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wined3d: Catch nop pixel shader changes.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
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2007-01-02
Stefan Dösinger
wined3d: Put the decoded strided data structure into...
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2006-12-29
Stefan Dösinger
wined3d: Add empty transform states to the state table.
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2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
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2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-24
Chris Robinson
wined3d: Clarify OpenGL error codes.
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2006-12-20
Stefan Dösinger
wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty sampler entries to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty texture stage states to the state...
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2006-12-20
H. Verbeet
wined3d: Allow the FBO code to handle multiple render...
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2006-12-20
H. Verbeet
wined3d: Allow the device to store multiple render...
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2006-12-19
Stefan Dösinger
wined3d: Add the state dirtification infrastructure.
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2006-12-18
Markus Amsler
wined3d: Remove IWineD3DSurface_GetContainerParent.
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused tween factor stateblock...
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused stateblock vertex blend...
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2006-12-11
Stefan Dösinger
wined3d: Implement IWineD3DDevice::Reset.
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2006-12-07
Stefan Dösinger
wined3d: Add render states to the state table.
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2006-12-07
Stefan Dösinger
wined3d: Create the state table.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit volume destru...
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit surface destr...
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2006-11-28
H. Verbeet
wined3d: Select the right shader backend when creating...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-11-20
H. Verbeet
wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-17
H. Verbeet
wined3d: Allow the depth buffer to be shared between...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-11-17
H. Verbeet
wined3d: Make the offscreen render mode a registry...
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2006-11-17
H. Verbeet
wined3d: Rename renderUpsideDown to render_offscreen.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
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2006-10-16
Francois Gouget
Assorted spelling fixes.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DCLIPPLANE constants to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
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2006-10-11
Ivan Gyurdiev
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDECLTYPE: Consistently use in WINED3D names...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DQUERYTYPE: Consistently use in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
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2006-10-11
Ivan Gyurdiev
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-06
Stefan Dösinger
wined3d: Define the surface alignment in the header.
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2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::UpdateOverlay.
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2006-10-06
Stefan Dösinger
wined3d: Add UpdatOverlayZOrder.
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2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::GetOverlayPosition.
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2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::SetOverlayPosition.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-10-02
Ivan Gyurdiev
wined3d: Remove unused field in shader opcode_arg.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-27
H. Verbeet
wined3d: Add support for native NPOT textures.
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2006-09-27
H. Verbeet
wined3d: Fix the default values for wined3d_settings.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-09-25
Stefan Dösinger
wined3d: Stop fixing up a VBO if the declaration change...
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2006-09-10
Stefan Dösinger
ddraw: Pass the fullscreen flag to wined3d.
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2006-09-07
Ivan Gyurdiev
wined3d: Remove unused field: Surface.textureName.
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-25
Jan Zerebecki
wined3d: Use a common function for all D3DCMPFUNC ...
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2006-08-22
Stefan Dösinger
wined3d: Correctly draw transformed and untransformed...
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2006-08-21
Roderick Colenbrander
wined3d: Better GPU detection.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-08
Jan Zerebecki
wined3d: Registry setting for the amount of simulated...
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2006-08-07
H. Verbeet
wined3d: Add a couple of traces to the vertexdeclaratio...
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-07-29
Jason Green
wined3d: Start checking for D3DUSAGE_QUERY_* items...
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-28
Stefan Dösinger
wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-26
Stefan Dösinger
wined3d: More efficient color keying dirtifying.
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2006-07-26
Stefan Dösinger
ddraw: Support using an application-provided surface...
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2006-07-25
Jason Green
wined3d: Implement more GLSL instructions.
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2006-07-25
H. Verbeet
wined3d: Add real occlusion query support.
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24
Stefan Dösinger
wined3d: Draw the cursor.
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2006-07-24
Jason Green
wined3d: Replace memset/memcpy routines on stateblock...
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2006-07-21
Stefan Dösinger
wined3d: Do not try to create a vbo more than once.
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2006-07-20
H. Verbeet
wined3d: Compilation fixes.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Stefan Dösinger
wined3d: Add a setting for the render target locking...
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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