ntdll/tests: Fix info tests on Win7.
[wine] / dlls / wined3d /
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-21  Henri Verbeetwined3d: Add a state handler for WINED3DRS_DEBUGMONITOR...
2009-08-21  Henri Verbeetwined3d: Mark the correct state dirty.
2009-08-19  Stefan Dösingerwined3d: Use 50 chars for register names in texm3x3...
2009-08-19  Henri Verbeetwined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
2009-08-19  Henri Verbeetwined3d: Pass the context's gl_info to state handlers.
2009-08-19  Henri Verbeetwined3d: Rename some GLSL instruction handlers.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-19  Henri Verbeetwined3d: Make use_vs() safe to call from IWineD3DDevice...
2009-08-19  Rico Schüllerwined3d: Fix some checkGLcalls.
2009-08-17  Jörg Höhlewined3d: Check GL_SUPPORT prior to an ARB occlusion...
2009-08-17  Henri Verbeetwined3d: Replace find_clip_texcoord() with a generic...
2009-08-17  Henri Verbeetwined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-17  Henri Verbeetwined3d: Check the correct vertex sampler in device_uni...
2009-08-17  Henri Verbeetwined3d: Don't use a start index higher than MAX_COMBIN...
2009-08-14  Henri Verbeetwined3d: Make RTL_READTEX the default rendertarget...
2009-08-14  Henri Verbeetwined3d: Add a separate function for guessing the card.
2009-08-14  Henri Verbeetwined3d: Add a separate function for guessing the drive...
2009-08-14  Henri Verbeetwined3d: Add a separate function for parsing the GL...
2009-08-14  Henri Verbeetwined3d: Add a separate function for guessing the vendor.
2009-08-14  Henri Verbeetwined3d: Escape GL strings with debugstr_a() in IWineD3...
2009-08-13  Henri Verbeetwined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc...
2009-08-13  Henri Verbeetwined3d: Remove the redundant vs_nv_version and ps_nv_v...
2009-08-13  Henri Verbeetwined3d: Remove some unused fields from struct wined3d_...
2009-08-13  Henri Verbeetwined3d: Don't make wgl calls from under the GL lock.
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-12  Henri Verbeetwined3d: Make the "labels" shader_reg_maps member a...
2009-08-12  Henri Verbeetwined3d: Make the "address" shader_reg_maps member...
2009-08-12  Henri Verbeetwined3d: Fix swapchain draw buffer cleanup.
2009-08-11  Henri Verbeetwined3d: Make the "temporary" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "texcoord" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Fix the type of the shader_reg_maps bitfields.
2009-08-11  Henri Verbeetwined3d: Correctly check for luminance bumpmap paramete...
2009-08-11  Henri Verbeetwined3d: Handle GetData() on event queries that aren...
2009-08-11  Francois GougetAssorted spelling fixes.
2009-08-10  Henri Verbeetwined3d: Get rid of the unused vbo_mode setting.
2009-08-10  Henri Verbeetwined3d: Return ~0U for wined3d_log2i(0).
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-08-10  Henri Verbeetwined3d: Detect EXT_provoking_vertex.
2009-08-10  Henri Verbeetwined3d: Properly handle negative loop step in shader_g...
2009-08-10  Roderick Colenbranderwined3d: Get rid of two dead render target lock mode...
2009-08-07  Stefan Dösingerwined3d: Dirtify the correct state.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-08-07  Stefan Dösingerd3d: Filter R8G8B8 in d3d8 and d3d9.
2009-08-07  Stefan Dösingerwined3d: Watch out about higher constants when clamping...
2009-08-07  Henri Verbeetwined3d: Fix a condition in record_lights().
2009-08-07  Henri Verbeetwined3d: Check the return value of wglDeleteContext...
2009-08-07  Henri Verbeetwined3d: Merge the context->current_rt check for render...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to drawStridedSlow().
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Stefan Dösingerwined3d: Not all cards support float16 filtering.
2009-08-06  Henri Verbeetwined3d: Call the shader_load_np2fixup_constants()...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-06  Henri Verbeetwined3d: Set the WINED3DTEXF_NONE entry in the minifica...
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-08-05  Henri Verbeetwined3d: Get rid of the ANISOTROPIC entry from the...
2009-08-05  Henri Verbeetwined3d: Remove a redundant check from basetexture_get_...
2009-08-05  Henri Verbeetwined3d: Move texture filter lookup table initializatio...
2009-08-05  Henri Verbeetwined3d: Add functions to lookup texture filters.
2009-08-05  Henri Verbeetwined3d: Remove some unused code.
2009-08-05  Stefan Dösingerwined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
2009-08-05  Stefan Dösingerwined3d: Preload the correct texture location.
2009-08-05  Stefan Dösingerwined3d: Only use WINE_normalized_texrect if ARB_textur...
2009-08-05  Stefan Dösingerwined3d: ARB clipplane init needs the helper constant.
2009-08-04  Henri Verbeetwined3d: Statically initialize the filter lookup tables.
2009-08-04  Henri Verbeetwined3d: Set a more appropriate value for the ANISOTROP...
2009-08-04  Henri Verbeetwined3d: Don't disable mipmapping if we lack EXT_textur...
2009-08-04  Henri Verbeetwined3d: Update the WINED3DSAMP_MAGFILTER state even...
2009-08-04  Henri Verbeetwined3d: Set the initial value of WINED3DTEXSTA_MAXANIS...
2009-08-04  Henri Verbeetwined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
2009-08-03  Henri Verbeetwined3d: Don't respecify compressed textures in surface...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03  Henri Verbeetwined3d: Don't use the GL texture flags to determine...
2009-08-03  Henri Verbeetwined3d: Use the context's current render target the...
2009-08-03  Henri Verbeetwined3d: Handle destruction of a context's current...
2009-07-24  Henri Verbeetwined3d: Return proper NULLs from CreateContext().
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Leonid Lobachevwined3d: Add missing calling convention specifiers.
2009-07-23  Henri Verbeetwined3d: get_drawable_size() needs a context.
2009-07-23  Henri Verbeetwined3d: Return the activated context from ActivateCont...
2009-07-23  Henri Verbeetwined3d: Explicitly pass the wined3d context to context...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
2009-07-23  Henri Verbeetwined3d: Remove some unnecessary code.
2009-07-23  Henri Verbeetwined3d: Don't reuse contexts marked for destruction.
2009-07-22  Henri Verbeetwined3d: Try to reuse the thread's current context...
2009-07-22  Henri Verbeetwined3d: Move some context selection code from Activate...
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