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winex11: Add missing initialization of pattern brush style.
[wine]
/
dlls
/
d3d9
/
2011-12-12
Eric Pouech
d3d: Fixed a couple of warnings for 64bit targets.
tree
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commitdiff
2011-12-09
Henri Verbeet
wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
tree
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commitdiff
2011-12-09
Henri Verbeet
wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
tree
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commitdiff
2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
tree
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commitdiff
2011-12-06
Stefan Dösinger
d3d9/tests: Clarify a comment.
tree
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commitdiff
2011-12-06
Stefan Dösinger
d3d9/tests: Test StrechRect between depth stencils...
tree
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commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
tree
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commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
tree
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commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
tree
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commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
tree
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commitdiff
2011-12-02
Henri Verbeet
d3d9/tests: Add a test for texture creation from system...
tree
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commitdiff
2011-12-02
Henri Verbeet
d3d9: Implement texture creation from system memory.
tree
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commitdiff
2011-12-02
Henri Verbeet
d3d9: Add some FIXMEs for d3d9ex resource sharing.
tree
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commitdiff
2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
tree
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commitdiff
2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
tree
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commitdiff
2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
tree
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commitdiff
2011-11-28
Henri Verbeet
d3d9/tests: Test the window and backbuffer dimensions...
tree
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commitdiff
2011-11-25
Marcus Meissner
d3d9: Check that surface is allocated (Coverity).
tree
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commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
tree
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commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
tree
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commitdiff
2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
tree
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commitdiff
2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
tree
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commitdiff
2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
tree
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commitdiff
2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
tree
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commitdiff
2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
tree
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commitdiff
2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
tree
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commitdiff
2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
tree
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commitdiff
2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
tree
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commitdiff
2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
tree
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commitdiff
2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
tree
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commitdiff
2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
tree
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commitdiff
2011-11-15
Matteo Bruni
d3d9: Remove D3DFMT_R8G8B8 special handling.
tree
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commitdiff
2011-11-07
Stefan Dösinger
wined3d: YUY2 and UYVY are block based.
tree
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commitdiff
2011-11-07
Stefan Dösinger
d3d9/tests: Test partial block locks.
tree
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commitdiff
2011-11-03
Stefan Dösinger
d3d9/tests: Move the double unlock test into a separate...
tree
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commitdiff
2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
tree
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commitdiff
2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
tree
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commitdiff
2011-10-26
Matteo Bruni
d3d9: Limit VS/PS reported version.
tree
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commitdiff
2011-10-24
Henri Verbeet
wined3d: Reject multisampled readbacks in wined3d_surfa...
tree
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commitdiff
2011-10-21
Henri Verbeet
d3d9/tests: Add a small test for IDirect3DDevice9:...
tree
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commitdiff
2011-10-20
Henri Verbeet
d3d9/tests: Add a small test for multisampled GetRender...
tree
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commitdiff
2011-10-19
Henri Verbeet
wined3d: Make the present_parameters parameter to wined...
tree
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commitdiff
2011-10-18
Austin English
d3d9/tests: Only skip the visual tests if d3d cannot...
tree
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commitdiff
2011-10-11
Stefan Dösinger
d3d9: Remove the palette implementation methods.
tree
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commitdiff
2011-10-10
Henri Verbeet
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderT...
tree
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commitdiff
2011-10-10
Henri Verbeet
wined3d: Return WINED3DERR_NOTFOUND if the render targe...
tree
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commitdiff
2011-09-26
André Hentschel
d3d9/tests: Don't test function directly when reporting...
tree
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commitdiff
2011-09-26
Stefan Dösinger
d3d9: Implement FPUSETUP for msvc.
tree
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commitdiff
2011-09-26
Matteo Bruni
d3d9/tests: Test creating shaders with wrong type or...
tree
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commitdiff
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d9/Tests: State getters don't work with PUREDEVICEs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d9/tests: Fix the depth stencil size tests on AMD.
tree
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commitdiff
2011-09-15
Stefan Dösinger
d3d9/tests: Range fog is not used with table fog.
tree
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commitdiff
2011-09-12
Stefan Dösinger
d3d9: Add a LIT 0.0^0.0 test.
tree
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commitdiff
2011-08-29
Matteo Bruni
d3d9/tests: Add unbound cube/volume texture tests.
tree
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commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
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commitdiff
2011-08-04
Henri Verbeet
wined3d: Move rectangle validation from surface_cpu_blt...
tree
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commitdiff
2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
tree
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commitdiff
2011-07-28
Matteo Bruni
d3d9/tests: Add a couple of fog tests.
tree
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commitdiff
2011-07-27
Matteo Bruni
d3d9/tests: Fix some messages.
tree
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commitdiff
2011-07-27
Matteo Bruni
d3d9/tests: Rename a variable.
tree
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commitdiff
2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
tree
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commitdiff
2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
tree
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commitdiff
2011-07-07
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DSurface9 iface.
tree
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commitdiff
2011-07-07
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app...
tree
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commitdiff
2011-07-06
Matteo Bruni
wined3d: Make dummy textures black.
tree
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commitdiff
2011-07-06
Matteo Bruni
d3d9/tests: Fix alpha component in the unbound sampler...
tree
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commitdiff
2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
tree
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commitdiff
2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for...
tree
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commitdiff
2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
tree
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commitdiff
2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for...
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for...
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DIndexBuffer9 for...
tree
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commitdiff
2011-06-27
Marcus Meissner
d3d9: Remove superflous NULL checks (Coverity).
tree
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commitdiff
2011-06-24
Henri Verbeet
wined3d: Request per-surface palettes in the client...
tree
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commitdiff
2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
tree
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commitdiff
2011-06-23
Henri Verbeet
d3d9: Implement IDirect3DVolume9 private data handling...
tree
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commitdiff
2011-06-22
Henri Verbeet
d3d9: Implement IDirect3DSurface9 private data handling...
tree
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commitdiff
2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DVolumeTexture9 private data...
tree
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commitdiff
2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DTexture9 private data handling...
tree
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commitdiff
2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DCubeTexture9 private data...
tree
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commitdiff
2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DIndexBuffer9 private data...
tree
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commitdiff
2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
tree
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commitdiff
2011-06-16
Henri Verbeet
d3d9/tests: Add some tests for IDirect3DDevice9::Update...
tree
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commitdiff
2011-06-06
Andrew Nguyen
d3d9: Increment the reference count of the IDirect3D9...
tree
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commitdiff
2011-06-06
Henri Verbeet
d3d9: Just return the resource type in IDirect3DResourc...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
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commitdiff
2011-06-03
Sean Sube
d3d9/tests: Added unbound sampler test for pixel shaders.
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d9: Match temporary variables with UINT return types...
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d9: Drop a superfluous cast in IDirect3DDevice9Impl_C...
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d9/tests: Avoid a shift overflow in render_state_test...
tree
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commitdiff
2011-05-25
Rico Schüller
d3d9/tests: Fix some ok() messages in the visual tests.
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d9: Use a pixel shader for the vs 3.0 input test.
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
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commitdiff
2011-05-25
Henri Verbeet
d3d9/tests: Add a test for unwritten pixel shader outputs.
tree
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commitdiff
2011-05-25
Henri Verbeet
d3d9/tests: Fix the depth clamping test.
tree
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commitdiff
2011-05-24
Stefan Dösinger
d3d9: Drop the fixed function varying test.
tree
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commitdiff
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