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windowscodecs/tests: Make sure returns values are used (LLVM/Clang).
[wine]
/
dlls
/
d3d10core
/
device.c
2010-10-14
Henri Verbeet
d3d10core: Add a stub ID3D10Texture3D implementation.
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2010-10-14
Henri Verbeet
d3d10core: Implement device_parent_CreateVolume().
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
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2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
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2009-12-02
Henri Verbeet
d3d10core: Allow a NULL vertex buffer to be set in...
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2009-12-02
Henri Verbeet
d3d10core: Allow a NULL input layout to be set in IASet...
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2009-11-19
Henri Verbeet
d3d10core: Add a separate function for device initializ...
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2009-11-04
Henri Verbeet
d3d10core: Add a stub ID3D10BlendState implementation.
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10SamplerState implementation.
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10RasterizerState implementation.
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilState implement...
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10ShaderResourceView implemen...
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilView implementa...
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2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_rendertarg...
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2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_geometry_s...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_pixel_shad...
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2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_vertex_sha...
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2009-09-23
Henri Verbeet
d3d10core: Add a separate function for d3d10_input_layo...
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2009-09-18
Henri Verbeet
d3d10core: Add a separate function for d3d10_buffer...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d10core: Add a separate function for d3d10_texture2d...
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2009-09-11
Henri Verbeet
d3d10core: Implement ID3D10Device::DrawIndexed().
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2009-09-11
Henri Verbeet
d3d10core: Add an initial implementation of ID3D10Devic...
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2009-08-31
Francois Gouget
d3d10core: Fix compilation on systems that don't suppor...
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-28
Henri Verbeet
d3d10core: Don't complain as much about setting a NULL...
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2009-05-28
Henri Verbeet
d3d10core: Implement ID3D10Device::VSSetShader().
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2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
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2009-05-11
Henri Verbeet
d3d10core: Implement ID3D10Device::PSSetShader().
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2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
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2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
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2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetInputLayout().
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2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
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2009-03-23
Henri Verbeet
d3d10core: Only destroy the device when it doesn't...
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2009-03-05
Henri Verbeet
d3d10core: Implement ID3D10Device::Draw().
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
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2009-02-25
Henri Verbeet
d3d10core: Adjust a couple of FIXMEs.
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2009-02-25
Henri Verbeet
d3d10core: Don't pass 1 for multisample type to wined3d.
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2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
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2009-02-24
Henri Verbeet
dxgi: Create a wined3d swapchain.
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2009-02-24
Henri Verbeet
d3d10core: Add a wined3d rendertarget view to the d3d10...
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
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2009-01-26
Francois Gouget
d3d10core: Make some device_parent_*() functions static.
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2009-01-26
Henri Verbeet
d3d10core: Handle a NULL view desc in CreateRenderTarge...
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2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Texture2D::GetDesc().
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2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10Buffer implementation.
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2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10RenderTargetView implementa...
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2009-01-19
Henri Verbeet
dxgi: Implement IDXGIDevice::CreateSurface().
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateDepthStencilSu...
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateRenderTarget().
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateSurface().
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-15
Henri Verbeet
d3d10core: Add a stub ID3D10Texture2D implementation.
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2008-11-17
Francois Gouget
d3d10core: Fix spelling of 'unknown'.
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2008-11-13
Henri Verbeet
d3d10core: Allow ID3D10Device to be aggregated.
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2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
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