server: Allow setting a zero-size clip rectangle.
[wine] / dlls / wined3d /
2011-06-21  Henri Verbeetwined3d: Make the device parameter to device_invalidate...
2011-06-21  Henri Verbeetwined3d: Fix the STATE_BASEVERTEXINDEX state entry.
2011-06-21  Henri Verbeetwined3d: Validate STATE_BASEVERTEXINDEX in validate_sta...
2011-06-21  Henri Verbeetwined3d: Only bother checking block alignment for compr...
2011-06-21  Henri Verbeetwined3d: Initialize format block info with sane values...
2011-06-20  Stefan Dösingerwined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
2011-06-20  Stefan Dösingerwined3d: Use base_vertex_index in drawStridedSlow,...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DVolumeTexture8 private data...
2011-06-20  Henri Verbeetd3d9: Implement IDirect3DCubeTexture9 private data...
2011-06-17  Stefan Dösingerwined3d: Give GL_ARB_map_buffer_range another try.
2011-06-17  Stefan Dösingerwined3d: Drop the VBO when the GL alignment doesn't...
2011-06-17  Stefan Dösingerwined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DIndexBuffer8 private data...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-17  Henri Verbeetwined3d: Only load the surface for partial updates...
2011-06-17  Henri Verbeetwined3d: Use surface_load_location() instead of surface...
2011-06-16  Henri Verbeetwined3d: Check the correct debug class in checkGLcall.
2011-06-16  Henri Verbeetwined3d: Only invert viewport y for onscreen destinatio...
2011-06-16  Henri Verbeetwined3d: Require ARB_shader_texture_lod for SM3.
2011-06-16  Henri Verbeetwined3d: Fix source rectangle validation in wined3d_dev...
2011-06-15  Henri Verbeetwined3d: Don't clear the alloc flags in wined3d_surface...
2011-06-15  Henri Verbeetwined3d: Check the source rectangle is a multiple of...
2011-06-15  Henri Verbeetwined3d: Check for a valid source rectangle and destina...
2011-06-15  Henri Verbeetwined3d: Implement wined3d_device_update_surface()...
2011-06-14  Stefan Dösingerwined3d: Invalidate STATE_STREAMSRC in wined3d_device_d...
2011-06-14  Stefan Dösingerwined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-14  Stefan Dösingerwined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-13  Marcus Meissnerwined3d: Don't just print a FIXME on error, handle...
2011-06-10  Stefan Dösingerwined3d: Silence R16 and AL16 fourcc warnings.
2011-06-10  Stefan Dösingerwined3d: Set last_was_blit to FALSE in the if condition...
2011-06-10  Stefan Dösingerwined3d: Don't check the FBO status if FIXMEs are off.
2011-06-10  Henri Verbeetwined3d: Move PBO handling mostly out of surface_upload...
2011-06-10  Henri Verbeetwined3d: Get rid of a NULL check for surface_upload_data().
2011-06-10  Henri Verbeetwined3d: Handle unpack row length inside surface_upload...
2011-06-10  Henri Verbeetwined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_ad...
2011-06-10  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to...
2011-06-08  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device...
2011-06-08  Henri Verbeetwined3d: cfg can never be NULL in wined3d_check_pixel_f...
2011-06-08  Henri Verbeetwined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWit...
2011-06-07  Matteo Bruniwined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07  Matteo Bruniwined3d: Fix glDrawBuffers() optimization.
2011-06-07  Henri Verbeetwined3d: cfg can never be NULL in wined3d_check_pixel_f...
2011-06-07  Henri Verbeetwined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWit...
2011-06-07  Henri Verbeetwined3d: Use GL_DEPTH_COMPONENT as internal format...
2011-06-07  Henri Verbeetwined3d: Just enable ARB_shader_texture_lod if it's...
2011-06-07  Henri Verbeetwined3d: Get rid of wined3d_texture_get_type().
