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urlmon: Added image/bmp filter.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Add a function to print out D3DDECLUSAGE9...
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2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
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2006-06-28
H. Verbeet
wined3d: Add code for using register combiners for...
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-27
Stefan Dösinger
wined3d: Vertex buffer can be locked multiple times.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
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2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Alexandre Julliard
wined3d: Use unsigned int instead of size_t to avoid...
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2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
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2006-06-12
H. Verbeet
wined3d: Cleanup GetSrcAndOpFromValue().
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2006-06-10
Ivan Gyurdiev
wined3d: Print out sampler state names.
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2006-06-09
Jason Green
wined3d: Allow drawPrim to create and use the GLSL...
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2006-06-09
Jason Green
wined3d: Prototype the GLSL functions for use with...
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2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
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2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
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2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
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2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
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2006-05-25
Stefan Dösinger
wined3d: Small rhw vertex fix.
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2006-05-24
Stefan Dösinger
wined3d: Swapchain and back buffer corrections + tests.
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2006-05-24
Jason Green
wined3d: Replaced USING_GLSL define with a new wined3d_...
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2006-05-24
Jason Green
wined3d: Add function to print the infolog of a GLSL...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-23
Stefan Dösinger
wined3d: OpengGL accelerated blits.
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2006-05-22
Ivan Gyurdiev
wined3d: Clean up register use maps.
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2006-05-20
Stefan Dösinger
wined3d: Sort of oversized surface support.
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2006-05-20
Stefan Dösinger
wined3d: Implement IWineD3DDevice::SetDisplayMode.
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2006-05-18
Phil Costin
wined3d: Check registry for UseGLSL enabled.
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2006-05-18
Ivan Gyurdiev
wined3d: Take predication tokens into account.
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2006-05-17
Ivan Gyurdiev
wined3d: Modify shader_dump_param() to take into accoun...
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2006-05-17
Ivan Gyurdiev
wined3d: Use shader_get_param() in trace pass, reg...
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2006-05-17
Ivan Gyurdiev
wined3d: Add shader_get_param() fn, which processes...
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2006-05-15
Ivan Gyurdiev
wined3d: Shaders: share dump_param function, version...
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineGDISurface.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineD3DDevice::ProcessVertices.
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2006-05-11
Ivan Gyurdiev
wined3d: Initialize volume format.
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2006-05-11
Ivan Gyurdiev
wined3d: Share shader_dump_ins_modifiers().
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2006-05-10
Jason Green
wined3d: Further split GLSL & ARB_v/f_program generatio...
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2006-05-10
Jason Green
wined3d: Modified the opcode tables (and struct) to...
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2006-05-10
Jason Green
wined3d: Added new GenerateShader function for Vertex...
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2006-05-10
Jason Green
wined3d: Place # of textures, addresses, & temps used...
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2006-05-10
Jason Green
wined3d: Further split up GenerateProgramArbHW for...
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2006-05-10
Jason Green
wined3d: Move program_dump_decl_usage into baseshader.
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2006-05-10
Ivan Gyurdiev
wined3d: Break out arithmetic instruction processing.
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2006-05-10
Ivan Gyurdiev
wined3d: Merge register counting pass.
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2006-05-09
Stefan Dösinger
wined3d: Implement IWineD3DSurface::SetColorKey.
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2006-05-09
Stefan Dösinger
wined3d: Implement IWineD3DSurface::IsLost and Restore.
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2006-05-09
Stefan Dösinger
wined3d: rhw vertex fixup.
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2006-05-09
Ivan Gyurdiev
wined3d: Share get_opcode.
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2006-05-09
Ivan Gyurdiev
wined3d: Clean up per version shader limits code.
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2006-05-09
Ivan Gyurdiev
wined3d: Addline cleanup.
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2006-05-08
Stefan Dösinger
wined3d: Implement IWineD3DSurface::GetDC and IWineD3DS...
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2006-05-08
Ivan Gyurdiev
wined3d: Share get_register_code().
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2006-05-08
Stefan Dösinger
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
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2006-05-08
Stefan Dösinger
wined3d: Add some surface flags.
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2006-04-21
Stefan Dösinger
wined3d: Implement IWineD3DPalette.
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2006-04-19
Stefan Dösinger
wined3d: Implement GetHWND and SetHWND.
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2006-04-19
Stefan Dösinger
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-18
Stefan Dösinger
wined3d: Add IWineD3DPalette.
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2006-04-17
Stefan Dösinger
wined3d: Add IWineD3DSurface::Blt.
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2006-04-12
Stefan Dösinger
wined3d: Add a resource dumper.
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2006-04-10
Ivan Gyurdiev
wined3d: Print all errors in checkGLcall.
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2006-04-07
Stefan Dösinger
wined3d: Add WINED3DBOX to wined3d_types.h.
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2006-04-06
Stefan Dösinger
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
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2006-03-30
H. Verbeet
wined3d: Move fields common to vertex shaders and pixel...
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2006-03-29
H. Verbeet
wined3d: Move the vshader_ins and pshader_ins arrays...
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2006-03-29
H. Verbeet
wined3d: Move the SHADER_OPCODE definition to wined3d_p...
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-03-22
H. Verbeet
wined3d: glTypeLookup cleanup.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-02-13
Stefan Dösinger
wined3d: Update the glOrtho between 2 rhw draws if...
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2006-02-06
H. Verbeet
wined3d: Fix SetContainer.
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2005-12-09
Oliver Stieber
wined3d: Vertex shader 8 support.
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2005-11-29
Oliver Stieber
Added support for vertex and pixel shader constants...
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2005-11-23
Francois Gouget
Assorted spelling fixes.
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2005-11-21
Oliver Stieber
Implement a pixel shader parser and cross compiler...
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2005-11-15
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-10-29
Oliver Stieber
Move the softwareVertexProcessing flag from the statebl...
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2005-09-28
Oliver Stieber
Implement state tracking for pixel shader constants.
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