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riched20: Process messages which arrive before WM_NCCREATE.
[wine]
/
dlls
/
wined3d
/
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
tree
|
commitdiff
2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-26
Henri Verbeet
wined3d: Simply pass IWineD3DSurfaceImpl pointers to...
tree
|
commitdiff
2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-26
Henri Verbeet
wined3d: Add a missing newline to a TRACE in IWineD3DDe...
tree
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commitdiff
2010-04-26
Henri Verbeet
wined3d: Kill the now unused MAX_MIP_LEVELS.
tree
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commitdiff
2010-04-26
Alexandre Julliard
wined3d: Avoid a compiler warning on old gcc.
tree
|
commitdiff
2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-25
Henri Verbeet
wined3d: Introduce basetexture_get_sub_resource() to...
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Make sure all texture levels are allocated...
tree
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commitdiff
2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
tree
|
commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
tree
|
commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-21
Gerald Pfeifer
wined3d: Remove variable dlc_tmp which is not really...
tree
|
commitdiff
2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
tree
|
commitdiff
2010-04-21
Henri Verbeet
wined3d: Move location loading and modification togethe...
tree
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commitdiff
2010-04-21
Henri Verbeet
wined3d: Fix some more misspellings of "device".
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Immediately return on redundant changes in...
tree
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commitdiff
2010-04-20
Henri Verbeet
wined3d: Get rid of a useless local variable in IWineD3...
tree
|
commitdiff
2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
tree
|
commitdiff
2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
tree
|
commitdiff
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-19
Henri Verbeet
wined3d: Get rid of "myDevice".
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Allow offscreen depth/stencil clears again...
tree
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commitdiff
2010-04-16
Roderick Colenbrander
wined3d: Separate AMD GPUs in D3D9 and D3D10 models...
tree
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commitdiff
2010-04-16
Roderick Colenbrander
wined3d: Separate AMD Radeon HD2300 from other HD2xxx...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Remove some dead code from IWineD3DDeviceImpl_...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Store the depth/stencil attachment as IWineD3D...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Store render target attachments as IWineD3DSur...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: The currentDesc and pow2 width/height are...
tree
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commitdiff
2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove paletteOverride from BltOverride offscr...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: We don't need color keying for sysmem->drawabl...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove call to d3dfmt_get_conv from read_from_...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Remove temporary conv_byte_count fixup from...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
tree
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commitdiff
2010-04-15
Roderick Colenbrander
wined3d: Improve FBO support in ClearSurface.
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Separate detection of D3D10+ and D3D9 Nvidia...
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Move A4L4 conversion to the formats table.
tree
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commitdiff
2010-04-14
Roderick Colenbrander
wined3d: Move G16R16/R16G16F conversion to the formats...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: We always support at least a single modelview...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Add a separate function for palette initializa...
tree
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commitdiff
2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move R32G32F convertion to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D15S1 over to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D24X4S4 to the formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move D24FS8 to formats table.
tree
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commitdiff
2010-04-13
Roderick Colenbrander
wined3d: Move L6V5U5 conversion to the formats table.
tree
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commitdiff
2010-04-12
Henri Verbeet
wined3d: Don't write past the end of the buffer's conve...
tree
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commitdiff
2010-04-12
Henri Verbeet
wined3d: Fix a GL extension prototype.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Add an initial fbo_blit_supported implementation.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move X8L8V8U8 surface conversion to the format...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move Q8W8V8U8 conversion to the format table.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Start moving texture format fixups to the...
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
tree
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commitdiff
2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
tree
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commitdiff
2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
tree
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commitdiff
2010-04-08
Roderick Colenbrander
wined3d: Remove remaining redundant code from d3dfmt_ge...
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Add a FIXME for predicated shader instructions.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Validate some more states.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Update shader constants on viewport changes.
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Get rid of state_nogl().
tree
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commitdiff
2010-04-08
Henri Verbeet
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Only apply float R16G16F/R32G32F fixup when...
tree
|
commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Remove redundant gl format/type code from...
tree
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commitdiff
2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Add a separate function for adding declaration...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineG...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
tree
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commitdiff
2010-04-07
Henri Verbeet
wined3d: Pass the correct window to Present() in IWineD...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Due to code rewrites is_color_fixup_supported...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move the arbfp p8 fixup to the format table...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Disable framebuffer to texture blitting.
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Disable paletted texture support. It was only...
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
tree
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commitdiff
2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
tree
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commitdiff
2010-04-06
Henri Verbeet
wined3d: Capture the correct scissor rectangle.
tree
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commitdiff
2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Rename some GL vendors.
tree
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commitdiff
2010-04-05
Henri Verbeet
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
tree
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commitdiff
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