2011-06-06  Henri Verbeetwined3d: Rename Context_MarkStateDirty() to context_inv...
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-06-03  Matteo Bruniwined3d: Mark some texture formats as filterable.
2011-06-02  Piotr Pawłowwined3d: Set container of swapchain surfaces to WINED3D...
2011-05-27  Stefan Dösingerwined3d: Call context_apply_draw_buffers under the...
2011-05-26  Stefan Dösingerwined3d: Call frag_pipe->enable_extension under the...
2011-05-25  Stefan Dösingerwined3d: CMP supports _SAT.
2011-05-25  Henri Verbeetwined3d: Get rid of an unintentional variable.
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-25  Henri Verbeetwined3d: Check for unhandled resource usage flags.
2011-05-25  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
2011-05-24  Stefan Dösingerwined3d: Fix a few function definitions.
2011-05-19  Henri Verbeetwined3d: Use the requested sRGB mode in texture3d_prelo...
2011-05-19  Henri Verbeetwined3d: Get rid of the mostly unused SRGB_BOTH enum...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-19  Henri Verbeetwined3d: Make wined3d.h a normal header file again.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerwined3d: Remove maxConcurrentLights from the device.
2011-05-18  Stefan Dösingerwined3d: Make two variables unsigned.
2011-05-17  Alexandre Julliardwined3d: Switch to the software cursor when the positio...
2011-05-17  Alexandre Julliardwined3d: Always create the software cursor.
2011-05-17  Alexandre Julliardwined3d: Only update the cursor position the first...
2011-05-17  Alexandre Julliardwined3d: Get rid of the haveHardwareCursor flag.
2011-05-17  Henri Verbeetwined3d: Get rid of the glsl_program_key_t typedef.
2011-05-17  Henri Verbeetwined3d: Get rid of the renderbuffer_entry_t typedef.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-16  Stefan Dösingerwined3d: Fix a copypaste typo.
2011-05-16  Stefan Dösingerwined3d: Heightscaled surfaces still have an integer...
2011-05-16  Stefan Dösingerwined3d: Fix data types in RxGx snorm-unorm conversion.
2011-05-16  Stefan Dösingerwined3d: Cast clipplane doubles to floats.
2011-05-16  Stefan Dösingerwined3d: Consistently store format bitcounts in BYTEs.
2011-05-13  Stefan Dösingerwined3d: Separate two unrelated variables.
2011-05-13  Stefan Dösingerwined3d: Pass the render target height as UINT.
2011-05-13  Stefan Dösingerwined3d: Fix a few MSVC data loss warnings.
2011-05-13  Stefan Dösingerwined3d: Fix a unsigned unary minus warning in MSVC.
2011-05-13  Stefan Dösingerwined3d: Make the glram parameter of WineD3DAdapterChan...
2011-05-11  Henri Verbeetwined3d: Get rid of the SHADER_LIMITS typedef.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-11  Henri Verbeetwined3d: Set SFLAG_DYNLOCK for lockable render targets.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-06  Henri Verbeetwined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-06  Henri Verbeetwined3d: Get rid of the wined3d_settings_t typedef.
2011-05-06  Henri Verbeetwined3d: Introduce a helper function for translating...
2011-05-06  Henri Verbeetwined3d: Add some initial access checking for resources.
2011-05-05  Marcus Meissnerwined3d: Fixed a operator precedence issue (Coverity).
2011-05-05  Matteo Bruniwined3d: Fix pow handling with special values in ARB...
2011-05-05  Henri Verbeetwined3d: Rename "shader_backend_t" to "wined3d_shader_b...
2011-05-04  John Edmondswined3d: Turn off message filtering temporarily in...
2011-05-03  Francois Gougetwined3d: Make wined3d_event_query_test() and resource_g...
2011-05-03  Henri Verbeetwined3d: Cleanup surfaces only once.
2011-05-02  John Edmondswined3d: If Wine fails to acquire the focus window...
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