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wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration...
[wine]
/
include
/
wine
/
wined3d.idl
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
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2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-10
Henri Verbeet
wined3d: Remove GetGlDesc() from the public IWineD3DSur...
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2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
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2009-05-29
Henri Verbeet
wined3d: Remove ResourceReleased() from the public...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
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2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-20
Brad Martin
wined3d: Fix prototype for EnumAdapterModes.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
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2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
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2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
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2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
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2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclar...
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
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2009-03-09
Henri Verbeet
wined3d: Buffer object ID's are supposed to be unsigned.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
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2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyBox() from the public interface.
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2009-01-14
Henri Verbeet
wined3d: Remove CleanDirtyBox().
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2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
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2009-01-08
Henri Verbeet
wined3d: Simplify handling of swizzled attributes.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
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2009-01-03
Henri Verbeet
d3d: Fix the value of D3DFVF_POSITION_MASK.
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-12-01
Henri Verbeet
wined3d: Make the lpData member of WineDirect3DStridedD...
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2008-11-28
Henri Verbeet
wined3d: Const correctness fixes for device.c.
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
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