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wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-25
Stefan Dösinger
wined3d: Load projected textures in fragment shaders.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Fix indices for the float constant map.
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-18
Christian Costa
wined3d: Fix typo in ARB pixel shader.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: Clamp texcoord output between 0 and 1.
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-06
Jason Green
wined3d: Fix D3DSIO_M#X# instruction for both ARB and...
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-03
Ivan Gyurdiev
wined3d: Resync ARB mnxn function with GLSL mnxn function.
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2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
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2006-06-20
Jason Green
wined3d: Move D3DSIO_DEF instruction for ARB shaders...
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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