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wined3d: Add support for immediate constants to the GLSL backend.
[wine]
/
dlls
/
wined3d
/
2009-05-08
Henri Verbeet
wined3d: Add support for immediate constants to the...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Fix shader_glsl_get_register_name() indentation.
tree
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commitdiff
2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Increase the size of glsl_src_param_t.param_str.
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Add support for immediate constants to shader_...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
tree
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commitdiff
2009-05-07
Henri Verbeet
wined3d: Improve shader_sm4_read_opcode() to handle...
tree
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commitdiff
2009-05-06
Stefan Dösinger
wined3d: Pack hardcoded local constants in ARB.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_src_param(...
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_dst_param(...
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Shift the writemask in the frontend.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Fix some more indentation.
tree
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commitdiff
2009-05-06
Henri Verbeet
wined3d: Remove some redundant code.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Pack ARB srgb constants better.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
tree
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commitdiff
2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Add a minimal implementation of shader_sm4_rea...
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
tree
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commitdiff
2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Add a frontend function to determine if there...
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
tree
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commitdiff
2009-05-04
Henri Verbeet
wined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Introduce shader_sm1_read_comment() to read...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Merge wined3d_private_types.h into wined3d_pri...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Use the shader_sm1_read_*() functions in shade...
tree
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commitdiff
2009-05-01
Henri Verbeet
wined3d: Merge shader_dump_arr_entry() into shader_dump...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Define GL_FENCE_APPLE to the correct value.
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Split shader_dump_param() in shader_dump_src_p...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Pass a struct wined3d_shader_semantic to shade...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Explicitly pass register type, index, etc...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Explicitly pass the register type and index...
tree
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commitdiff
2009-04-29
Stefan Dösinger
wined3d: Hardcode local loop control ints into the...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Relative addressing tokens are always source...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: The "input" parameter to shader_dump_param...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Handle the sampler type shift in the frontend.
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Introduce shader_sm1_read_semantic().
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Set the max mipmap level in the pbo test.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Fix an issue in buffer_get_sysmem.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Activate a thread before mapping a buffer.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Remove some redundant defines.
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Mask set bool/int constants with bool/int...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Use shader_sm1_read_dst_param() and shader_sm1...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a function to read a destination parameter...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a function to read a source parameter...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_trace_i...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
tree
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commitdiff
2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_get_reg...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Add a function to read an opcode from SM1...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: The first shader token should be the version...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use a more reasonable limit for the number...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Francois Gouget
wined3d: Avoid using an implicit value to set fogcoord...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Downgrade an ERR to a WARN.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Move frontend specfic constants to baseshader.c.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Move some frontend specfic code to baseshader.c.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Handle the destination modifier shift in the...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Handle the source modifier shift in the fronte...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Add a separate function for converting swizzle...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Explicitly pass the source modifier to shader_...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Merge match_apple and implementation_is_apple.
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Reserve additional GLSL constants on some...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Move the remaining quirks into the quirk table.
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Move the generic mac glsl uniform fixup to...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Add a more formal framework for driver quirks.
tree
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commitdiff
2009-04-20
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Simplify replicating the .x swizzle in shader_...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Create a relative addressing token for 1.x...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
tree
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commitdiff
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