henri Verbeet
wined3d: Make the device parameter to device_unit_free_...
tree
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commitdiff
2011-09-13
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-13
Henri Verbeet
wined3d: Rename markTextureStagesDirty() to device_inva...
tree
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commitdiff
2011-09-13
Henri Verbeet
wined3d: Don't print the context recreation FIXME for...
tree
|
commitdiff
2011-09-12
Stefan Dösinger
wined3d: Don't load/unload unsupported texture coordina...
tree
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commitdiff
2011-09-12
Stefan Dösinger
wined3d: Make sure that lit doesn't return NaN.
tree
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commitdiff
2011-09-12
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-12
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-09
Matteo Bruni
wined3d: Report more vertex texture formats.
tree
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commitdiff
2011-09-09
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-09
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-09
Henri Verbeet
wined3d: Add support for flipping compressed surfaces...
tree
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commitdiff
2011-09-09
Henri Verbeet
wined3d: Use the CPU blitter for blitting to converted...
tree
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commitdiff
2011-09-09
Henri Verbeet
wined3d: Disable sRGB decoding in draw_textured_quad().
tree
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commitdiff
2011-09-08
Gerald Pfeifer
wined3d: Remove dead code (and variable) from wined3d_s...
tree
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commitdiff
2011-09-08
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-08
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-08
Henri Verbeet
wined3d: Use draw_binding for the surface_modify_locati...
tree
|
commitdiff
2011-09-07
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-07
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-07
Henri Verbeet
wined3d: Implement wined3d_surface_flip() as a blit.
tree
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commitdiff
2011-09-06
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-06
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-06
Henri Verbeet
wined3d: Try doing a present in wined3d_surface_blt...
tree
|
commitdiff
2011-09-06
Henri Verbeet
wined3d: Don't override the swapchain present interval...
tree
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commitdiff
2011-09-05
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-05
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-05
Henri Verbeet
wined3d: Get rid of the rect checks for present in...
tree
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commitdiff
2011-09-05
Henri Verbeet
wined3d: Don't print the GLSL info log by default on...
tree
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commitdiff
2011-09-02
Ričardas Barkauskas
wined3d: Add support for Nvidia GT 555M.
tree
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commitdiff
2011-09-02
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-02
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-02
Henri Verbeet
wined3d: Get rid of some redundant else statements...
tree
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commitdiff
2011-09-02
Henri Verbeet
wined3d: Remove a redundant compare in IWineD3DSurfaceI...
tree
|
commitdiff
2011-09-02
Henri Verbeet
wined3d: Print a FIXME for any flags passed to wined3d_...
tree
|
commitdiff
2011-09-01
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-01
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_flip() implementations.
tree
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commitdiff
2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_set_mem() implementa...
tree
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commitdiff
2011-09-01
Austin English
wined3d: Remove an unused variable.
tree
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commitdiff
2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
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commitdiff
2011-08-31
Henri Verbeet
ddraw: Get rid of the surface implementation switching...
tree
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commitdiff
2011-08-31
Henri Verbeet
wined3d: Use the resource size for copying between...
tree
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commitdiff
2011-08-30
Marcus Meissner
wined3d: Remove a useless NULL check (Coverity).
tree
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commitdiff
2011-08-30
Maxime Lombard
wined3d: Add support for Nvidia GTX 460M.
tree
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commitdiff
2011-08-30
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
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commitdiff
2011-08-29
Henri Verbeet
wined3d: Replace "DirectDraw stuff" with per-adapter...
tree
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commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
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commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the target parameter to is_full_clear...
tree
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commitdiff
2011-08-29
Henri Verbeet
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Store maximum vertex attributes count.
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Enable multisampling by default.
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the current multisampling support.
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Introduce a separate function for attaching...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Explicitly specify the resource location to...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Also print an attachment's multisample type...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup in surface_blt_f...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup for ORM_FBO...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup for ORM_FBO...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Simplify context_apply_fbo_state_blit().
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Don't change active texture to 0.
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Fetch currently active texture unit from the...
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Make context_acquire() unconditional in a...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Pass a gl_info pointer to select_blit_implemen...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Pass a gl_info pointer to select_shader_backend().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Pass a gl_info pointer to select_fragment_impl...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Bind the system framebuffer based on the actua...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in context_apply_blit_state().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in swapchain_gl_present().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in surface_unload().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in surface_realize_palette().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in surface_unmap().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOve...
tree
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commitdiff
2011-08-24
Ričardas Barkauskas
wined3d: Avoid dereferencing null pointer in context_ap...
tree
|
commitdiff
2011-08-24
Henri Verbeet
wined3d: Make the gl_info parameter to wined3d_guess_gl...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Make the ctx parameter to WineD3D_ReleaseFakeG...
tree
|
commitdiff
2011-08-24
Henri Verbeet
wined3d: Make the device parameter to drawStridedSlow...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Use draw_binding in wined3d_surface_blt().
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Use draw_binding in device_clear_render_targets().
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Use draw_binding in arbfp_blit_surface().
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Set the current location to SFLAG_INTEXTURE...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Add a registry key to disable rendering swapch...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Don't get rid of the user memory unless we...
tree
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commitdiff
2011-08-24
Stefan Dösinger
wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED...
tree
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commitdiff
2011-08-24
Stefan Dösinger
wined3d: Call glFlush after updating a buffer.
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Make some parameters to get_glsl_program_entry...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
tree
|
commitdiff
2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
tree
|
commitdiff
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