wined3d: Use draw_binding in surface_unload().
[wine] / dlls / wined3d / shader_sm1.c
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2009-10-26  Henri Verbeetwined3d: Refuse to parse shaders with an invalid versio...
2009-10-06  Henri Verbeetwined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-07-16  Henri Verbeetwined3d: Recognize SM4 arrays.
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-06  Henri Verbeetwined3d: Shift the writemask in the frontend.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...