wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
[wine] / dlls / wined3d / arb_program_shader.c
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-25  Stefan Dösingerwined3d: Load projected textures in fragment shaders.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Fix indices for the float constant map.
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-18  Christian Costawined3d: Fix typo in ARB pixel shader.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: Clamp texcoord output between 0 and 1.
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-06  Jason Greenwined3d: Fix D3DSIO_M#X# instruction for both ARB and...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-03  Ivan Gyurdievwined3d: Resync ARB mnxn function with GLSL mnxn function.
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-06-20  Jason Greenwined3d: Move D3DSIO_DEF instruction for ARB shaders...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...