crypt32: Implement CertGetPublicKeyLength.
[wine] / dlls / wined3d /
2006-09-28  Stefan Dösingerwined3d: Tell gl about the surface alignment.
2006-09-27  Jan Zerebeckiwined3d: Fix typo in ResourceReleased.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27  H. Verbeetwined3d: Add a comment to clarify the point of max_samp...
2006-09-27  H. Verbeetwined3d: Add support for native NPOT textures.
2006-09-27  H. Verbeetwined3d: Enable pixel shaders by default.
2006-09-27  H. Verbeetwined3d: Fix the default values for wined3d_settings.
2006-09-27  H. Verbeetwined3d: Don't overwrite the position y offset in ARB...
2006-09-27  H. Verbeetwined3d: Cleanup ActiveRender some more.
2006-09-27  H. Verbeetwined3d: Render upside down when rendering offscreen...
2006-09-27  H. Verbeetwined3d: Show the MESSAGE in device_find_fbconfigs...
2006-09-26  Stefan Dösingerwined3d: Use GL_EXTCALL.
2006-09-26  Roderick Colenbranderwined3d: Add the missing gamma cap.
2006-09-25  Stefan Dösingerwined3d: Surface data is 32 bit aligned.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-09-25  Stefan Dösingerwined3d: Stop fixing up a VBO if the declaration change...
2006-09-25  Stefan Dösingerwined3d: Verify the VBO vertex declaration every draw.
2006-09-25  Stefan Dösingerwined3d: Fix a typo.
2006-09-25  Roderick Colenbranderwined3d: glBlend* fixes.
2006-09-21  Ivan Gyurdievwined3d: Allow null streams in the vertex declaration.
2006-09-21  Stefan Dösingerwined3d: Do not bind the 0 vbo when vbos are unsupported.
2006-09-20  Christoph Frickwined3d: Clamp the light exponent at 128.
2006-09-14  Alexandre Julliardmakefiles: Generate the dependencies line to avoid...
2006-09-13  Paul Chitescuwined3d: Avoid crashing when renderer returns no name.
2006-09-12  H. Verbeetwined3d: Cleanup the surface loading code a bit.
2006-09-10  Stefan Dösingerddraw: Pass the fullscreen flag to wined3d.
2006-09-08  Francois GougetAssorted spelling fixes.
2006-09-07  Jan Zerebeckiwined3d: Simplify setting the stencil renderstate.
2006-09-07  Ivan Gyurdievwined3d: Add support for R32F and R16F texture formats.
2006-09-07  Ivan Gyurdievwined3d: Remove unused field: Surface.textureName.
2006-09-07  Ivan Gyurdievwined3d: Clean up ActiveRender.
2006-09-07  Paul Chitescuwined3d: Avoid crashing when ProcessVertices is called...
2006-09-07  András Kovácswined3d: Implement BlendFactor renderstate.
2006-09-07  András Kovácswined3d: Remove unnecessary glBlendColor in TextureFact...
2006-08-29  Stefan Dösingerwined3d: Apply the half pixel correction for shaders...
2006-08-28  Ivan Gyurdievwined3d: Add support for A16B16G16R16F and A32B32G32R32...
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28  Stefan Dösingerwined3d: Properly initialize a variable.
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-25  Stefan Dösingerwined3d: Load projected textures in fragment shaders.
2006-08-25  Stefan Dösingerwined3d: Compile pixel shaders in drawprim.
2006-08-23  Stefan Dösingerwined3d: Make the destination surface glDirty in Update...
2006-08-22  Stefan Dösingerwined3d: Correctly draw transformed and untransformed...
2006-08-21  Chris Robinsonwined3d: Don't pass bad values to glAlphaFunc and glDep...
2006-08-21  Chris Robinsonwined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21  Roderick Colenbranderwined3d: Better GPU detection.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-21  H. Verbeetwined3d: Free the float constant map arrays for all...
2006-08-21  H. Verbeetwined3d: Fix indices for the float constant map.
2006-08-17  Christian Costawined3d: Make sure b_info structure is properly allocat...
2006-08-16  Stefan Dösingerwined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-14  Phil Costinwined3d: Fix vertex shader corruption issue.
2006-08-11  Roderick Colenbranderwined3d: Fix opengl extension call.
2006-08-11  Jan Zerebeckiwined3d: Fix spelling in a comment.
2006-08-10  Roderick Colenbranderwined3d: Surface pitch fix.
2006-08-10  Roderick Colenbranderwined3d: Draw buffers support.
2006-08-10  Stefan Dösingerwined3d: Minor cursor fixes.
2006-08-09  Roderick Colenbranderwined3d: Fix GLSL regression / draw buffers support.
2006-08-09  Stefan Dösingerwined3d: Watch out for negative results when validating...
2006-08-08  Roderick Colenbranderwined3d: Volume texture addressing caps.
2006-08-08  Roderick Colenbranderwined3d: Shader declaration cap fixes.
2006-08-08  Roderick Colenbranderwined3d: Shader cap fixes.
2006-08-08  Jan Zerebeckiwined3d: Stub out remaining renderstates.
2006-08-08  Jan Zerebeckiwined3d: Correct check for GL ext. support in MULTISAMP...
2006-08-08  Jan Zerebeckiwined3d: Add missing newline at the end of traces.
2006-08-08  Jan Zerebeckiwined3d: Registry setting for the amount of simulated...
2006-08-08  Roderick Colenbranderwined3d: Textureops caps fix.
2006-08-07  H. Verbeetwined3d: Allow async occlusion queries.
2006-08-07  H. Verbeetwined3d: Improve a few query traces.
2006-08-07  H. Verbeetwined3d: Check Occlusion query GL calls.
2006-08-07  H. Verbeetwined3d: Add a couple of traces to the vertexdeclaratio...
2006-08-07  Francois GougetAssorted spelling fixes.
2006-08-07  Roderick Colenbranderwined3d: texture caps fixes.
2006-08-07  Roderick Colenbranderwined3d: General constant caps fix.
2006-08-07  H. Verbeetwined3d: Fix D3DCOLOR swizzling in shaders.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-08-05  Roderick Colenbranderwined3d: Volume textures fix.
2006-08-05  Roderick Colenbranderwined3d: Raster caps fix.
2006-08-05  Roderick Colenbranderwined3d: Primitive misc caps fix.
2006-08-04  Roderick Colenbranderwined3d: Basetexture anisotropic fix.
2006-08-04  Roderick Colenbranderwined3d: Fix a number of badly reported caps.
2006-08-04  Roderick Colenbranderwined3d: Surface pitch fix.
2006-08-04  H. Verbeetwined3d: Disable vertex arrays after we're done drawing...
2006-08-03  Roderick Colenbranderwined3d: Paletted texture support.
2006-07-31  Chris Robinsonwined3d: Fix potential NULL dereference in IWineD3DSurf...
2006-07-31  Chris Robinsonwined3d: Avoid NULL dereference.
2006-07-31  H. Verbeetwined3d: Split the GLSL check in a check for GLSL verte...
2006-07-31  H. Verbeetwined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-31  H. Verbeetwined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS...
2006-07-29  Jason Greenwined3d: Skip processing of D3DSIO_PHASE instruction.
2006-07-29  Jason Greenwined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-29  Roderick Colenbranderwined3d: Optimize d3dfmt_convert_surface.
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-28  Roderick Colenbranderwined3d: Render target texturing.
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28  Stefan Dösingerwined3d: Avoid a false ERR.
next