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d3d8: Add some stateblock tests for device resources.
[wine]
/
dlls
/
d3d8
/
tests
/
device.c
2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Remove stray tabs.
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2009-06-23
Henri Verbeet
d3d8/tests: Make sure the device is released properly.
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2009-06-16
Henri Verbeet
d3d8: Add tests for deleting invalid shader handles.
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2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
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2009-04-22
David Adam
d3d8: Add tests for IDirect3D8Device_Reset.
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2009-03-26
Henri Verbeet
d3d8: Fix some indentation.
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2009-03-10
Henri Verbeet
d3d8: Fix some sign compare warnings.
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2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on some boxes.
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2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on VMware.
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2009-02-25
Francois Gouget
d3d8/tests: Use win_skip() to skip over unimplemented...
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2009-01-27
Ge van Geldorp
d3d8/tests: Make tests pass on a W2K8 VM.
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2008-12-16
Henri Verbeet
d3d8: Add a test for GetVertexShader() with a FVF set.
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2008-12-04
Huw Davies
d3d8/tests: Skip tests if we can't create the D3D8...
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2008-11-03
Henri Verbeet
d3d8: Don't ignore the GetCursorInfo() return value...
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2008-10-13
Detlef Riekenberg
d3d8/tests: Fix test on win9x with broken driver.
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2008-10-07
Aric Stewart
d3d8: Initialize IDirect3DDevice8 *device to NULL in...
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2008-09-10
Henri Verbeet
d3d8: Add a test for auto depth stencil reset.
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2008-08-22
David Adam
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
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2008-07-08
Alexandre Julliard
d3d8: Don't depend on the dxerr8 static library in...
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2008-07-08
Alexandre Julliard
tests: Don't depend on the static uuid libraries in...
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2008-04-25
James Hawkins
d3d8: Fix a few test failures in win2k3.
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2008-04-21
David Adam
wined3d: Fix a possible null dereference.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-24
Alexander Dorofeyev
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
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2008-02-15
Francois Gouget
Assorted spelling fixes.
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2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
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2007-08-14
Paul Vriens
d3d8/tests: Make tests run again on win95.
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2007-08-10
Francois Gouget
d3d8/tests: DXGetErrorString8() prints 'Unknown' for...
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2007-08-06
Stefan Dösinger
d3d8: Skip tests if d3d is not supported.
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2007-07-30
Stefan Dösinger
d3d8: Only test pixel shaders if they are supported.
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2007-07-30
Stefan Dösinger
d3d8: Use a less demanding format for the depth stencil...
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2007-07-30
Stefan Dösinger
d3d8: Only test volume textures if they are supported.
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2007-07-30
Stefan Dösinger
d3d8: Only test cube textures if they are supported.
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2007-07-30
Stefan Dösinger
d3d8: Only test pixel shaders for refcounting if they...
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2007-03-08
H. Verbeet
d3d8: Add tests for GetVertexShaderDeclaration, GetVert...
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2007-02-20
Stefan Dösinger
wined3d: No bounds checking is done on sampler / textur...
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2007-02-13
Stefan Dösinger
d3d8: Deleting bound shaders unbinds them.
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2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
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2007-01-12
Francois Gouget
d3d8/tests: Warn that tests were skipped if we could...
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2007-01-02
Louis Lenders
d3d8: Fix failing tests on windows, when no 3d hardware...
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2006-12-29
Alexandre Julliard
d3d8/tests: Avoid sizeof in traces.
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2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
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2006-12-20
Chris Robinson
d3d: Fix adapter mode enumeration and filtering.
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-15
Stefan Dösinger
wined3d: D3DRS_ZVISIBLE is not supposed to return an...
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2006-12-14
Markus Amsler
d3d8: Release non implicit surfaces only if refcount...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
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2006-11-16
Markus Amsler
d3d8: Show that the implicit surfaces are not freed...
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2006-11-15
Markus Amsler
d3d8: Test AddRef with refcount==0.
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2006-11-15
Markus Amsler
d3d8: Test refcount forwarding.
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2006-11-15
Markus Amsler
d3d8: Back buffer is identical to the render target...
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2006-11-10
Markus Amsler
d3d8: Add GetContainer tests for implicit surfaces.
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2006-11-09
Markus Amsler
d3d8: Add refcount tests for implicit surfaces.
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2006-11-09
Markus Amsler
d3d8: Backport missing device tests.
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2006-10-10
H. Verbeet
d3d8/tests: Win64 printf format warning fixes.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-27
Stefan Dösinger
wined3d: Vertex buffer can be locked multiple times.
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-12
H. Verbeet
d3d8: Make some test functions static.
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2006-05-31
Stefan Dösinger
d3d8: Backport of the d3d9 swapchain test to d3d8.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: Add refcount test.
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