mshtml.idl: Added IHTMLButtonElement and DispHTMLButtonElement declarations.
[wine] / include / wine /
2013-03-13  Alexandre Julliardexception.h: Android doesn't have sigsetjmp.
2013-03-05  André Hentschelserver: Remove SPARC support.
2013-03-05  Alessandro Pignottistrmbase: Remove code duplicated by every user of ISeek...
2013-02-27  Jörg Höhlemmsystem: Use SEGPTR when the .spec says so.
2013-02-19  Matteo Bruniwined3d: Add RESZ support.
2013-02-11  Alexandre Julliardserver: Return the window paint flags in the get_visibl...
2013-01-25  Stefan Dösingerwined3d: Remove draw_primitive_strided.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-21  André Hentschelinclude: Make sure interlocked_cmpxchg128 is defined...
2013-01-21  André Hentschelinclude: Fix __int64 definition for ARM64.
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  André Hentschelserver: Add ARM64 support.
2013-01-16  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-15  Damjan Jovanovicstrmbase: Store and use the chosen IMemAllocator instea...
2013-01-14  Henri Verbeetddraw: Explicitly create a wined3d object without 3D...
2013-01-09  Alexandre Julliardconfigure: Get rid of the check for getpagesize.
2013-01-02  Alexandre JulliardUpdate copyright info for 2013.
2012-12-19  Stefan Dösingerwined3d: Remove draw_*_primitive_up.
2012-12-18  Alexandre Julliardgdi32: Remove from the GetTextExtentExPoint entry point...
2012-12-11  Amine Khaldiinclude: Define LIST_ENTRY using the standard offsetof.
2012-12-11  Amine Khaldiinclude: Define WINE_RB_ENTRY_VALUE using the standard...
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOSetTargets().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSGetShader().
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-11-07  Alexandre Julliardopengl32: Don't substitute OpenGL types that are alread...
2012-11-07  Alexandre Julliardopengl32: Generate our own wgl.h header from the OpenGL...
2012-11-07  Alexandre Julliardopengl32: Update to the current OpenGL spec.
2012-11-02  Alexandre Julliardgdi32: Add a parameter to return anti-aliasing flags...
2012-10-30  Alexandre Julliardntdll: Remove futimes implementation from libport,...
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-24  Alexandre Julliardgdi32: Add a DC hook flag to reset the DC state.
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-22  Alexandre Julliardgdi32: Export a function to retrieve the module handle...
2012-10-09  Alexandre Julliarduser32: Add support for setting the window surface...
2012-10-09  Alexandre Julliardserver: Add a request to compute the clipping region...
2012-10-09  Alexandre Julliardserver: Add flags in the set_window_pos request to...
2012-10-09  Henri Verbeetwined3d: wined3d_surface_set_palette() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_apply() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_capture() never fails.
2012-10-04  Henri Verbeetwined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04  Henri Verbeetwined3d: Just return the surface from wined3d_swapchain...
2012-10-03  Alexandre Julliarduser32: Add a Wine-specific entry point to set the...
2012-10-03  Henri Verbeetwined3d: wined3d_swapchain_set_window() never fails.
2012-10-03  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: wined3d_device_get_creation_parameters() never...
2012-10-01  Henri Verbeetwined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-27  Henri Verbeetwined3d: wined3d_device_set_software_vertex_processing...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-25  Henri Verbeetwined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-13  Henri Verbeetwined3d: wined3d_device_set_base_vertex_index() never...
2012-09-12  Henri Verbeetuser32: Add rawinput keyboard support.
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetuser32: Add rawinput mouse support.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetuser32: Implement RegisterRawInputDevices().
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-10  Alexandre Julliardgdi32: Move the SwapBuffers entry point to the OpenGL...
2012-09-10  Alexandre Julliardopengl32: Update the extension list.
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06  Alexandre Julliardgdi32: Add a graphics driver to render windows contents...
2012-09-05  Alexandre Julliardgdi32: Let user32 specify the device rectangle when...
2012-09-05  Henri Verbeetwined3d: Just return the swapchain from wined3d_device_...
2012-09-04  Henri Verbeetwined3d: Get rid of wined3d_device_get_wined3d().
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-07-30  Alexandre Julliardgdi32: Move DescribePixelFormat and SetPixelFormat...
next