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user32/tests: Run tests on win95 again.
[wine]
/
dlls
/
wined3d
/
surface.c
2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
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2008-09-24
Henri Verbeet
wined3d: Remove the "Wine 1.0 safety path".
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2008-09-22
Roderick Colenbrander
wined3d: Re-add a comment which got lost.
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2008-09-22
Stefan Dösinger
wined3d: Initialize standalone surface parameters.
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-09-17
Henri Verbeet
wined3d: Clarify a comment.
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2008-09-16
Henri Verbeet
wined3d: Use the internal format for renderbuffer storage.
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2008-09-16
Henri Verbeet
wined3d: Improve a TRACE.
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2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
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2008-09-04
Alexander Dorofeyev
wined3d: Remove obsolete code & ModifyLocation TODO.
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2008-09-04
Alexander Dorofeyev
wined3d: Get rid of gl buffer variable in BltOverride.
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2008-09-04
Alexander Dorofeyev
wined3d: Remove glDrawBuffer calls in BltOverride.
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2008-09-04
Alexander Dorofeyev
wined3d: Make the condition to enter p8 conversion...
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2008-09-03
Alexander Dorofeyev
wined3d: Remove glFlush in RealizePalette.
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2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-25
Stefan Dösinger
wined3d: Get a GL context before creating a PBO.
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2008-08-25
Stefan Dösinger
wined3d: Remove a few texture initializations.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
Stefan Dösinger
wined3d: Update the overlay when the destination was...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-20
Roderick Colenbrander
wined3d: Fix BltOverride regression.
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2008-08-20
H. Verbeet
wined3d: Move creating a texture id from PreLoad to...
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2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
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2008-08-05
Stefan Dösinger
wined3d: Basic overlay emulation with opengl.
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2008-08-05
Stefan Dösinger
wined3d: Remove a glFlush.
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2008-08-05
Stefan Dösinger
wined3d: Call glFlush outside the GL lock.
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2008-08-04
Stefan Dösinger
wined3d: Beware of the frontbuffer coordinate system...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-02
Stefan Dösinger
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
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2008-07-01
H. Verbeet
wined3d: Use ModifyLocation() to force a reload on...
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2008-06-30
H. Verbeet
wined3d: Move setting a palette up a couple of lines...
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2008-06-30
H. Verbeet
wined3d: Invert "upsidedown" in fb_copy_to_texture_dire...
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2008-06-13
Stefan Dösinger
wined3d: Remove a broken AddDirtyRect call.
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2008-06-03
H. Verbeet
wined3d: Set the surface location to SFLAG_INSYSMEM...
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2008-05-22
Andrew Talbot
wined3d: Remove unneeded "extern" from function definition.
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2008-05-12
Alexander Dorofeyev
wined3d: Activate context for the right target in surfa...
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2008-05-12
Alexander Dorofeyev
wined3d: glFlush when updating front buffer.
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2008-05-09
Alexander Dorofeyev
wined3d: Set alpha to index even when there is no palette.
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2008-05-09
Alexander Dorofeyev
wined3d: Use source colorkey when passed KEYSRC or...
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-24
Stefan Dösinger
d3d9: Add a test for NP2 stretchrect.
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2008-04-24
Stefan Dösinger
wined3d: Support framebuffer reading from texture_recta...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-21
Alexander Dorofeyev
wined3d: Add missing check for p8 primary in surface_do...
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2008-04-21
Roderick Colenbrander
wined3d: Add palette re-upload support for cards with...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-08
Stefan Dösinger
wined3d: Put implicit surfaces into drawable on unload.
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2008-04-07
Alexander Dorofeyev
wined3d: Move PreLoad to avoid calling it with gl lock...
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2008-04-07
Alexander Dorofeyev
wined3d: Add device->isInDraw checks in LoadLocation.
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2008-04-07
Alexander Dorofeyev
wined3d: Implement CONVERT_RGB32_888 conversion.
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2008-04-07
Roderick Colenbrander
wined3d: Remove a PBO when a converted surface is detected.
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2008-04-07
Roderick Colenbrander
wined3d: Use the render target its palette when perform...
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2008-04-04
Allan Tong
wined3d: Call ActivateContext before any gl call in...
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2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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2008-04-03
Alexander Dorofeyev
wined3d: Support index in alpha in BltOverride colorfil...
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2008-04-03
Alexander Dorofeyev
wined3d: Avoid calling LoadTexture with gl lock held...
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2008-04-03
Alexander Dorofeyev
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_R...
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2008-04-03
Alexander Dorofeyev
wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
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2008-04-03
Alexander Dorofeyev
wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-25
Alexander Dorofeyev
wined3d: Don't use device palettes in RealizePalette.
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2008-03-25
Alexander Dorofeyev
wined3d: Don't use device palettes in GetDC.
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2008-03-25
Alexander Dorofeyev
wined3d: Don't use device palettes in read_from_framebu...
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2008-03-25
Alexander Dorofeyev
wined3d: Fix comment.
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2008-03-24
Roderick Colenbrander
wined3d: Add a missing break to blt_to_drawable.
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2008-03-10
Alexander Dorofeyev
wined3d: Use primary_render_target_is_p8 in read_from_f...
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2008-03-10
Alexander Dorofeyev
wined3d: Get rid of spurious err when locking with...
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2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
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2008-02-22
Roderick Colenbrander
wined3d: Use the color key in glAlphaFunc in case of...
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2008-02-22
Roderick Colenbrander
wined3d: Unify p8 render target detection code.
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2008-02-22
Roderick Colenbrander
wined3d: In DirectDraw a palette is a property of a...
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2008-02-22
Roderick Colenbrander
wined3d: Don't flush in D3D RealizePalette without...
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2008-02-20
Roderick Colenbrander
wined3d: Let flush_to_framebuffer_drawpixels use a...
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2008-02-19
Roderick Colenbrander
wined3d: Fix lack of indent in PreLoad.
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2008-02-19
Roderick Colenbrander
wined3d: Add a GL specific RealizePalette which also...
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2008-02-19
Alexander Dorofeyev
wined3d: Take alpha from device palette entry for d3d...
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2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_BltFast.
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2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_Blt.
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2008-02-18
Stefan Dösinger
wined3d: Do not change the texture unit when binding...
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2008-02-11
Roderick Colenbrander
wined3d: Add read_from_framebuffer_texture which combin...
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2008-02-08
Roderick Colenbrander
wined3d: Upload p8 palette using GL_ALPHA instead of...
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2008-02-06
Roderick Colenbrander
wined3d: Allow read back of P8 surfaces. This fixes...
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2008-02-06
Roderick Colenbrander
wined3d: Reload the palette on a color key change....
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2008-02-06
Roderick Colenbrander
wined3d: Make sure to set the color key when it is...
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2008-02-05
Stefan Dösinger
wined3d: Unload implicit depth stencil buffers correctly.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-23
Roderick Colenbrander
wined3d: Don't use texture_rectangle for paletted textures.
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2008-01-22
Alexander Dorofeyev
wined3d: Fix not released swapchain in some codepaths.
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2008-01-21
Marcus Meissner
wined3d: Removed deadcode.
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2008-01-15
Pablo Spallanzani
wined3d: Fix texture coordinate calculation in surface_...
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