d3d8: Add some stateblock tests for device resources.
[wine] / dlls / d3d8 / tests / device.c
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Remove stray tabs.
2009-06-23  Henri Verbeetd3d8/tests: Make sure the device is released properly.
2009-06-16  Henri Verbeetd3d8: Add tests for deleting invalid shader handles.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-22  David Adamd3d8: Add tests for IDirect3D8Device_Reset.
2009-03-26  Henri Verbeetd3d8: Fix some indentation.
2009-03-10  Henri Verbeetd3d8: Fix some sign compare warnings.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on some boxes.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on VMware.
2009-02-25  Francois Gougetd3d8/tests: Use win_skip() to skip over unimplemented...
2009-01-27  Ge van Geldorpd3d8/tests: Make tests pass on a W2K8 VM.
2008-12-16  Henri Verbeetd3d8: Add a test for GetVertexShader() with a FVF set.
2008-12-04  Huw Daviesd3d8/tests: Skip tests if we can't create the D3D8...
2008-11-03  Henri Verbeetd3d8: Don't ignore the GetCursorInfo() return value...
2008-10-13  Detlef Riekenbergd3d8/tests: Fix test on win9x with broken driver.
2008-10-07  Aric Stewartd3d8: Initialize IDirect3DDevice8 *device to NULL in...
2008-09-10  Henri Verbeetd3d8: Add a test for auto depth stencil reset.
2008-08-22  David Adamd3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-07-08  Alexandre Julliardd3d8: Don't depend on the dxerr8 static library in...
2008-07-08  Alexandre Julliardtests: Don't depend on the static uuid libraries in...
2008-04-25  James Hawkinsd3d8: Fix a few test failures in win2k3.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-24  Alexander Dorofeyevd3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
2008-02-15  Francois GougetAssorted spelling fixes.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-08-14  Paul Vriensd3d8/tests: Make tests run again on win95.
2007-08-10  Francois Gougetd3d8/tests: DXGetErrorString8() prints 'Unknown' for...
2007-08-06  Stefan Dösingerd3d8: Skip tests if d3d is not supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders if they are supported.
2007-07-30  Stefan Dösingerd3d8: Use a less demanding format for the depth stencil...
2007-07-30  Stefan Dösingerd3d8: Only test volume textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test cube textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders for refcounting if they...
2007-03-08  H. Verbeetd3d8: Add tests for GetVertexShaderDeclaration, GetVert...
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
2007-02-13  Stefan Dösingerd3d8: Deleting bound shaders unbinds them.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-01-12  Francois Gougetd3d8/tests: Warn that tests were skipped if we could...
2007-01-02  Louis Lendersd3d8: Fix failing tests on windows, when no 3d hardware...
2006-12-29  Alexandre Julliardd3d8/tests: Avoid sizeof in traces.
2006-12-29  Chris Robinsond3d8: Don't report Shader Model 2.0 or higher.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-15  Stefan Dösingerwined3d: D3DRS_ZVISIBLE is not supposed to return an...
2006-12-14  Markus Amslerd3d8: Release non implicit surfaces only if refcount...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-11-16  Markus Amslerd3d8: Show that the implicit surfaces are not freed...
2006-11-15  Markus Amslerd3d8: Test AddRef with refcount==0.
2006-11-15  Markus Amslerd3d8: Test refcount forwarding.
2006-11-15  Markus Amslerd3d8: Back buffer is identical to the render target...
2006-11-10  Markus Amslerd3d8: Add GetContainer tests for implicit surfaces.
2006-11-09  Markus Amslerd3d8: Add refcount tests for implicit surfaces.
2006-11-09  Markus Amslerd3d8: Backport missing device tests.
2006-10-10  H. Verbeetd3d8/tests: Win64 printf format warning fixes.
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-12  H. Verbeetd3d8: Make some test functions static.
2006-05-31  Stefan Dösingerd3d8: Backport of the d3d9 swapchain test to d3d8.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: Add refcount test.