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wined3d: Add a separate function for wined3d object initialization.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2010-04-05
Henri Verbeet
wined3d: Add a separate function for wined3d object...
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2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
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2010-03-30
Henri Verbeet
wined3d: Initialization functions don't allocate.
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2010-03-30
Roderick Colenbrander
wined3d: Add color_fill to blit_shader.
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2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
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2010-03-29
Henri Verbeet
wined3d: GL errors aren't FIXMEs.
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2010-03-26
Stefan Dösinger
wined3d: Don't advertise float formats as supported...
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-23
Stefan Dösinger
wined3d: Partially implement unserialized buffers with...
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2010-03-22
Francois Gouget
Assorted spelling and case fixes.
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2010-03-19
Henri Verbeet
wined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-19
Roderick Colenbrander
wined3d: Use draw_textured_quad in BltOverride.
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2010-03-18
Henri Verbeet
wined3d: Kill VTRACE.
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-18
Henri Verbeet
wined3d: Unify GLINFO_LOCATION in surface.c.
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2010-03-17
Stefan Dösinger
wined3d: Make resources 16 byte aligned.
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2010-03-16
Stefan Dösinger
wined3d: Implement unfenced updates of double buffered...
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2010-03-16
Henri Verbeet
wined3d: Implement SetDestWindowOverride() by simply...
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2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-15
Henri Verbeet
wined3d: Move device context array functions to device.c.
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
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2010-03-05
Stefan Dösinger
wined3d: Add wined3d_event_query_create and destroy.
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2010-03-05
Stefan Dösinger
wined3d: Create a wined3d internal event query interface.
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2010-03-03
Paul Andrew Panon
wined3d: Add a real GL vendor detection.
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2010-03-03
Paul Andrew Panon
wined3d: Rename GL_VENDOR to HW_VENDOR.
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-03-02
Roderick Colenbrander
wined3d: Fix multisampling on cards without 32-bit...
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2010-02-23
Henri Verbeet
wined3d: Properly report shader comment sizes.
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2010-02-16
Henri Verbeet
wined3d: Move the gl info structure to wined3d_private.h.
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2010-02-05
Henri Verbeet
wined3d: Get rid of the now redundant max_ffp_texture_s...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Do not preload surfaces when attaching them...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-01-29
Henri Verbeet
wined3d: Add a debug function for state names.
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2010-01-26
Henri Verbeet
wined3d: Add an ARB_sync implementation of event queries.
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2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
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2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
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2010-01-18
Henri Verbeet
wined3d: Add a separate function for query initialization.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2010-01-04
Stefan Dösinger
wined3d: Implement subrange flushing with GL_APPLE_flus...
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2010-01-04
Stefan Dösinger
wined3d: Track separate dirty ranges in buffers.
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2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04
William Waghorn
wined3d: Added NVidia GT240 detection.
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2009-12-31
Aaron Brazener
wined3d: Added further Nvidia Geforce 8xxx detection.
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-31
Henri Verbeet
wined3d: Always handle WINED3DSPR_INPUT registers as...
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2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
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2009-12-29
Aaron Brazener
wined3d: Added ATI Radeon HD 5xxx detection.
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2009-12-29
Stefan Dösinger
wined3d: Drop the VBO if too many full buffer conversio...
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2009-12-29
Stefan Dösinger
wined3d: Rename conversion_count to something more...
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2009-12-23
Henri Verbeet
wined3d: Use proper enum elements for FOURCC formats.
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2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
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2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
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2009-12-15
Henri Verbeet
wined3d: Filter window messages generated by switching...
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2009-12-15
Henri Verbeet
wined3d: Send window messages through the swapchain...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
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2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
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2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
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2009-12-10
Henri Verbeet
wined3d: Support more formats for display mode enumeration.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
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2009-12-08
Henri Verbeet
wined3d: Remove the redundant "adapterNo" field from...
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2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
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2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
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2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
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2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
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2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
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2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-28
Henri Verbeet
wined3d: Rename DestroyContext() to context_destroy().
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2009-10-28
Henri Verbeet
wined3d: Restore the thread's GL context on context_rel...
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2009-10-28
Henri Verbeet
wined3d: Call context_release() for wined3d contexts...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
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